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-rw-r--r--src/map/mob.c28
-rw-r--r--src/map/npc.c30
-rw-r--r--src/map/pc.c101
-rw-r--r--src/map/script.c30
-rw-r--r--src/map/vending.c12
5 files changed, 101 insertions, 100 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 820376508..5da9a7162 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2482,15 +2482,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if(mvp_sd && md->db->mexp > 0 && md->special_state.ai == AI_NONE) {
int log_mvp[2] = {0};
unsigned int mexp;
- double exp;
+ int64 exp;
//mapflag: noexp check [Lorky]
- if (map->list[m].flag.nobaseexp || type&2)
- exp =1;
- else {
+ if (map->list[m].flag.nobaseexp || type&2) {
+ exp = 1;
+ } else {
exp = md->db->mexp;
if (count > 1)
- exp += exp*(battle_config.exp_bonus_attacker*(count-1))/100.; //[Gengar]
+ exp += apply_percentrate64(exp, battle_config.exp_bonus_attacker * (count-1), 100); //[Gengar]
}
mexp = (unsigned int)cap_value(exp, 1, UINT_MAX);
@@ -3632,7 +3632,7 @@ int mob_makedummymobdb(int class_)
//Adjusts the drop rate of item according to the criteria given. [Skotlex]
unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
{
- double rate = baserate;
+ int64 rate = baserate;
if (battle_config.logarithmic_drops && rate_adjust > 0 && rate_adjust != 100 && baserate > 0) //Logarithmic drops equation by Ishizu-Chan
//Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
@@ -3640,7 +3640,7 @@ unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_
rate = rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5;
else
//Classical linear rate adjustment.
- rate = rate * rate_adjust/100;
+ rate = apply_percentrate64(rate, rate_adjust, 100);
return (unsigned int)cap_value(rate,rate_min,rate_max);
}
@@ -4173,12 +4173,12 @@ int mob_read_db_sub(config_setting_t *mobt, int n, const char *source)
}
if (mob->lookup_const(mobt, "Exp", &i32) && i32 >= 0) {
- double exp = (double)(i32) * (double)battle_config.base_exp_rate / 100.;
+ int64 exp = apply_percentrate64(i32, battle_config.base_exp_rate, 100);
md.base_exp = (unsigned int)cap_value(exp, 0, UINT_MAX);
}
if (mob->lookup_const(mobt, "JExp", &i32) && i32 >= 0) {
- double exp = (double)(i32) * (double)battle_config.job_exp_rate / 100.;
+ int64 exp = apply_percentrate64(i32, battle_config.job_exp_rate, 100);
md.job_exp = (unsigned int)cap_value(exp, 0, UINT_MAX);
}
@@ -4302,19 +4302,17 @@ int mob_read_db_sub(config_setting_t *mobt, int n, const char *source)
// MVP EXP Bonus: MEXP
if (mob->lookup_const(mobt, "MvpExp", &i32) && i32 >= 0) {
// Some new MVP's MEXP multiple by high exp-rate cause overflow. [LuzZza]
- double exp = (double)i32 * (double)battle_config.mvp_exp_rate / 100.;
+ int64 exp = apply_percentrate64(i32, battle_config.mvp_exp_rate, 100);
md.mexp = (unsigned int)cap_value(exp, 0, UINT_MAX);
}
if (maxhpUpdated) {
// Now that we know if it is an mvp or not, apply battle_config modifiers [Skotlex]
- double maxhp = (double)md.status.max_hp;
+ int64 maxhp = md.status.max_hp;
if (md.mexp > 0) { //Mvp
- if (battle_config.mvp_hp_rate != 100)
- maxhp = maxhp * (double)battle_config.mvp_hp_rate / 100.;
+ maxhp = apply_percentrate64(maxhp, battle_config.mvp_hp_rate, 100);
} else { //Normal mob
- if (battle_config.monster_hp_rate != 100)
- maxhp = maxhp * (double)battle_config.monster_hp_rate / 100.;
+ maxhp = apply_percentrate64(maxhp, battle_config.monster_hp_rate, 100);
}
md.status.max_hp = (unsigned int)cap_value(maxhp, 1, UINT_MAX);
}
diff --git a/src/map/npc.c b/src/map/npc.c
index acecff6d0..c70964e5e 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1769,7 +1769,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
if( w + sd->weight > sd->max_weight )
return ERROR_TYPE_INVENTORY_WEIGHT;
- if( (double)shop[i].value * amount > INT_MAX ) {
+ if ((int64)shop[i].value * amount > INT_MAX) {
ShowWarning("npc_cashshop_buy: Item '%s' (%d) price overflow attempt!\n", item->name, nameid);
ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%d, amount:%d)\n",
nd->exname, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y,
@@ -1812,7 +1812,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
struct npc_data* nd;
struct npc_item_list *shop = NULL;
- double z;
+ int64 z;
int i,j,w,skill_t,new_, idx = skill->get_index(MC_DISCOUNT);
unsigned short shop_size = 0;
@@ -1883,21 +1883,21 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
value = pc->modifybuyvalue(sd,value);
- z += (double)value * amount;
+ z += (int64)value * amount;
w += itemdb_weight(nameid) * amount;
}
if( nd->master_nd != NULL ) //Script-based shops.
