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Diffstat (limited to 'Changelog-SVN.txt')
-rw-r--r-- | Changelog-SVN.txt | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index 0c883bffc..47f069352 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,5 +1,18 @@ Date Added +03/09 + * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus] + Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too. + e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses. + It's said that you can have only ONE bonus per hand... + * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus] + Here's an easy way to test all items: + 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); } + * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus] + used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera. + So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera) + You can use this query to "Clear nice save point of all jail/unjail abusers friends" + SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191) 03/08 * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison chance [celest] |