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--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,218 +1,218 @@
-Date Added
-
-2006/11/29
- * Added Rachel Santuary to nomemo mapflags [Playtester]
-2006/11/22
- * Added import/script_conf.txt to keep OnPCxxxxxEven settings [Lupus]
- * Modified slaves_inherit_speed (monster.conf): 0 never. 1 - when the
- master can move. 2 - when the master can't move. 3 - always (default)
- * Also modified slaves_inherit_mode: 0 don't change mode. 1 slaves are
- always aggressive. 2 slaves are always passive. 3 they copy the
- agro/passive mode from their master. Defaults to 2.
-2006/11/20
- * Added monster_ai&0x200 (monster.conf). When set, mob skill delays are
- shared. That is, if the mob has several lines with the same skill, when the
- skill is used, the delay will be set to all of them, not just the one entry
- used. [Skotlex]
-2006/11/07
- * Added nosave mapflag for Guild Dungeons [KarLaeda]
- * New Setting "stdout_with_ansisequence"
- (login_athena/char_athena/map_athena) allows you to specify whether color
- control chars should be printed or not. Is useful to disable for a
- "cleaner" output when you are logging the console output. All credit goes
- to FlavioJS for coding the whole thing. [Skotlex]
-2006/11/05
- * Added maplags for PowerNPC quest. [KarLaeda]
-2006/10/31
- * Modified the player_cloak_check_type and monster_cloak_check_type
- settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal
- attacks, and 4 makes cloaking NOT end when using skills. The default
- setting for players is still 1, but for mobs the default has been changed
- to 4 (skill.conf). [Skotlex]
-2006/10/25
- * Added exp-bonus settings exp_bonus_attacker and exp_bonus_max_attacker
- (exp.conf, default to 25 and 12) [Skotlex]
- * Changed the way the party_even_share_bonus setting works. It now uses a
- simple linear bonus increase (party.conf) [Skotlex]
-2006/10/24
- * Changed the way the skill_steal_max_tries work. Now it actually MEANS the
- max number of steal tries, use 0 to disable (unlimited tries). [Skotlex]
- * Changed the default of skill_steal_max_tries to 0 as there's no proof
- anywhere that there should be such a limit. [Skotlex]
-2006/10/20
- * Added config setting "summon_flora_setting" (skill.conf), with it you can
- decide now two things: a. Whether or not players can harm your floras
- outside versus grounds, and b. Whether or not you can summon out and mix
- different types of plants at the same time. [Skotlex]
-2006/10/19
- * Commented out the monster_noteleport mapflag from the guild castles as
- this is the Aegis behaviour [Skotlex]
-2006/10/18
- * Added monster_noteleport mapflag to the guild castle maps to prevent
- "avoiding MVPs" by forcing them to teleport from rude-attacks. [Skotlex]
-2006/10/16
- * Added &16 to the default of the emergency_call setting (skill.conf)
- [Skotlex]
-2006/10/12
- * Added Homunculus atcommands [Playtester]
-2006/10/11
- * Removed useless inter_athena settings (they were doing absolutely
- nothing): read_gm_interval, gm_db, gm_db_level, gm_db_account_id,
- use_new_sql_db [Skotlex]
-2006/10/06
- * status_cast_cancel is now a type 4 (object bitmasks) setting
- (status.conf). [Skotlex]
-2006/10/06
- * Removed gm_all_skill_add_abra which was doing nothing anyway. [Skotlex]
-2006/10/03
- * Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of
- skills is reduced now (when enabled) by AGI instead of DEX, which makes a
- lot more sense than DEX. [Skotlex]
-2006/09/25
- * Removed config setting allow_atcommand_when_mute as it's no longer used
- (see manner_system in misc.conf for it's replacement) [Skotlex]
-2006/09/19
- * Removed setting ban_spoof_namer (as now invalid chat packets just cause
- the sending character to be disconnected). [Skotlex]
-2006/09/18
- * The new socket update code includes support for two new config settings
- (packet_athena.txt): frame_size, which can be used to alter the logic
- packet-size allowed by the code, and mode_neg, which when set to yes, sets
- TCP_NODELAY on all connections (defaults to yes). [Skotlex]
- * Due to a recent update of how cards/equipment status change defense
- works, the max sc resistance settings (battle/status.conf) no longer apply
- to them. [Skotlex]
-2006/09/16
- * Added monster_ai&256. When set, a monster will pick a random starting
- position to begin checking versus it's skills, otherwise, it will always
- begin checking from the beginning. [Skotlex]
-2006/09/15