return npc->buylist_sub(sd,n,item_list,nd->master_nd);
- if( z > (double)sd->status.zeny )
+ if (z > sd->status.zeny)
return 1; // Not enough Zeny
if( w + sd->weight > sd->max_weight )
return 2; // Too heavy
if( pc->inventoryblank(sd) < new_ )
return 3; // Not enough space to store items
- pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL);
+ pc->payzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
for( i = 0; i < n; ++i ) {
int nameid = item_list[i*2+1];
@@ -1921,10 +1921,10 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0;
if( skill_t > 0 ) {
- z = z * (double)skill_t * (double)battle_config.shop_exp/10000.;
- if( z < 1 )
+ z = apply_percentrate64(z, skill_t * battle_config.shop_exp, 10000);
+ if (z < 1)
z = 1;
- pc->gainexp(sd,NULL,0,(int)z, false);
+ pc->gainexp(sd, NULL, 0, (int)z, false);
}
}
@@ -1937,7 +1937,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, struct packet_npc_market_purchase *p) {
struct npc_data* nd;
struct npc_item_list *shop = NULL;
- double z;
+ int64 z;
int i,j,w,new_;
unsigned short shop_size = 0;
@@ -1997,11 +1997,11 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st
return 1;
}
- z += (double)value * amount;
+ z += (int64)value * amount;
w += itemdb_weight(nameid) * amount;
}
- if( z > (double)sd->status.zeny ) /* TODO find official response for this */
+ if (z > sd->status.zeny) /* TODO find official response for this */
return 1; // Not enough Zeny
if( w + sd->weight > sd->max_weight ) /* TODO find official response for this */
@@ -2098,7 +2098,7 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li
/// @param item_list 'n' pairs <index,amount>
/// @return result code for clif->parse_NpcSellListSend
int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) {
- double z;
+ int64 z;
int i,skill_t, skill_idx = skill->get_index(MC_OVERCHARGE);
struct npc_data *nd;
bool duplicates[MAX_INVENTORY] = { 0 };
@@ -2147,7 +2147,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
- z += (double)value*amount;
+ z += (int64)value * amount;
}
if( nd->master_nd ) { // Script-controlled shops
@@ -2181,8 +2181,8 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
skill_t = sd->status.skill[skill_idx].flag - SKILL_FLAG_REPLACED_LV_0;
if( skill_t > 0 ) {
- z = z * (double)skill_t * (double)battle_config.shop_exp/10000.;
- if( z < 1 )
+ z = apply_percentrate64(z, skill_t * battle_config.shop_exp, 10000);
+ if (z < 1)
z = 1;
pc->gainexp(sd, NULL, 0, (int)z, false);
}
diff --git a/src/map/pc.c b/src/map/pc.c
index 491584385..8d1df71a9 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4156,34 +4156,39 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip)
/*==========================================
* Update buying value by skills
*------------------------------------------*/
