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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/mob.c1
-rw-r--r--src/map/skill.c3
3 files changed, 6 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index f10867f39..1ca40ef66 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/02
+ * Added a missing memset on ers_alloc'ing mob loot which was making data
+ from looted items fill in normal drop info (in other words, you could get
+ normal loots that were named after players, for example) [Skotlex]
* Added preventing sending packet clif_clearchar_id when the character in
question is invisible. [Skotlex]
* Added packet 0x7c in clif_spawn which was supposed to be used for
diff --git a/src/map/mob.c b/src/map/mob.c
index 1125c3872..077fe7fa8 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1532,6 +1532,7 @@ static struct delay_item_drop* mob_setdropitem(int nameid, int qty, int m, int x
struct map_session_data* first_sd, struct map_session_data* second_sd, struct map_session_data* third_sd)
{
struct delay_item_drop *drop = ers_alloc(delay_drop_ers, struct delay_item_drop);
+ memset(&drop->item_data, 0, sizeof(struct item));
drop->item_data.nameid = nameid;
drop->item_data.amount = qty;
drop->item_data.identify = !itemdb_isequip3(nameid);
diff --git a/src/map/skill.c b/src/map/skill.c
index 7e28ce838..5540a4790 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1908,7 +1908,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
if (ud && ud->skilltarget == bl->id)
clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, type);
else
- clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, type);
+ clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
+ break;
}
case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);