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-rw-r--r--db/re/item_combo_db.conf134
1 files changed, 134 insertions, 0 deletions
diff --git a/db/re/item_combo_db.conf b/db/re/item_combo_db.conf
index 668b4bac0..73a16fcf5 100644
--- a/db/re/item_combo_db.conf
+++ b/db/re/item_combo_db.conf
@@ -3229,4 +3229,138 @@ combo_db: (
Items: ["Rigid_Nightmare_Terror_Card", "Nightmare_Card"]
Script: <" bonus(bMaxSPrate, 10); ">
},
+{
+ Items: ["Rouban_Shoes", "Rouban_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Wind, 5, 3);
+ bonus3(bMagicSubDefEle, Ele_Wind, 5, 3);
+ bonus2(bSubEle, Ele_Wind, getequiprefinerycnt(EQI_HAND_L) * 2);
+ ">
+},
+{
+ Items: ["Lumiere_Shoes", "Lumiere_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Holy, 5, 3);
+ bonus3(bMagicSubDefEle, Ele_Holy, 5, 3);
+ bonus2(bSubEle, Ele_Holy, getequiprefinerycnt(EQI_HAND_L) * 2);
+ ">
+},
+{
+ Items: ["Lian_Shoes", "Lian_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Neutral, 5, 3);
+ bonus3(bMagicSubDefEle, Ele_Neutral, 5, 3);
+ bonus2(bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HAND_L));
+ ">
+},
+{
+ Items: ["Sharel_Shoes", "Sharel_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Fire, 5, 3);
+ bonus3(bMagicSubDefEle, Ele_Fire, 5, 3);
+ bonus2(bSubEle, Ele_Fire, getequiprefinerycnt(EQI_HAND_L) * 2);
+ ">
+},
+{
+ Items: ["Sombre_Shoes", "Sombre_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Dark, 5, 3);
+ bonus3(bMagicSubDefEle, Ele_Dark, 5, 3);
+ bonus2(bSubEle, Ele_Dark, getequiprefinerycnt(EQI_HAND_L) * 2);
+ ">
+},
+{
+ Items: ["Sol_Shoes", "Sol_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Earth, 5, 3);
+ bonus3(bMagicSubDefEle, Ele_Earth, 5, 3);
+ bonus2(bSubEle, Ele_Earth, getequiprefinerycnt(EQI_HAND_L) * 2);
+ ">
+},
+{
+ Items: ["Poison_Shoes", "Poison_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Poison, 5, 3);
+ bonus3(bMagicSubDefEle, Ele_Poison, 5, 3);
+ bonus2(bSubEle, Ele_Poison, getequiprefinerycnt(EQI_HAND_L) * 2);
+ ">
+},
+{
+ Items: ["Flow_Shoes", "Flow_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Water, 5, 3);
+ bonus3(bMagicSubDefEle, Ele_Water, 5, 3);
+ bonus2(bSubEle, Ele_Water, getequiprefinerycnt(EQI_HAND_L) * 2);
+ ">
+},
+{
+ Items: ["S_Basis_Armor", "S_Basis_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Neutral, 2, 3);
+ bonus3(bMagicSubDefEle, Ele_Neutral, 2, 3);
+ ">
+},
+{
+ Items: ["S_Hallowed_Armor", "S_Hallowed_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Dark, 2, 3);
+ bonus3(bMagicSubDefEle, Ele_Dark, 2, 3);
+ ">
+},
+{
+ Items: ["S_Saharic_Armor", "S_Saharic_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Dark, 2, 3);
+ bonus3(bMagicSubDefEle, Ele_Dark, 2, 3);
+ ">
+},
+{
+ Items: ["S_Underneath_Armor", "S_Underneath_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Earth, 2, 3);
+ bonus3(bMagicSubDefEle, Ele_Earth, 2, 3);
+ ">
+},
+{
+ Items: ["S_Flam_Armor", "S_Flam_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Fire, 2, 3);
+ bonus3(bMagicSubDefEle, Ele_Fire, 2, 3);
+ ">
+},
+{
+ Items: ["S_Windy_Armor", "S_Windy_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Wind, 2, 3);
+ bonus3(bMagicSubDefEle, Ele_Wind, 2, 3);
+ ">
+},
+{
+ Items: ["S_Envenom_Armor", "S_Envenom_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Poison, 2, 3);
+ bonus3(bMagicSubDefEle, Ele_Poison, 2, 3);
+ ">
+},
+{
+ Items: ["S_Damned_Armor", "S_Damned_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Holy, 2, 3);
+ bonus3(bMagicSubDefEle, Ele_Holy, 2, 3);
+ ">
+},
+{
+ Items: ["S_Geist_Armor", "S_Geist_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Ghost, 2, 3);
+ bonus3(bMagicSubDefEle, Ele_Ghost, 2, 3);
+ ">
+},
+{
+ Items: ["S_Divine_Armor", "S_Divine_Shield"]
+ Script: <"
+ bonus3(bSubDefEle, Ele_Undead, 2, 3);
+ bonus3(bMagicSubDefEle, Ele_Undead, 2, 3);
+ ">
+},
)