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-rw-r--r--conf-tmpl/battle/skill.conf36
1 files changed, 16 insertions, 20 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 3b4a58d2b..e6827b796 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -17,12 +17,8 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Note 4: Value is a bit field. If no description is given,
+// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
@@ -47,7 +43,7 @@ min_skill_delay_limit: 100
// appear to "teleport" afterwards.
default_skill_delay: 300
-//Completely disable skill delay of the following types (Note 4)
+//Completely disable skill delay of the following types (Note 3)
//NOTE: By default mobs don't have the skill delay as specified in the skill
// database, but follow their own 'reuse' skill delay which is specified on
// the mob skill db. When set, the delay for all skills become
@@ -68,13 +64,13 @@ skill_add_range: 0
// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
skill_out_range_consume: no
-// Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
+// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)
// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).
// Default 14 (mobs + pets + homun)
skillrange_by_distance: 14
-// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4)
+// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is
// set, the range of all skills is 9 for monsters.
skillrange_from_weapon: 14
@@ -84,10 +80,10 @@ skillrange_from_weapon: 14
// no effect while the caster is unable to fight (eg: stunned).
skill_caster_check: yes
-// Should ground placed skills be removed as soon as the caster dies? [Note 4]
+// Should ground placed skills be removed as soon as the caster dies? (Note 3)
clear_skills_on_death: 0
-// Should ground placed skills be removed when the caster changes maps? [Note 4]
+// Should ground placed skills be removed when the caster changes maps? (Note 3)
clear_skills_on_warp: 15
//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
@@ -103,21 +99,21 @@ skill_min_damage: 6
// The delay rate of monk's combo (Note 2)
combo_delay_rate: 100
-// Use alternate auto Counter Attack Skill Type? (Note 4)
+// Use alternate auto Counter Attack Skill Type? (Note 3)
// For those characters on which it is set, 100% Critical,
// Otherwise it disregard DEF and HIT+20, CRI*2
auto_counter_type: 15
-// Can ground skills be placed on top of each other? (Note 4)
+// Can ground skills be placed on top of each other? (Note 3)
// By default, skills with UF_NOREITERATION set cannot be stacked on top of
// other skills, this setting will override that. (skill_unit_db)
skill_reiteration: 0
-// Can ground skills NOT be placed underneath/near players/monsters? (Note 4)
+// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
skill_nofootset: 1
-// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4)
+// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
// Default on official servers: yes for player-traps
gvg_traps_target_all: 1
@@ -149,7 +145,7 @@ skill_wall_check: yes
player_cloak_check_type: 1
monster_cloak_check_type: 4
-// Can't place unlimited land skills at the same time (Note 4)
+// Can't place unlimited land skills at the same time (Note 3)
land_skill_limit: 1
//Determines which kind of skill-failed messages should be sent:
@@ -169,9 +165,9 @@ chat_warpportal: no
// 3: Both (the addition of both) [default]
sense_type: 3
-// Which finger offensive style can be used?
-// 0 = Aegis style
-// 1 = Athena style
+// Which finger offensive style will be used?
+// 0 = Aegis style (single multi-hit attack)
+// 1 = Athena style (multiple consecutive attacks)
finger_offensive_type: 0
// Number of hits at a time that undead/fire elemental enemies receive from firewall.
@@ -198,13 +194,13 @@ player_skill_partner_check: yes
// Remove trap type
// 0 = Aegis system : Returns 1 'Trap' item
-// 1 = Athena system : Allows the returned item and amount to be defined
+// 1 = Athena system : Returns all items used to deploy the trap
skill_removetrap_type: 0
// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
backstab_bow_penalty: yes
-// Use kRO new steal formula?
+// Use kRO new steal formula? (favors skillv more than dex difference) (Note 1)
skill_steal_type: yes
// How many times you could try to steal from a mob.