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@@ -3,6 +3,28 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/09/03
+ * Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite
+ of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.
+ * Added bonus bIgnoreMdefRate, used to ignore a % of the target's mdef when
+ using magic attacks (bonus2 will ignore part of the mdef of all targets,
+ bonus3 receives a race argument)
+ * You can now use bonus2 bCastRate to adjust the cast rate of a single
+ skill.
+ * Cleaned the code for bleeding (hp-loss) and extended it to handle regen
+ as well.
+ * Some small cleanups in the pc_bonus functions.
+ * Removed bonus3 bHpLossRate since it was doing nothing and is not used.
+ * Corrected bGetZeny bonus to be like in Aegis. The amount received is from
+ 1 to the given amount, you can use negative zeny values to use an amount
+ dependant on mob's level (amount*lv).
+ * Updated doc/item_bonus.txt with all these changes.
+ * Anti-Magic/Stone-Skin now increase/decrease def/mdef only and in an
+ absolute mode (+20*lv rather than +20%*lv). Also the duration is greatly
+ decreased (x/15) when used on players.
+ * Now when a player uses a strip skill without having it in the skill tree
+ (auto-casted) the duration will be 0, the equipment will be stripped
+ without causing the status change that blocks reequipping.
2007/09/02
* Added @whereis command (displays normal spawn maps for given mobs).
Defaults to a lv10 command. [Skotlex]