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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/pc.c54
2 files changed, 37 insertions, 20 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 9d4df8fca..dccb316d4 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/01
+ * Made it so players that are at the max level do not receive EXP.
+ This makes it so a player at the max level (ie - 99) cannot join a party
+ and feed all of his or her EXP to the other party members [Codemaster]
* Mapregsql will now fully depend on mmysql_handle. [Lance]
* Optimized strcharinfo to use switch. [Lance]
* Some cleanup of the mob skill reading. Added error reporting for unknown
diff --git a/src/map/pc.c b/src/map/pc.c
index 18b943965..7d4a75e0c 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4628,30 +4628,44 @@ int pc_gainexp(struct map_session_data *sd,unsigned int base_exp,unsigned int jo
}
}
}
-
- //Overflow checks... think we'll ever really need'em? [Skotlex]
- if (base_exp > 0 && sd->status.base_exp > UINT_MAX - base_exp)
- sd->status.base_exp = UINT_MAX;
- else if (base_exp < 0 && sd->status.base_exp > base_exp)
- sd->status.base_exp = 0;
- else
- sd->status.base_exp += base_exp;
-
- while(pc_checkbaselevelup(sd)) ;
- clif_updatestatus(sd,SP_BASEEXP);
+ // Do not give the player any EXP if they are at the highest level
+ // Prevents them from sharing excess EXP in a party
+ if(pc_maxbaselv(sd) > sd->status.base_level)
+ {
+ //Overflow checks... think we'll ever really need'em? [Skotlex]
+ if (base_exp > 0 && sd->status.base_exp > UINT_MAX - base_exp)
+ sd->status.base_exp = UINT_MAX;
+ else if (base_exp < 0 && sd->status.base_exp > base_exp)
+ sd->status.base_exp = 0;
+ else
+ sd->status.base_exp += base_exp;
- //Overflow checks... think we'll ever really need'em? [Skotlex]
- if (job_exp > 0 && sd->status.job_exp > UINT_MAX - job_exp)
- sd->status.job_exp = UINT_MAX;
- else if (job_exp < 0 && sd->status.job_exp > job_exp)
- sd->status.job_exp = 0;
- else
- sd->status.job_exp += job_exp;
+ while(pc_checkbaselevelup(sd)) ;
+
+ clif_updatestatus(sd,SP_BASEEXP);
+ } else {
+ base_exp = 0;
+ }
+
+ // Do not give the player any EXP if they are at the highest level
+ // Prevents them from sharing excess EXP in a party
+ if(pc_maxjoblv(sd) > sd->status.job_level)
+ {
+ //Overflow checks... think we'll ever really need'em? [Skotlex]
+ if (job_exp > 0 && sd->status.job_exp > UINT_MAX - job_exp)
+ sd->status.job_exp = UINT_MAX;
+ else if (job_exp < 0 && sd->status.job_exp > job_exp)
+ sd->status.job_exp = 0;
+ else
+ sd->status.job_exp += job_exp;
- while(pc_checkjoblevelup(sd)) ;
+ while(pc_checkjoblevelup(sd)) ;
- clif_updatestatus(sd,SP_JOBEXP);
+ clif_updatestatus(sd,SP_JOBEXP);
+ } else {
+ job_exp = 0;
+ }
if(sd->state.showexp){
sprintf(output,