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-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--src/map/npc.c2
2 files changed, 6 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 967e68d0d..21e5642a4 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/02
+ * Crash fix in npc.c npc_timerevent.
+ was: struct timer_event_data *ted = (struct timer_event_data*)ted;
+ changed: struct timer_event_data *ted = (struct timer_event_data*)data;
+ Skotlex, I am assuming it's calling from the passed data var, If I'm wrong
+ please fix it. I just know what was there was definitely not correct. [Valaris]
* Improved the NPC timer system to enable multiple timers going on at a
time with different players attached to each. Now npc event timers are of
two types: attached or global. The global timers don't have a player
diff --git a/src/map/npc.c b/src/map/npc.c
index b56fcd605..e3517458b 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -560,7 +560,7 @@ int npc_timerevent(int tid,unsigned int tick,int id,int data)
unsigned int old_tick;
struct npc_data* nd=(struct npc_data *)map_id2bl(id);
struct npc_timerevent_list *te;
- struct timer_event_data *ted = (struct timer_event_data*)ted;
+ struct timer_event_data *ted = (struct timer_event_data*)data;
struct map_session_data *sd=NULL;
if( nd==NULL ){