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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/pc.c7
-rw-r--r--src/map/skill.c16
-rw-r--r--src/map/status.c8
6 files changed, 20 insertions, 17 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index bc029a757..1b3016add 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/05/28
+ - Suppressed compilation warnings (unsigned and signed mismatches) [Lance]
2006/05/27
- Added structure status_data which holds status-related information (str,
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc)
diff --git a/src/map/battle.c b/src/map/battle.c
index 20dab2f63..b0b953827 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2747,7 +2747,7 @@ void battle_drain(TBL_PC *sd, TBL_PC* tsd, int rdamage, int ldamage, int race, i
if (rhp || rsp)
status_zap(&tsd->bl, rhp, rsp);
if (rand()%1000 < sd->sp_vanish_rate)
- status_percent_damage(&sd->bl, &tsd->bl, 0, sd->sp_vanish_per);
+ status_percent_damage(&sd->bl, &tsd->bl, 0, (unsigned char)sd->sp_vanish_per);
}
}
/*==========================================
diff --git a/src/map/mob.c b/src/map/mob.c
index 8b6b705dc..3c04a5ead 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1761,7 +1761,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
continue;
temp++;
- if(mvp_damage<md->dmglog[temp].dmg){
+ if(mvp_damage<(unsigned int)md->dmglog[temp].dmg){
third_sd = second_sd;
second_sd = mvp_sd;
mvp_sd=tmpsd[temp];
diff --git a/src/map/pc.c b/src/map/pc.c
index e3a2dfdc1..64ee6b6e8 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -290,7 +290,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) {
status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1);
} else { //Just for saving on the char-server
sd->status.hp = b_status->hp;
- if (sd->status.sp < b_status->sp)
+ if ((unsigned int)sd->status.sp < b_status->sp)
sd->status.sp = b_status->sp;
}
/* removed exp penalty on spawn [Valaris] */
@@ -2888,6 +2888,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
sd_status= status_get_status_data(&sd->bl);
md_status= status_get_status_data(bl);
+ md = (TBL_MOB *)bl;
if(md->state.steal_flag>=battle_config.skill_steal_max_tries || md_status->mode&MD_BOSS || md->master_id ||
(md->class_>=1324 && md->class_<1364) || // prevent stealing from treasure boxes [Valaris]
@@ -4479,7 +4480,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if(md->target_id==sd->bl.id)
mob_unlocktarget(md,tick);
if(battle_config.mobs_level_up && md->status.hp &&
- md->level < pc_maxbaselv(sd) &&
+ (unsigned int)md->level < pc_maxbaselv(sd) &&
!md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex]
) { // monster level up [Valaris]
clif_misceffect(&md->bl,0);
@@ -6515,7 +6516,7 @@ static void pc_natural_heal_hp(struct map_session_data *sd)
hp+= bonus;
} while(sd->hp_sub >= battle_config.natural_healhp_interval);
- if (status_heal(&sd->bl, hp, 0, 1) < hp)
+ if ((unsigned int)status_heal(&sd->bl, hp, 0, 1) < hp)
{ //At full.
