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-rw-r--r--Dev/Ideas_Suggestions.txt39
-rw-r--r--Dev/quotes.txt16
2 files changed, 51 insertions, 4 deletions
diff --git a/Dev/Ideas_Suggestions.txt b/Dev/Ideas_Suggestions.txt
index 2d4e854e6..61878a0e0 100644
--- a/Dev/Ideas_Suggestions.txt
+++ b/Dev/Ideas_Suggestions.txt
@@ -1,3 +1,36 @@
-//Any ideas or suggestions you guys have, put them here.
-//These don't have to be put into the source, but maybe if
-//you would like something down... someone might do it? lol \ No newline at end of file
+//Any ideas or suggestions you guys have, put them here.
+//These don't have to be put into the source, but maybe if
+//you would like something down... someone might do it? lol
+
+----
+I (Ajarn) have loads of ideas. I might as well put them here. If no one does them it's fine, because I plan
+on doing them eventually if no one else does.
+
+1) Better jail system. You know how the ban system has a time column, so you can set a certain amount of
+ban time? I think jailing should have this to. This way you can unjail the character when they are online
+or not, and jail them if they are on or not, etc. This will also lock their char to the jail until the
+state of that column is changed. One the time hits that they can come out (every min run a timer maybe?)
+they are unjailed if online, and if they are offline, the next time they log on it will check that column
+and unjail them then.
+
+2) Addition to ban system. Ban works on a state system and I think ti should have another state. Instead of
+fully banning someone you should have the option of banning them from creating new chars before a full ban.
+This way you can jail their chars, and ban creation of new chars. Then they have to sit in the jail and
+talk it out with a GM. Gets problems solved easier.
+
+3) Better gm level system. Basicly a gm command has group numbers after it (monster:1,5,99) and those gm
+levels can use it. This way you can have a much more flexible system. But when I think about it... it takes
+a lot of checking to do it that way, and in the long run, it would be a lot more flexible and easier to
+have account names after each gm command. I'm not sure which one I like, or which one should be used, but
+the "level" system is kind of hard to do when you want to have sistem levels. Like, some have group A
+commands, and some have group B commands, having nothing to do with group A. There is no way to do that
+with the current system.
+
+4) Private Message SPY! (@pmspy <char name>) What it does is you see everything that that person private
+messages to another, and anything another pms to them. I'm not sure if it can be already done, but this
+would stack with @guildspy and @partyspy. So, you you know thier party, and guild and you do all three
+spies, and you follow them around you can hear everything they are saying.
+
+5) Probably a stupid idea, but @localspy. It basicly spies on all the text that they can hear localy and
+sends it to you like "ajarn can hear: ....." and "ajarn says: ..." This way you can do #4 to a person, and
+then this, without following them, and get the same effect.
diff --git a/Dev/quotes.txt b/Dev/quotes.txt
index 64e104a36..639a1ee6a 100644
--- a/Dev/quotes.txt
+++ b/Dev/quotes.txt
@@ -154,4 +154,18 @@ nsstrunks
- 16 years old
- Off on my own most of the time
- Willing to help as long as your not annoying ;)
-- *goes off into own world* \ No newline at end of file
+- *goes off into own world*
+
+Ajarn
+-------
+Real name: Ajarn?
+Age: 15
+Place: MN, USA
+Whatsa I doa: Coder/Bug Reporter extremest
+Whysa I here: Freya is slow, and they don't listen to me =(
+Into: "There isn't mush to me... I've been programming since I was 11, doing it as a hooby. I can't spell
+half the time, and the other half of the time my keyboarding sucks. I'm just here for the ride, and to get
+eA rolling along even faster.
+
+Ohh, I alos have an eye for mistakes, since I make them so much..."
+