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-rw-r--r--Changelog-Trunk.txt13
1 files changed, 12 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 8f27b40f2..6b55051bd 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,17 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/01/04
+ * Modified the map_setcell() code to to use a boolean flag instead of
+ needing SET_ / CLR_ pairs of defines (topic:174323) [ultramage].
+ Also removed script object 'setcell', added script function 'setcell'
+ - Now you can manipulate cell information without needing @loadnpc
+ - You can also manipulate the terrain ('gat') type itself, using the
+ new cell_walkable, cell_shootable and cell_water constants
+ (currently the implementation uses bit flags too, so to get the type
+ you want, you need to adjust the flags one by one)
+ - This breaks current scripts, so please adjust places that use setcell
+ (also be sure to _only_ use predefined constants, not direct numbers)
+ - Details can be found in the script reference.
* Fixed Music Lesson's effect on Assassin Cross of Sunset.
* Fixed a possible crash in status_change_timer when debug mode is
disabled. [Skotlex]
@@ -13,7 +24,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
- removed unused CELL_SAFETYWALL
- removed custom CELL_REGEN, it just increased regen rate (r1192, r1518)
* Fixed npc unloading not clearing NPC touch cells (bugreport:595)
- * Map cell mechanism rewrite
+ * Map cell mechanism rewrite (bugreport:426)
- defined a data structure for map cells (replaces 3 various cell arrays)
- both terrain (gat) and dynamic (cell) information is now stored as
C-style bit flags instead of #defines and bitmasks