sd->inchealhptick = 0;
return;
diff --git a/src/map/skill.c b/src/map/skill.c
index 7bd2f737d..7a53cf63c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1848,7 +1848,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
case MO_TRIPLEATTACK:
{
int delay = 1000 - 4*sstatus->agi - 2*sstatus->dex;
- if (damage < tstatus->hp &&
+ if (damage < (signed int)tstatus->hp &&
pc_checkskill(sd, MO_CHAINCOMBO) > 0)
delay += 300 * battle_config.combo_delay_rate / 100;
sc_start4(src,SC_COMBO,100,MO_TRIPLEATTACK,skilllv,0,0,delay);
@@ -1861,7 +1861,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
case MO_CHAINCOMBO:
{
int delay = 1000 - 4*sstatus->agi - 2*sstatus->dex;
- if(damage < tstatus->hp &&
+ if(damage < (signed int)tstatus->hp &&
(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0))
delay += 300 * battle_config.combo_delay_rate /100;
sc_start4(src,SC_COMBO,100,MO_CHAINCOMBO,skilllv,0,0,delay);
@@ -1871,7 +1871,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
case MO_COMBOFINISH:
{
int delay = 700 - 4*sstatus->agi - 2*sstatus->dex;
- if(damage < tstatus->hp &&
+ if(damage < (signed int)tstatus->hp &&
(
(pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 4 && sd->sc.data[SC_EXPLOSIONSPIRITS].timer != -1) ||
(pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) ||
@@ -1885,7 +1885,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
case CH_TIGERFIST:
{ //Tigerfist is now a combo-only skill. [Skotlex]
int delay = 1000 - 4*sstatus->agi - 2*sstatus->dex;
- if(damage < tstatus->hp &&
+ if(damage < (signed int)tstatus->hp &&
(
(pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 3 && sd->sc.data[SC_EXPLOSIONSPIRITS].timer != -1) ||
(pc_checkskill(sd, CH_CHAINCRUSH) > 0)
@@ -1898,14 +1898,14 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
case CH_CHAINCRUSH:
{
int delay = 1000 - 4*sstatus->agi - 2*sstatus->dex;
- if(damage < tstatus->hp)
+ if(damage < (signed int)tstatus->hp)
delay += 300 * battle_config.combo_delay_rate /100;
sc_start4(src,SC_COMBO,100,CH_CHAINCRUSH,skilllv,0,0,delay);
clif_combo_delay(src,delay);
break;
}
case AC_DOUBLE:
- if((tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && damage < tstatus->hp && pc_checkskill(sd, HT_POWER)) {
+ if((tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && damage < (signed int)tstatus->hp && pc_checkskill(sd, HT_POWER)) {
//TODO: This code was taken from Triple Blows,is this even how it should be? [Skotlex]
sc_start4(src,SC_COMBO,100,HT_POWER,bl->id,0,0,2000);
clif_combo_delay(src,2000);
@@ -7967,11 +7967,11 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
}
if(!(type&2)){
- if( hp>0 && status->hp <= hp) { /* HPチェック */
+ if( hp>0 && status->hp <= (unsigned int)hp) { /* HPチェック */
clif_skill_fail(sd,skill,2,0); /* HP不足?F失敗通知 */
return 0;
}
- if( sp>0 && status->sp < sp) { /* SPチェック */
+ if( sp>0 && status->sp < (unsigned int)sp) { /* SPチェック */
clif_skill_fail(sd,skill,1,0); /* SP不足?F失敗通知 */
return 0;
}
diff --git a/src/map/status.c b/src/map/status.c
index a831bf51a..2c408b47b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1663,7 +1663,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
if (!battle_config.weapon_defense_type && status->def > battle_config.max_def)
{
status->def2 += battle_config.over_def_bonus*(status->def -battle_config.max_def);
- status->def = battle_config.max_def;
+ status->def = (unsigned char)battle_config.max_def;
}
// ----- INT-MDEF CALCULATION -----
@@ -1680,7 +1680,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
if (!battle_config.weapon_defense_type && status->mdef > battle_config.max_def)
{
status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def);
- status->mdef = battle_config.max_def;
+ status->mdef = (unsigned char)battle_config.max_def;
}
// ----- WALKING SPEED CALCULATION -----
@@ -1962,7 +1962,7 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
if(battle_config.hp_rate != 100)
status->max_hp = status->max_hp * battle_config.hp_rate/100;
- if(status->max_hp > battle_config.max_hp)
+ if(status->max_hp > (unsigned int)battle_config.max_hp)
status->max_hp = battle_config.max_hp;
else if(!status->max_hp)
status->max_hp = 1;
@@ -2014,7 +2014,7 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
if(battle_config.sp_rate != 100)
status->max_sp = status->max_sp * battle_config.sp_rate/100;
- if(status->max_sp > battle_config.max_sp)
+ if(status->max_sp > (unsigned int)battle_config.max_sp)
status->max_sp = battle_config.max_sp;
else if(!status->max_sp)
status->max_sp = 1;