diff options
-rw-r--r-- | src/map/skill.c | 6 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
2 files changed, 6 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1bb733c44..57a3686c6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7300,8 +7300,12 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) break; if (ud->state.running && ud->skillid == TK_JUMPKICK) + { + ud->state.running = 0; + status_change_end(src, SC_RUN, -1); flag = 1; - + } + if (ud->walktimer != INVALID_TIMER && ud->skillid != TK_RUN && ud->skillid != RA_WUGDASH) unit_stop_walking(src,1); diff --git a/src/map/unit.c b/src/map/unit.c index 80dcc8e55..cf370676c 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -462,7 +462,7 @@ int unit_run(struct block_list *bl) to_y += dir_y; } - if(to_x == bl->x && to_y == bl->y) { + if(to_x == bl->x && to_y == bl->y || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) { //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0); |