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@@ -5,6 +5,21 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/17
+ * Massive update on the way splash/area (non-ground) skills work. [Skotlex]
+ - the new column 'splash' in skill_db is now used to determine the area of
+ effect of all related skills (eg: splash range of fireball, area of effect
+ of angelus, the splash damage area of mines, etc)
+ - nk definition update. &1 is no damage skills, &2 is for splash skills. A
+ skill can be tagged 3 to indicate it is both. This is used to indicate the
+ type of handling the skill should use, but it also helps as all splash
+ skills get an extra check to prevent them from hitting 'unhittable'
+ characters (ie: hidden) while all skills not tagged as non-damage can
+ trigger auto-spells.
+ - All self skills are automatically executed as no-damage skills and get
+ re-routed as damage skills when the source and target do not coincide (this
+ handles all combo skills)
+ - Some skills may have screwed up (I fixed/moved all which I could find
+ needed updating). As usual, report any issues.
* Added an upgrade_svn file that should fix the party table by making the
party_id auto-incremental. Apply this or new parties will always fail!
[Skotlex]