-int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) {
- int skill_lv,val = orig_value,rate1 = 0,rate2 = 0;
- if((skill_lv=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount
+int pc_modifybuyvalue(struct map_session_data *sd, int orig_value)
+{
+ int skill_lv, rate1 = 0, rate2 = 0;
+ if (orig_value <= 0)
+ return 0;
+ if ((skill_lv=pc->checkskill(sd,MC_DISCOUNT)) > 0) // merchant discount
rate1 = 5+skill_lv*2-((skill_lv==10)? 1:0);
- if((skill_lv=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount
+ if ((skill_lv=pc->checkskill(sd,RG_COMPULSION)) > 0) // rogue discount
rate2 = 5+skill_lv*4;
- if(rate1 < rate2) rate1 = rate2;
- if(rate1)
- val = (int)((double)orig_value*(double)(100-rate1)/100.);
- if(val < 0) val = 0;
- if(orig_value > 0 && val < 1) val = 1;
-
- return val;
+ if (rate1 < rate2)
+ rate1 = rate2;
+ if (rate1 != 0)
+ orig_value = apply_percentrate(orig_value, 100-rate1, 100);
+ if (orig_value < 1)
+ orig_value = 1;
+ return orig_value;
}
/*==========================================
* Update selling value by skills
*------------------------------------------*/
-int pc_modifysellvalue(struct map_session_data *sd,int orig_value) {
- int skill_lv,val = orig_value,rate = 0;
- if((skill_lv=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge
+int pc_modifysellvalue(struct map_session_data *sd, int orig_value)
+{
+ int skill_lv, rate = 0;
+ if (orig_value <= 0)
+ return 0;
+ if ((skill_lv=pc->checkskill(sd,MC_OVERCHARGE)) > 0) //OverCharge
rate = 5+skill_lv*2-((skill_lv==10)? 1:0);
- if(rate)
- val = (int)((double)orig_value*(double)(100+rate)/100.);
- if(val < 0) val = 0;
- if(orig_value > 0 && val < 1) val = 1;
-
- return val;
+ if (rate != 0)
+ orig_value = apply_percentrate(orig_value, 100+rate, 100);
+ if (orig_value < 1)
+ orig_value = 1;
+ return orig_value;
}
/*==========================================
@@ -5259,7 +5264,7 @@ int pc_show_steal(struct block_list *bl,va_list ap)
int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv)
{
int i,itemid,flag;
- double rate;
+ int rate;
struct status_data *sd_status, *md_status;
struct mob_data *md = BL_CAST(BL_MOB, bl);
struct item tmp_item;
@@ -5284,18 +5289,22 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
}
// base skill success chance (percentual)
- rate = (sd_status->dex - md_status->dex)/2 + skill_lv*6 + 4;
- rate += sd->bonus.add_steal_rate;
+ rate = (sd_status->dex - md_status->dex)/2 + skill_lv*6 + 4 + sd->bonus.add_steal_rate;
if( rate < 1 )
return 0;
// Try dropping one item, in the order from first to last possible slot.
// Droprate is affected by the skill success rate.
- for( i = 0; i < MAX_STEAL_DROP; i++ )
- if (md->db->dropitem[i].nameid > 0 && (data = itemdb->exists(md->db->dropitem[i].nameid)) != NULL && rnd() % 10000 < md->db->dropitem[i].p * rate/100.)
