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-rw-r--r--conf-tmpl/battle/skill.conf6
1 files changed, 6 insertions, 0 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 5fbab1d40..14d4d6f4f 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -113,6 +113,12 @@ skill_nofootset: 1
// Default on official servers: yes for player-traps
gvg_traps_target_all: 1
+// Some traps settings (add as necessary):
+// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
+// (Invisible traps can be revealed through Hunter's Detecting skill)
+// 2: Traps are removed on map-change. When unset, traps last until they time-out.
+traps_setting: 2
+
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
skill_wall_check: yes