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-rw-r--r--Changelog-Trunk.txt15
1 files changed, 14 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index c328620ab..2428b44d3 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,7 +3,20 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
-2006/12/07
+2004/12/07
+ * Cleaned up implementation of NPC_EMOTION/NPC_EMOTION_ON. Now val0 is the
+ emotion, val1 sets the mode, val2 adds to the mode, val3 removes from the
+ mode. val4 asks to remove the previous mode change, otherwise it will stack
+ with the changes from the previous skill call. [Skotlex]
+ * Updated the mob skill reading code so it accepts hexadecimals in the
+ 'val' fields. Also, it will optimize the NPC values so that when you set a
+ mob's mode to their db mode, it will just remove the previous mode.
+ [Skotlex]
+ * NPC_EMOTION_ON will now automatically move it's new mode to val2 since it
+ should add a mode, and if this mode doesn't has the aggressive bit, it will
+ remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work
+ for the details: [Skotlex]
+ http://www.eathena.ws/board/index.php?showtopic=63606
* Fixed npc commands atcommand & charcommand not working with a custom
command_symbol [Toms]
2006/12/06