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-rw-r--r--conf-tmpl/battle/skill.conf30
1 files changed, 13 insertions, 17 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 23053b528..58a7d6865 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -15,18 +15,14 @@
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values (add to build setting). When no bit values are given,
-// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
+// Note 4: Value is a bit field. If no description is given,
+// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
@@ -68,7 +64,7 @@ skill_delay_attack_enable: yes
// Range added to skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.
// 0 disables this range checking (default)
-//skill_add_range: 15
+skill_add_range: 0
// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
skill_out_range_consume: no
@@ -202,8 +198,8 @@ devotion_level_difference: 10
player_skill_partner_check: yes
// Remove trap type
-// 0 - Aegis system : Returns 1 'Trap' item
-// 1 - Athena system : Allows the returned item and amount to be defined
+// 0 = Aegis system : Returns 1 'Trap' item
+// 1 = Athena system : Allows the returned item and amount to be defined
skill_removetrap_type: 0
// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
@@ -268,11 +264,11 @@ allow_skill_without_day: no
// Allow use of ES-type magic on players?
allow_es_magic_player: no
-//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
+// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_miracle_skill_ratio: 1
-//Miracle of the Sun, Moon and Stars skill duration in milliseconds
+// Miracle of the Sun, Moon and Stars skill duration in milliseconds
sg_miracle_skill_duration: 3600000
-//Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
+// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_angel_skill_ratio: 10