diff options
Diffstat (limited to 'conf-tmpl/battle/skill.conf')
-rw-r--r-- | conf-tmpl/battle/skill.conf | 36 |
1 files changed, 16 insertions, 20 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 3b4a58d2b..e6827b796 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -17,12 +17,8 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Note 4: Value is a bit field. If no description is given, +// Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) @@ -47,7 +43,7 @@ min_skill_delay_limit: 100 // appear to "teleport" afterwards. default_skill_delay: 300 -//Completely disable skill delay of the following types (Note 4) +//Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become @@ -68,13 +64,13 @@ skill_add_range: 0 // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) skill_out_range_consume: no -// Does the distance between caster and target define if the skill is a ranged skill? (Note 4) +// Does the distance between caster and target define if the skill is a ranged skill? (Note 3) // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. // If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). // Default 14 (mobs + pets + homun) skillrange_by_distance: 14 -// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4) +// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) // NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is // set, the range of all skills is 9 for monsters. skillrange_from_weapon: 14 @@ -84,10 +80,10 @@ skillrange_from_weapon: 14 // no effect while the caster is unable to fight (eg: stunned). skill_caster_check: yes -// Should ground placed skills be removed as soon as the caster dies? [Note 4] +// Should ground placed skills be removed as soon as the caster dies? (Note 3) clear_skills_on_death: 0 -// Should ground placed skills be removed when the caster changes maps? [Note 4] +// Should ground placed skills be removed when the caster changes maps? (Note 3) clear_skills_on_warp: 15 //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" @@ -103,21 +99,21 @@ skill_min_damage: 6 // The delay rate of monk's combo (Note 2) combo_delay_rate: 100 -// Use alternate auto Counter Attack Skill Type? (Note 4) +// Use alternate auto Counter Attack Skill Type? (Note 3) // For those characters on which it is set, 100% Critical, // Otherwise it disregard DEF and HIT+20, CRI*2 auto_counter_type: 15 -// Can ground skills be placed on top of each other? (Note 4) +// Can ground skills be placed on top of each other? (Note 3) // By default, skills with UF_NOREITERATION set cannot be stacked on top of // other skills, this setting will override that. (skill_unit_db) skill_reiteration: 0 -// Can ground skills NOT be placed underneath/near players/monsters? (Note 4) +// Can ground skills NOT be placed underneath/near players/monsters? (Note 3) // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) skill_nofootset: 1 -// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4) +// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) // Default on official servers: yes for player-traps gvg_traps_target_all: 1 @@ -149,7 +145,7 @@ skill_wall_check: yes player_cloak_check_type: 1 monster_cloak_check_type: 4 -// Can't place unlimited land skills at the same time (Note 4) +// Can't place unlimited land skills at the same time (Note 3) land_skill_limit: 1 //Determines which kind of skill-failed messages should be sent: @@ -169,9 +165,9 @@ chat_warpportal: no // 3: Both (the addition of both) [default] sense_type: 3 -// Which finger offensive style can be used? -// 0 = Aegis style -// 1 = Athena style +// Which finger offensive style will be used? +// 0 = Aegis style (single multi-hit attack) +// 1 = Athena style (multiple consecutive attacks) finger_offensive_type: 0 // Number of hits at a time that undead/fire elemental enemies receive from firewall. @@ -198,13 +194,13 @@ player_skill_partner_check: yes // Remove trap type // 0 = Aegis system : Returns 1 'Trap' item -// 1 = Athena system : Allows the returned item and amount to be defined +// 1 = Athena system : Returns all items used to deploy the trap skill_removetrap_type: 0 // Does using bow to do a backstab give a 50% damage penalty? (Note 1) backstab_bow_penalty: yes -// Use kRO new steal formula? +// Use kRO new steal formula? (favors skillv more than dex difference) (Note 1) skill_steal_type: yes // How many times you could try to steal from a mob. |