- * Added atcommand.conf entries for @adjgmlvl and @adjcmdlvl [Skotlex]
-2006/09/14
- * Adjusted gvg long damage rate to 80%, magic damage rate to 60%
- (battle/guild.conf) [Skotlex]
-2006/09/12
- * Changed back the default of case-sensitive to ON since it shouldn't be
- such a bad performance hog now. [Skotlex]
- * case_sensitive is now off by default due to performance issues
- (login_athena.conf). [Skotlex]
-2006/09/11
- * Corrected name of config settings pc_luk_status_def, mob_luk_status_def
- (status.conf) [Skotlex]
- * Changed the default of enable_baseatk to 9 (player + homun) [Skotlex]
- * Changed the default of enable_perfect_flee to 1 (players only) [Skotlex]
-2006/09/09
- * Removed noteleport flags from Geffenia maps [Playtester]
-2006/09/08
- * Removed sg_miracle_skill_duration, replaced it with
- sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify
- a range for the duration of the skill. [Skotlex]
- * Skill duration for sg miracle is now 1h ~ 2.5h [Skotlex]
-2006/09/07
- * Changed the default of sg_angel_skill_ratio to 10 based on recent
- information from Tharis. [Skotlex]
- * Added sg_angel_skill_ratio to specify rate at which the Angel skill
- triggers. [Skotlex]
- * Increased duration of Miracle of the Sun/Moon/Stars to one hour.
- [Skotlex]
- * Changed gvg_short_attack_damage_rate to 80, as leaked X.2 [Vicious]
-2006/09/06
- * Reverted back the default view/chase range of mobs to 100% since eA now
- uses square view areas, like Aegis. [Skotlex]
-2006/09/05
- * Removed setting mob_show_hp, it's been replaced now by mob_show_info,
- which can be used to specify what kind of info should be displayed from a
- mob. Current options are two different formats for Hp display, and current
- level (monster.conf). [Skotlex]
-2006/08/31
- * Added setting attack_walk_delay which specifies whether a character
- should (or not) be able to move inmediately after starting a normal attack
- (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]
- * Corrected battle config name max_walk_rate, it should be named
- max_walk_speed. [Skotlex]
-2006/08/29
- * monster_ai&1 now only signals whether mobs should update their target
- cell while chasing more frequently (rather than being state-driven like
- Aegis) [Skotlex]
- * Changed the defaults of view_range_rate and chase_range_rate to 120 to
- aproximate better Aegis's view ranges (which are square areas and not
- circles), so eA's default of 100 leads to a circular area contained
- within a 21x21 square zone (what Aegis uses), by using 20%, the circular
- area increases range to 12, which better approximates Aegis's 21x21 area.
- [Skotlex]
-2006/08/24
- * Changed the default of clear_skills_on_death to 0 [Skotlex]
- * Added setting clear_skills_on_warp to specify when a character's
- land-based skills are deleted when the caster changes maps. Defaults to all
- types (skill.conf). [Skotlex]
- * The previous setting now obsoletes traps_setting &2, which now can only
- be 0/1. [Skotlex]
-2006/08/21
- * Removed config setting "muting_players", and expanded the manner_system
- config to specify how having negative manner (mute) affects a player (see
- battle/misc.conf). [Skotlex]
- * Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode,
- if 2 is used, it makes killing players give you a loss of 5 manner points.
- [Skotlex]
-2006/08/18
- * Added monster_ai&128 to make aggressive mobs ignore that behaviour of
- always picking Homun targets above player targets regardless of who is
- closer. [Skotlex]
- * Added guild_aura (skill.conf) setting so you can specify when it works
- and if it works on the guild-master itself. Defaults to working all the
- time on everyone except GM. [Skotlex]
-2006/08/14
- * Removed support for negative autosave intervals, instead added a
- minsave_interval setting which specifies which is the minimum time between
- character saves. Default to 100ms (map_athena.conf). [Skotlex]
- * Modified emergency_call setting to allow for more specific configuration
- (woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see
- skill.conf for details. [Skotlex]
-2006/08/10
- * Removed setting mob_ghostring_fix [Skotlex]
- * Changed setting attack_attr_none to affect all neutral-element attacks.
- Basicly, this setting is now used to determine who can hit for full damage
- always when using neutral-attacks (defaults to non-players) [Skotlex]
-2006/08/09
- * Change the default of attack_attr_none to all classes except players.
