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-rw-r--r--conf-tmpl/battle/battle.conf20
1 files changed, 8 insertions, 12 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index db04fdd0b..9c0f708fd 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -17,21 +17,17 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Note 4: Value is a bit field. If no description is given,
+// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
-// Who should have a baseatk value (makes str affect damage)? (Note 4)
+// Who should have a baseatk value (makes str affect damage)? (Note 3)
enable_baseatk: 9
-// Who can have perfect flee? (Note 4)
+// Who can have perfect flee? (Note 3)
enable_perfect_flee: 1
-// Who can have critical attacks? (Note 4)
+// Who can have critical attacks? (Note 3)
// (Note that there are some skills that always do critical hit regardless of this)
enable_critical: 1
@@ -83,7 +79,7 @@ max_hitrate: 100
// 2 = agi_penalty_num is reduced from FLEE as an exact amount
agi_penalty_type: 1
-// When agi penalty is enabled, to whom it should apply to? (Note 4)
+// When agi penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
agi_penalty_target: 1
@@ -99,7 +95,7 @@ agi_penalty_num: 10
// 2 = vit_penalty_num is reduced from FLEE as an exact amount
vit_penalty_type: 1
-// When vit penalty is enabled, to whom it should apply to? (Note 4)
+// When vit penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
vit_penalty_target: 1
@@ -132,11 +128,11 @@ agi_penalty_count_lv: 2
// 4+: None of the above, count will always be 0
vit_penalty_count_lv: 3
-// Change attacker's direction to face opponent on every attack? (Note 4)
+// Change attacker's direction to face opponent on every attack? (Note 3)
attack_direction_change: 15
// For those who is set, attacks of Neutral element will not get any elemental
-// adjustment (100% versus on all defense-elements) (Note 4)
+// adjustment (100% versus on all defense-elements) (Note 3)
// NOTE: This is the setting that makes it so non-players can hit for full
// damage against Ghost-type targets (eg: Ghostring wearing players).
attack_attr_none: 14