+ for (i = 0; i < MAX_STEAL_DROP; i++) {
+ if (md->db->dropitem[i].nameid == 0)
+ continue;
+ if ((data = itemdb->exists(md->db->dropitem[i].nameid)) == NULL)
+ continue;
+ if (rnd() % 10000 < apply_percentrate(md->db->dropitem[i].p, rate, 100))
break;
- if( i == MAX_STEAL_DROP )
+ }
+ if (i == MAX_STEAL_DROP)
return 0;
itemid = md->db->dropitem[i].nameid;
@@ -6612,16 +6621,16 @@ void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned in
if (sd->sc.data[SC_OVERLAPEXPUP])
bonus += sd->sc.data[SC_OVERLAPEXPUP]->val1;
- *base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * bonus/100., 1, UINT_MAX);
+ *base_exp = (unsigned int) cap_value(*base_exp + apply_percentrate64(*base_exp, bonus, 100), 1, UINT_MAX);
if (sd->sc.data[SC_CASH_PLUSONLYJOBEXP])
bonus += sd->sc.data[SC_CASH_PLUSONLYJOBEXP]->val1;
- *job_exp = (unsigned int) cap_value(*job_exp + (double)*job_exp * bonus/100., 1, UINT_MAX);
+ *job_exp = (unsigned int) cap_value(*job_exp + apply_percentrate64(*job_exp, bonus, 100), 1, UINT_MAX);
- if( sd->status.mod_exp != 100 ) {
- *base_exp = (unsigned int) cap_value((double)*base_exp * sd->status.mod_exp/100., 1, UINT_MAX);
- *job_exp = (unsigned int) cap_value((double)*job_exp * sd->status.mod_exp/100., 1, UINT_MAX);
+ if (sd->status.mod_exp != 100) {
+ *base_exp = (unsigned int) cap_value(apply_percentrate64(*base_exp, sd->status.mod_exp, 100), 1, UINT_MAX);
+ *job_exp = (unsigned int) cap_value(apply_percentrate64(*job_exp, sd->status.mod_exp, 100), 1, UINT_MAX);
}
}
@@ -7713,18 +7722,18 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
&& !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m)
&& !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY]
) {
- unsigned int base_penalty = 0;
if (battle_config.death_penalty_base > 0) {
+ unsigned int base_penalty = 0;
switch (battle_config.death_penalty_type) {
case 1:
- base_penalty = (unsigned int) ((double)pc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
+ base_penalty = (unsigned int) apply_percentrate64(pc->nextbaseexp(sd), battle_config.death_penalty_base, 10000);
break;
case 2:
- base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
+ base_penalty = (unsigned int) apply_percentrate64(sd->status.base_exp, battle_config.death_penalty_base, 10000);
break;
}
- if(base_penalty) {
+ if (base_penalty != 0) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
if( sd->status.mod_death != 100 )
@@ -7735,31 +7744,31 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
if(battle_config.death_penalty_job > 0) {
- base_penalty = 0;
+ unsigned int job_penalty = 0;
switch (battle_config.death_penalty_type) {
case 1:
- base_penalty = (unsigned int) ((double)pc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
+ job_penalty = (unsigned int) apply_percentrate64(pc->nextjobexp(sd), battle_config.death_penalty_job, 10000);
break;
case 2:
- base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
+ job_penalty = (unsigned int) apply_percentrate64(sd->status.job_exp, battle_config.death_penalty_job, 10000);
break;
}
- if(base_penalty) {
+ if (job_penalty != 0) {
if (battle_config.pk_mode && src && src->type==BL_PC)
- base_penalty*=2;
+ job_penalty*=2;
if( sd->status.mod_death != 100 )
- base_penalty = base_penalty * sd->status.mod_death / 100;
- sd->status.job_exp -= min(sd->status.job_exp, base_penalty);
+ job_penalty = job_penalty * sd->status.mod_death / 100;
+ sd->status.job_exp -= min(sd->status.job_exp, job_penalty);
clif->updatestatus(sd,SP_JOBEXP);
}
}
- if(battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty) {
- base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
- if(base_penalty)
- pc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL);
+ if (battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty) {
+ int zeny_penalty = apply_percentrate(sd->status.zeny, battle_config.zeny_penalty, 10000);
+ if (zeny_penalty != 0)
+ pc->payzeny(sd, zeny_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL);
}
}
diff --git a/src/map/script.c b/src/map/script.c
