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Date Added
01/26
+ * Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori
+ (jA 1094) [celest]
+ * Added updates from jA 1092 [celest]
+ - Changed "read_map_from_bitmap" to "read_map_from_cache",
+ "map_bitmap_path" to "map_cache_file" in map_athena
+ - Fixed item effects not showing when only one was used
+ - Fixed a bug in Safety Wall
+ - Allow only either Storm Gust or Lord of Vermillion to cause damage if
+ stacked together
+ - Added path_search_long, map_find_skill_unit_oncell
+
* Added status_get_sc_def for calculating resistance against status
abnormalities [celest]
* Added status.c and status.h of jA 1091 update and moved some functions into