- This means that pet/mobs/homun will always do normal attacks with
- no-element modifiers (but elemental reduction cards still apply) [Skotlex]
-2006/08/08
- * Removed config settings display_delay_skill_fail and
- display_snatcher_skill_fail, replaced them with display_skill_fail, which
- can be used to determine whether you hide ALL skill-failed messages, those
- from delay, those from Snatcher or those from Envenom (battle/skill.conf)
- [Skotlex]
-2006/08/07
- * Added config force_random_spawn which overrides the spawn-files defined
- coordinates to make all mobs always spawn randomly on the map. [Skotlex]
- * SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex]
-2006/08/04
- * Removed settings enemy_critical_rate, homun_critical_rate. Added settings
- enable_critical (defaults to specify only players), mob_critical_rate and
- critical_rate. The last applies to all non-mobs and non-players
- (battle/battle.conf) [Skotlex]
- * Removed settings mob_npc_warp, mob_warpportal. Replaced with setting
- mob_warp which specifies which types of warp can a mob step into
- (battle/monster.conf) [Skotlex]
- * Changed name of the setting log_pick to log_filter since that's what it
- does now. [Skotlex]
- * Modified enable_logs so that instead of a 0/1 setting, you can specify
- which kind of events to log (so you can use a combination), see log_athena
- for the bitmask configuration. [Skotlex]
- * Cleaned a bit the contents of log_athena.conf
-2006/08/02
- * Updated status_cast_cancel to also include silence (so the cast bar is
- cancelled if you are silenced during it) [Skotlex]
-2006/08/01
- * merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru
- and Coltaro for the code. [Skotlex]
- * Expanded setting debuff_on_logout so that &1 removes negative buffs and
- &2 removes positive buffs. [Skotlex]
- * Added battle config file status.conf, moved some settings from skill.conf
- and battle.conf to it since they are entirely Status-Change related.
- [Skotlex]
-2006/07/27
- * Added config setting party_update_interval so you can specify how often
- the party-mate minidots should be updated (defaults to 1 sec). [Skotlex]
- * Removed a bunch of broken comments in skill.c [Skotlex]
+Date Added
+
+2006/11/29
+ * Added Rachel Santuary to nomemo mapflags [Playtester]
+2006/11/22
+ * Added import/script_conf.txt to keep OnPCxxxxxEven settings [Lupus]
+ * Modified slaves_inherit_speed (monster.conf): 0 never. 1 - when the
+ master can move. 2 - when the master can't move. 3 - always (default)
+ * Also modified slaves_inherit_mode: 0 don't change mode. 1 slaves are
+ always aggressive. 2 slaves are always passive. 3 they copy the
+ agro/passive mode from their master. Defaults to 2.
+2006/11/20
+ * Added monster_ai&0x200 (monster.conf). When set, mob skill delays are
+ shared. That is, if the mob has several lines with the same skill, when the
+ skill is used, the delay will be set to all of them, not just the one entry
+ used. [Skotlex]
+2006/11/07
+ * Added nosave mapflag for Guild Dungeons [KarLaeda]
+ * New Setting "stdout_with_ansisequence"
+ (login_athena/char_athena/map_athena) allows you to specify whether color
+ control chars should be printed or not. Is useful to disable for a
+ "cleaner" output when you are logging the console output. All credit goes
+ to FlavioJS for coding the whole thing. [Skotlex]
+2006/11/05
+ * Added maplags for PowerNPC quest. [KarLaeda]
+2006/10/31
+ * Modified the player_cloak_check_type and monster_cloak_check_type
+ settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal
+ attacks, and 4 makes cloaking NOT end when using skills. The default
+ setting for players is still 1, but for mobs the default has been changed
+ to 4 (skill.conf). [Skotlex]
+2006/10/25
+ * Added exp-bonus settings exp_bonus_attacker and exp_bonus_max_attacker
+ (exp.conf, default to 25 and 12) [Skotlex]
+ * Changed the way the party_even_share_bonus setting works. It now uses a
+ simple linear bonus increase (party.conf) [Skotlex]
+2006/10/24
+ * Changed the way the skill_steal_max_tries work. Now it actually MEANS the
+ max number of steal tries, use 0 to disable (unlimited tries). [Skotlex]
+ * Changed the default of skill_steal_max_tries to 0 as there's no proof
+ anywhere that there should be such a limit. [Skotlex]
+2006/10/20
+ * Added config setting "summon_flora_setting" (skill.conf), with it you can
+ decide now two things: a. Whether or not players can harm your floras
+ outside versus grounds, and b. Whether or not you can summon out and mix
+ different types of plants at the same time. [Skotlex]
