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-rw-r--r--conf-tmpl/battle/exp.conf15
1 files changed, 5 insertions, 10 deletions
diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf
index 1d10156c8..7a9fa6ae0 100644
--- a/conf-tmpl/battle/exp.conf
+++ b/conf-tmpl/battle/exp.conf
@@ -17,19 +17,14 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Note 4: The max level of classes is stored in the exp table.
+// Note 3: The max level of classes is stored in the exp table.
// See files db/exp.txt and db/exp2.txt to change them.
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
-//--------------------------------------------------------------
//--------------------------------------------------------------
-// Rate at which exp. is given. (Note 2) (Note 3)
+// Rate at which exp. is given. (Note 2)
base_exp_rate: 100
-// Rate at which job exp. is given. (Note 2) (Note 3)
+// Rate at which job exp. is given. (Note 2)
job_exp_rate: 100
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
@@ -57,7 +52,7 @@ exp_bonus_attacker: 25
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
exp_bonus_max_attacker: 12
-// MVP bonus exp rate. (Note 2) (Note 3)
+// MVP bonus exp rate. (Note 2)
mvp_exp_rate: 100
// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
@@ -89,7 +84,7 @@ death_penalty_base: 100
// Job exp. penalty rate (Each 100 is 1% of their exp)
death_penalty_job: 100
-// When a player dies, how much zeny should we penalize them with? (Note 3)
+// When a player dies, how much zeny should we penalize them with?
// NOTE: It is a percentage of their zeny, so 100 = 1%
zeny_penalty: 0