index ca53b6f6d..9e113a6f9 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -3851,7 +3851,7 @@ void op_2str(struct script_state* st, int op, const char* s1, const char* s2)
void op_2num(struct script_state* st, int op, int i1, int i2)
{
int ret;
- double ret_double;
+ int64 ret64;
switch( op ) {
case C_AND: ret = i1 & i2; break;
@@ -3883,25 +3883,21 @@ void op_2num(struct script_state* st, int op, int i1, int i2)
ret = i1 % i2;
break;
default:
- switch( op )
- {// operators that can overflow/underflow
- case C_ADD: ret = i1 + i2; ret_double = (double)i1 + (double)i2; break;
- case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
- case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
+ switch (op) { // operators that can overflow/underflow
+ case C_ADD: ret = i1 + i2; ret64 = (int64)i1 + i2; break;
+ case C_SUB: ret = i1 - i2; ret64 = (int64)i1 - i2; break;
+ case C_MUL: ret = i1 * i2; ret64 = (int64)i1 * i2; break;
default:
ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script->op2name(op), i1, i2);
script->reportsrc(st);
script_pushnil(st);
return;
}
- if( ret_double < (double)INT_MIN )
- {
+ if (ret64 < INT_MIN) {
ShowWarning("script:op_2num: underflow detected op=%s i1=%d i2=%d\n", script->op2name(op), i1, i2);
script->reportsrc(st);
ret = INT_MIN;
- }
- else if( ret_double > (double)INT_MAX )
- {
+ } else if (ret64 > INT_MAX) {
ShowWarning("script:op_2num: overflow detected op=%s i1=%d i2=%d\n", script->op2name(op), i1, i2);
script->reportsrc(st);
ret = INT_MAX;
@@ -9710,20 +9706,18 @@ BUILDIN(makepet)
BUILDIN(getexp)
{
int base=0,job=0;
- double bonus;
struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
- base=script_getnum(st,2);
- job =script_getnum(st,3);
- if(base<0 || job<0)
+ base = script_getnum(st,2);
+ job = script_getnum(st,3);
+ if (base < 0 || job < 0)
return true;
// bonus for npc-given exp
- bonus = battle_config.quest_exp_rate / 100.;
- base = (int) cap_value(base * bonus, 0, INT_MAX);
- job = (int) cap_value(job * bonus, 0, INT_MAX);
+ base = cap_value(apply_percentrate(base, battle_config.quest_exp_rate, 100), 0, INT_MAX);
+ job = cap_value(apply_percentrate(job, battle_config.quest_exp_rate, 100), 0, INT_MAX);
pc->gainexp(sd, &sd->bl, base, job, true);
diff --git a/src/map/vending.c b/src/map/vending.c
index 810e6b07a..6e74e6c3e 100644
--- a/src/map/vending.c
+++ b/src/map/vending.c
@@ -89,7 +89,7 @@ void vending_vendinglistreq(struct map_session_data* sd, unsigned int id) {
*------------------------------------------*/
void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, const uint8* data, int count) {
int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
- double z;
+ int64 z;
struct s_vending vend[MAX_VENDING]; // against duplicate packets
struct map_session_data* vsd = map->id2sd(aid);
@@ -116,7 +116,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid,
memcpy(&vend, &vsd->vending, sizeof(vsd->vending)); // copy vending list
// some checks
- z = 0.; // zeny counter
+ z = 0; // zeny counter
w = 0; // weight counter
for( i = 0; i < count; i++ ) {
short amount = *(uint16*)(data + 4*i + 0);
@@ -136,12 +136,12 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid,
else
vend_list[i] = j;
- z += ((double)vsd->vending[j].value * (double)amount);
- if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY ) {
+ z += (int64)vsd->vending[j].value * amount;
+ if (z > sd->status.zeny || z < 0 || z > MAX_ZENY) {
clif->buyvending(sd, idx, amount, 1); // you don't have enough zeny
return;
}
- if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max ) {
+ if (z > MAX_ZENY - vsd->status.zeny && !battle_config.vending_over_max) {
clif->buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
return;
@@ -181,7 +181,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid,
pc->payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
if( battle_config.vending_tax )
- z -= z * (battle_config.vending_tax/10000.);
+ z -= apply_percentrate64(z, battle_config.vending_tax, 10000);
pc->getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
for( i = 0; i < count; i++ ) {