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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2010/07/27
+ * Rev. 14365 Updated npc_randomattack, it now does 100*skillevel percent damage. [L0ne_W0lf]
+ * Added patch from Paradox to allow a skill to use a random element for damage. See skill DB for info.
2010/06/27
* Rev. 14358 Follow up to r14357. Moved where sd is checked for existance in specialeffect2. [L0ne_W0lf]
* Rev. 14357 Updated specialeffect2 to accept player names. (follow up to r14353) [L0ne_W0lf]