+2006/10/19
+ * Commented out the monster_noteleport mapflag from the guild castles as
+ this is the Aegis behaviour [Skotlex]
+2006/10/18
+ * Added monster_noteleport mapflag to the guild castle maps to prevent
+ "avoiding MVPs" by forcing them to teleport from rude-attacks. [Skotlex]
+2006/10/16
+ * Added &16 to the default of the emergency_call setting (skill.conf)
+ [Skotlex]
+2006/10/12
+ * Added Homunculus atcommands [Playtester]
+2006/10/11
+ * Removed useless inter_athena settings (they were doing absolutely
+ nothing): read_gm_interval, gm_db, gm_db_level, gm_db_account_id,
+ use_new_sql_db [Skotlex]
+2006/10/06
+ * status_cast_cancel is now a type 4 (object bitmasks) setting
+ (status.conf). [Skotlex]
+2006/10/06
+ * Removed gm_all_skill_add_abra which was doing nothing anyway. [Skotlex]
+2006/10/03
+ * Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of
+ skills is reduced now (when enabled) by AGI instead of DEX, which makes a
+ lot more sense than DEX. [Skotlex]
+2006/09/25
+ * Removed config setting allow_atcommand_when_mute as it's no longer used
+ (see manner_system in misc.conf for it's replacement) [Skotlex]
+2006/09/19
+ * Removed setting ban_spoof_namer (as now invalid chat packets just cause
+ the sending character to be disconnected). [Skotlex]
+2006/09/18
+ * The new socket update code includes support for two new config settings
+ (packet_athena.txt): frame_size, which can be used to alter the logic
+ packet-size allowed by the code, and mode_neg, which when set to yes, sets
+ TCP_NODELAY on all connections (defaults to yes). [Skotlex]
+ * Due to a recent update of how cards/equipment status change defense
+ works, the max sc resistance settings (battle/status.conf) no longer apply
+ to them. [Skotlex]
+2006/09/16
+ * Added monster_ai&256. When set, a monster will pick a random starting
+ position to begin checking versus it's skills, otherwise, it will always
+ begin checking from the beginning. [Skotlex]
+2006/09/15
+ * Added atcommand.conf entries for @adjgmlvl and @adjcmdlvl [Skotlex]
+2006/09/14
+ * Adjusted gvg long damage rate to 80%, magic damage rate to 60%
+ (battle/guild.conf) [Skotlex]
+2006/09/12
+ * Changed back the default of case-sensitive to ON since it shouldn't be
+ such a bad performance hog now. [Skotlex]
+ * case_sensitive is now off by default due to performance issues
+ (login_athena.conf). [Skotlex]
+2006/09/11
+ * Corrected name of config settings pc_luk_status_def, mob_luk_status_def
+ (status.conf) [Skotlex]
+ * Changed the default of enable_baseatk to 9 (player + homun) [Skotlex]
+ * Changed the default of enable_perfect_flee to 1 (players only) [Skotlex]
+2006/09/09
+ * Removed noteleport flags from Geffenia maps [Playtester]
+2006/09/08
+ * Removed sg_miracle_skill_duration, replaced it with
+ sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify
+ a range for the duration of the skill. [Skotlex]
+ * Skill duration for sg miracle is now 1h ~ 2.5h [Skotlex]
+2006/09/07
+ * Changed the default of sg_angel_skill_ratio to 10 based on recent
+ information from Tharis. [Skotlex]
+ * Added sg_angel_skill_ratio to specify rate at which the Angel skill
+ triggers. [Skotlex]
+ * Increased duration of Miracle of the Sun/Moon/Stars to one hour.
+ [Skotlex]
+ * Changed gvg_short_attack_damage_rate to 80, as leaked X.2 [Vicious]
+2006/09/06
+ * Reverted back the default view/chase range of mobs to 100% since eA now
+ uses square view areas, like Aegis. [Skotlex]
+2006/09/05
+ * Removed setting mob_show_hp, it's been replaced now by mob_show_info,
+ which can be used to specify what kind of info should be displayed from a
+ mob. Current options are two different formats for Hp display, and current
+ level (monster.conf). [Skotlex]
+2006/08/31
+ * Added setting attack_walk_delay which specifies whether a character
+ should (or not) be able to move inmediately after starting a normal attack
+ (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]
+ * Corrected battle config name max_walk_rate, it should be named
+ max_walk_speed. [Skotlex]
+2006/08/29
+ * monster_ai&1 now only signals whether mobs should update their target
+ cell while chasing more frequently (rather than being state-driven like
+ Aegis) [Skotlex]
+ * Changed the defaults of view_range_rate and chase_range_rate to 120 to
+ aproximate better Aegis's view ranges (which are square areas and not
+ circles), so eA's default of 100 leads to a circular area contained
+ within a 21x21 square zone (what Aegis uses), by using 20%, the circular
+ area increases range to 12, which better approximates Aegis's 21x21 area.
