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-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--src/map/mob.c1
2 files changed, 4 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index ff806825c..ed953d723 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/11/05
+ * Reverted official drop rate estimation [Playtester]
+ - although it really exists we don't have enough information about it
+ - if server owners really want it they can implement it themselves
+ (it's just a one-line fix anyways)
* Cleaned up skill db lookup code
- added some well-behaved functions to replace macros (skill_get_index)
- used skill_get_index() to replace often occuring blocks of code
diff --git a/src/map/mob.c b/src/map/mob.c
index abbe46ba8..ed25d4198 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3380,7 +3380,6 @@ static bool mob_parse_dbrow(char** str)
}
type = itemdb_type(db->dropitem[i].nameid);
rate = atoi(str[k+1]);
- if (rate < 1000) rate += 1; //Official drop bug estimate
if (class_ >= 1324 && class_ <= 1363)
{ //Treasure box drop rates [Skotlex]
rate_adjust = battle_config.item_rate_treasure;