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-rw-r--r--conf-tmpl/battle/battle.conf20
1 files changed, 0 insertions, 20 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index 26dc1113f..4e50a5fc7 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -147,23 +147,3 @@ delay_battle_damage: yes
// Are arrows are consumed when used on a bow? (Note 1)
arrow_decrement: yes
-
-// Adjustment for the natural rate of resistance from status changes.
-// If 50, status defense is halved, and you need twice as much stats to block
-// them (eg: 200 vit to completely block stun)
-pc_status_def_rate: 100
-mob_status_def_rate: 100
-
-// Required luk to gain inmunity to status changes.
-// Luk increases resistance by closing the gap between natural resist and max
-// linearly. This setting indicates required luk to gain complete inmunity.
-// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
-// So 40% + (50% of 60%) = 70%
-pc_luk_sc_def: 300
-mob_luk_sc_def: 300
-
-// Maximum resistance to status changes. (10000 = 100%)
-// NOTE: This is applied after cards and equipment, so inmunity cards are
-// capped to this.
-pc_max_status_def: 10000
-mob_max_status_def: 10000