diff options
-rw-r--r-- | src/map/battle.c | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 87f1e7196..89e374e95 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -40,9 +40,9 @@ int attr_fix_table[4][ELE_MAX][ELE_MAX]; struct Battle_Config battle_config; static struct eri *delay_damage_ers; //For battle delay damage structures. -#define DAMAGE_RATE(a){damage = (int64)(damage * (a)/100);} -#define DAMAGE_SUBRATE(a){damage -= (int64)(damage * (a)/100);} -#define DAMAGE_ADDRATE(a){damage += (int64)(damage * (a)/100);} +#define DAMAGE_RATE(a){damage = (int64)damage * (a)/100;} +#define DAMAGE_SUBRATE(a){damage -= (int64)damage * (a)/100;} +#define DAMAGE_ADDRATE(a){damage += (int64)damage * (a)/100;} int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl. struct unit_data *ud; @@ -408,7 +408,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag if( t < 5 && atk_elem == t ) DAMAGE_SUBRATE(tsd->talisman[t] * 3) // -3% custom value } - return (int64)(damage*ratio/100); + return (int64)damage*ratio/100; } /*========================================== @@ -431,7 +431,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li tstatus = status_get_status_data(target); s_race2 = status_get_race2(src); -#define bccDAMAGE_RATE(a){ damage = (int64)(damage * (a)/1000);} +#define bccDAMAGE_RATE(a){ damage = (int64)damage * (a)/1000;} switch(attack_type){ case BF_MAGIC: if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) { @@ -997,7 +997,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag #ifndef RENEWAL if( sc->data[SC_ASSUMPTIO] ) { if( map_flag_vs(bl->m) ) - damage = (int64)(damage*2/3); //Receive 66% damage + damage = (int64)damage*2/3; //Receive 66% damage else damage >>= 1; //Receive 50% damage } @@ -1117,7 +1117,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag //(since battle_drain is strictly for players currently) if ((sce=sc->data[SC_BLOODLUST]) && flag&BF_WEAPON && damage > 0 && rnd()%100 < sce->val3) - status_heal(src, (int64)(damage*sce->val4/100), 0, 3); + status_heal(src, (int64)damage*sce->val4/100, 0, 3); if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 ) pc_addspiritball(sd,skill_get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); @@ -1366,7 +1366,7 @@ static int battle_calc_drain(int damage, int rate, int per) int diff = 0; if (per && rnd()%1000 < rate) { - diff = ((int64)(damage * per)) / 100; + diff = ((int64)damage * per) / 100; if (diff == 0) { if (per > 0) diff = 1; @@ -2048,8 +2048,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo //ATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc #define ATK_RATE( a ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(a)/100; } #define ATK_RATE2( a , b ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; } -#define ATK_RATER(a){ wd.damage = (int64)(wd.damage*(a)/100);} -#define ATK_RATEL(a){ wd.damage2 = (int64)(wd.damage2*(a)/100);} +#define ATK_RATER(a){ wd.damage = (int64)wd.damage*(a)/100;} +#define ATK_RATEL(a){ wd.damage2 = (int64)wd.damage2*(a)/100;} //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage #define ATK_ADDRATE( a ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(a)/100; } #define ATK_ADDRATE2( a , b ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; } @@ -2060,7 +2060,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo switch (skill_id) { //Calc base damage according to skill case PA_SACRIFICE: - wd.damage = (int64)(sstatus->max_hp* 9/100); + wd.damage = (int64)sstatus->max_hp* 9/100; wd.damage2 = 0; break; #ifndef RENEWAL @@ -2770,11 +2770,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; case SR_TIGERCANNON:// ATK [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] % { - int hp = (int64)(sstatus->max_hp * (10 + 2 * skill_lv) / 100), - sp = (int64)(sstatus->max_sp * (6 + skill_lv) / 100); + int hp = (int64)sstatus->max_hp * (10 + 2 * skill_lv) / 100, + sp = (int64)sstatus->max_sp * (6 + skill_lv) / 100; skillratio = ((int64)hp+sp) / 4; if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE ) // ATK [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] % - skillratio = (int64)(hp+sp / 2); + skillratio = (int64)hp+sp / 2; RE_LVL_DMOD(100); } break; @@ -3450,7 +3450,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } } else if(sd->status.weapon == W_KATAR && !skill_id) { //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2) skill = pc_checkskill(sd,TF_DOUBLE); - wd.damage2 = (int64)(wd.damage * (1 + (skill * 2))/100); + wd.damage2 = (int64)wd.damage * (1 + (skill * 2))/100; if(wd.damage && !wd.damage2) wd.damage2 = 1; flag.lh = 1; @@ -3489,7 +3489,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo wd.damage = battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); else if( map[target->m].flag.battleground ) wd.damage = battle_calc_bg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); - wd.damage2 = (int64)(d2*100/d1 * wd.damage/100); + wd.damage2 = (int64)d2*100/d1 * wd.damage/100; if(wd.damage > 1 && wd.damage2 < 1) wd.damage2 = 1; wd.damage-=wd.damage2; } @@ -4069,7 +4069,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if(sd) { //Damage bonuses if ((i = pc_skillatk_bonus(sd, skill_id))) - ad.damage += (int64)(ad.damage*i/100); + ad.damage += (int64)ad.damage*i/100; //Ignore Defense? if (!flag.imdef && ( @@ -4268,7 +4268,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * damage_div_fix(md.damage, skill); //Falcon Assault Modifier - md.damage=(int64)(md.damage*(150+70*skill_lv)/100); + md.damage=(int64)md.damage*(150+70*skill_lv)/100; } break; case TF_THROWSTONE: @@ -4320,7 +4320,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage = sd?sd->status.job_level:status_get_lv(src); break; case HVAN_EXPLOSION: //[orn] - md.damage = (int64)(sstatus->max_hp * (50 + 50 * skill_lv) / 100); + md.damage = (int64)sstatus->max_hp * (50 + 50 * skill_lv) / 100; break ; case ASC_BREAKER: md.damage = 500+rnd()%500 + 5*skill_lv * sstatus->int_; @@ -4336,7 +4336,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case RK_DRAGONBREATH: md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; RE_LVL_MDMOD(150); - if (sd) md.damage = (int64)(md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100); + if (sd) md.damage = (int64)md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; md.flag |= BF_LONG|BF_WEAPON; break; /** @@ -4351,11 +4351,11 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * { int researchskill_lv = pc_checkskill(sd,RA_RESEARCHTRAP); if(researchskill_lv) - md.damage = (int64)(md.damage * 20 * researchskill_lv / (skill_id == RA_CLUSTERBOMB?50:100)); + md.damage = (int64)md.damage * 20 * researchskill_lv / (skill_id == RA_CLUSTERBOMB?50:100); else md.damage = 0; }else - md.damage = (int64)(md.damage * 200 / (skill_id == RA_CLUSTERBOMB?50:100)); + md.damage = (int64)md.damage * 200 / (skill_id == RA_CLUSTERBOMB?50:100); break; /** @@ -4380,7 +4380,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * { struct Damage wd = battle_calc_weapon_attack(src,target,skill_id,skill_lv,mflag); short totaldef = tstatus->def2 + (short)status_get_def(target); - md.damage = (int64)(wd.damage * 60 * (5 + skill_lv) / 100); + md.damage = (int64)wd.damage * 60 * (5 + skill_lv) / 100; md.damage -= totaldef; } break; @@ -4445,7 +4445,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage = battle_calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag); if (sd && (i = pc_skillatk_bonus(sd, skill_id))) - md.damage += (int64)(md.damage*i/100); + md.damage += (int64)md.damage*i/100; if(md.damage < 0) md.damage = 0; @@ -4536,14 +4536,14 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int sc = status_get_sc(bl); if( sc && sc->data[SC_REFLECTDAMAGE] ) { - int max_damage = (int64)(status_get_max_hp(bl) * status_get_lv(bl) / 100); - rdamage = (int64)((*dmg) * sc->data[SC_REFLECTDAMAGE]->val2 / 100); + int max_damage = (int64)status_get_max_hp(bl) * status_get_lv(bl) / 100; + rdamage = (int64)(*dmg) * sc->data[SC_REFLECTDAMAGE]->val2 / 100; if( rdamage > max_damage ) rdamage = max_damage; }else if( sc && sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){ //ATK [{(Target HP / 100) x Skill Level} x Caster Base Level / 125] % + [Received damage x {1 + (Skill Level x 0.2)}] - int ratio = (int64)((status_get_hp(src) / 100) * sc->data[SC_CRESCENTELBOW]->val1 * status_get_lv(bl) / 125); + int ratio = (int64)(status_get_hp(src) / 100) * sc->data[SC_CRESCENTELBOW]->val1 * status_get_lv(bl) / 125; if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK - rdamage = (int64)(rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10); + rdamage = (int64)rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10; skill_blown(bl, src, skill_get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0); clif_skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage, 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does @@ -4553,12 +4553,12 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int return 0; // Just put here to minimize redundancy }else if (flag & BF_SHORT) {//Bounces back part of the damage. if ( sd && sd->bonus.short_weapon_damage_return ) { - rdamage += (int64)(damage * sd->bonus.short_weapon_damage_return / 100); + rdamage += (int64)damage * sd->bonus.short_weapon_damage_return / 100; if(rdamage < 1) rdamage = 1; } if( sc && sc->count ) { if ( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ) { - rdamage += (int64)(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100); + rdamage += (int64)damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; if (rdamage < 1) rdamage = 1; } if(sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !(src->type == BL_MOB && is_boss(src)) ) { @@ -4567,8 +4567,8 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int int rd1 = 0; if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) { - rd1 = (int64)(min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100); // Amplify damage. - *dmg = (int64)(rd1 * 30 / 100); // Received damage = 30% of amplifly damage. + rd1 = (int64)min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. + *dmg = (int64)rd1 * 30 / 100; // Received damage = 30% of amplifly damage. clif_skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER); rdamage += rd1; @@ -4578,7 +4578,7 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int } } else { if (sd && sd->bonus.long_weapon_damage_return) { - rdamage += (int64)(damage * sd->bonus.long_weapon_damage_return / 100); + rdamage += (int64)damage * sd->bonus.long_weapon_damage_return / 100; if (rdamage < 1) rdamage = 1; } } |