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-rw-r--r--conf-tmpl/battle/homunc.conf13
1 files changed, 13 insertions, 0 deletions
diff --git a/conf-tmpl/battle/homunc.conf b/conf-tmpl/battle/homunc.conf
index 773d37471..dca92526b 100644
--- a/conf-tmpl/battle/homunc.conf
+++ b/conf-tmpl/battle/homunc.conf
@@ -27,6 +27,19 @@
// features.
//--------------------------------------------------------------
+// Homunculus setting [Note 4]
+// (placed here since homuncs are more or less like pet mobs)
+// Activates various homunc-related 'quirks' that makes them behave unlike
+// normal characters.
+// 0x001: They can't be targetted by support skills (except for their master)
+// 0x002: They are inmune to land skills.
+// 0x004: Mobs will always go after them instead of players until attacked.
+// 0x008: They copy their master's speed on spawn/map-change
+// 0x010: They display luk/3+1 instead of their actual critical in the
+// stat window (by default they don't crit)
+// 0x020: Their Min-Matk is always the same as their max
+hom_setting: 0xFFFF
+
// The rate a homunculus will get friendly by feeding it. (Note 2)
homunculus_friendly_rate: 100