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@@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/04/13
+ * Changed the meaning of inf2=0x1000. Now it is used to "disable usage on
+ enemies", which only works for non-aggressive (inf!=1) skills.
+ * If a skill is party/guild only (inf2 0x400/0x800) it will also be
+ castable on enemies if the skill's inf is 1 (offensive target)
+ * Corrected the mob behaviour when it locks into an enemy it can't chase.
+ Previously it would get stuck on a lock->unlock->lock loop, with each
+ unlock resetting the "random walk" timer, causing the mob to just idle in
+ place. Now they will attempt idle skills and no longer reset the "random
+ walk" timer, so they behave as if they were in Idle state properly.
* Now the bonus bAtkEle will be transferred directly to the weapon when the
script is in the ammunition, and you are wielding a weapon that consumes
ammo per atttack.