+ [Skotlex]
+2006/08/24
+ * Changed the default of clear_skills_on_death to 0 [Skotlex]
+ * Added setting clear_skills_on_warp to specify when a character's
+ land-based skills are deleted when the caster changes maps. Defaults to all
+ types (skill.conf). [Skotlex]
+ * The previous setting now obsoletes traps_setting &2, which now can only
+ be 0/1. [Skotlex]
+2006/08/21
+ * Removed config setting "muting_players", and expanded the manner_system
+ config to specify how having negative manner (mute) affects a player (see
+ battle/misc.conf). [Skotlex]
+ * Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode,
+ if 2 is used, it makes killing players give you a loss of 5 manner points.
+ [Skotlex]
+2006/08/18
+ * Added monster_ai&128 to make aggressive mobs ignore that behaviour of
+ always picking Homun targets above player targets regardless of who is
+ closer. [Skotlex]
+ * Added guild_aura (skill.conf) setting so you can specify when it works
+ and if it works on the guild-master itself. Defaults to working all the
+ time on everyone except GM. [Skotlex]
+2006/08/14
+ * Removed support for negative autosave intervals, instead added a
+ minsave_interval setting which specifies which is the minimum time between
+ character saves. Default to 100ms (map_athena.conf). [Skotlex]
+ * Modified emergency_call setting to allow for more specific configuration
+ (woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see
+ skill.conf for details. [Skotlex]
+2006/08/10
+ * Removed setting mob_ghostring_fix [Skotlex]
+ * Changed setting attack_attr_none to affect all neutral-element attacks.
+ Basicly, this setting is now used to determine who can hit for full damage
+ always when using neutral-attacks (defaults to non-players) [Skotlex]
+2006/08/09
+ * Change the default of attack_attr_none to all classes except players.
+ This means that pet/mobs/homun will always do normal attacks with
+ no-element modifiers (but elemental reduction cards still apply) [Skotlex]
+2006/08/08
+ * Removed config settings display_delay_skill_fail and
+ display_snatcher_skill_fail, replaced them with display_skill_fail, which
+ can be used to determine whether you hide ALL skill-failed messages, those
+ from delay, those from Snatcher or those from Envenom (battle/skill.conf)
+ [Skotlex]
+2006/08/07
+ * Added config force_random_spawn which overrides the spawn-files defined
+ coordinates to make all mobs always spawn randomly on the map. [Skotlex]
+ * SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex]
+2006/08/04
+ * Removed settings enemy_critical_rate, homun_critical_rate. Added settings
+ enable_critical (defaults to specify only players), mob_critical_rate and
+ critical_rate. The last applies to all non-mobs and non-players
+ (battle/battle.conf) [Skotlex]
+ * Removed settings mob_npc_warp, mob_warpportal. Replaced with setting
+ mob_warp which specifies which types of warp can a mob step into
+ (battle/monster.conf) [Skotlex]
+ * Changed name of the setting log_pick to log_filter since that's what it
+ does now. [Skotlex]
+ * Modified enable_logs so that instead of a 0/1 setting, you can specify
+ which kind of events to log (so you can use a combination), see log_athena
+ for the bitmask configuration. [Skotlex]
+ * Cleaned a bit the contents of log_athena.conf
+2006/08/02
+ * Updated status_cast_cancel to also include silence (so the cast bar is
+ cancelled if you are silenced during it) [Skotlex]
+2006/08/01
+ * merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru
+ and Coltaro for the code. [Skotlex]
+ * Expanded setting debuff_on_logout so that &1 removes negative buffs and
+ &2 removes positive buffs. [Skotlex]
+ * Added battle config file status.conf, moved some settings from skill.conf
+ and battle.conf to it since they are entirely Status-Change related.
+ [Skotlex]
+2006/07/27
+ * Added config setting party_update_interval so you can specify how often
+ the party-mate minidots should be updated (defaults to 1 sec). [Skotlex]
+ * Removed a bunch of broken comments in skill.c [Skotlex]