diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/status.c | 18 |
2 files changed, 15 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 6e179b338..20ea0be65 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/06
+ * Corrected SC_INCREASEAGI and SC_DECREASEAGI speed-change formula.
+ [Skotlex]
* Fixed Aex Aeterna ending on Soul Breaker's first half. [Skotlex]
* Applied Orn's modification on speed increases/reductions with increase/
decrease agi [Toms]
diff --git a/src/map/status.c b/src/map/status.c index 4ec104200..4b05b494e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3142,7 +3142,7 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang if(sc->data[SC_TRUESIGHT].timer!=-1)
agi += 5;
if(sc->data[SC_INCREASEAGI].timer!=-1)
- agi += 2 + sc->data[SC_INCREASEAGI].val1;
+ agi += sc->data[SC_INCREASEAGI].val2;
if(sc->data[SC_INCREASING].timer!=-1)
agi += 4; // added based on skill updates [Reddozen]
if(sc->data[SC_DECREASEAGI].timer!=-1)
@@ -3619,10 +3619,10 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha speed -= speed * 50/100;
else if(sc->data[SC_SPEEDUP0].timer!=-1)
speed -= speed * 25/100;
- else if(sc->data[SC_INCREASEAGI].timer!=-1)
- speed -= (sc->data[SC_INCREASEAGI].val1 * 5)/2; //[orn]
else if(sc->data[SC_FUSION].timer != -1)
speed -= speed * 25/100;
+ else if(sc->data[SC_INCREASEAGI].timer!=-1)
+ speed -= speed * sc->data[SC_INCREASEAGI].val3/100; //[orn]
else if(sc->data[SC_CARTBOOST].timer!=-1)
speed -= speed * 20/100;
else if(sc->data[SC_BERSERK].timer!=-1)
@@ -3635,14 +3635,14 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha //% reductions (they stack)
if(sc->data[SC_DANCING].timer!=-1 && sc->data[SC_DANCING].val3&0xFFFF)
speed += speed*(sc->data[SC_DANCING].val3&0xFFFF)/100;
- if(sc->data[SC_DECREASEAGI].timer!=-1)
- speed += (sc->data[SC_DECREASEAGI].val1 * 5)/2; //[orn]
if(sc->data[SC_STEELBODY].timer!=-1)
speed = speed * 100/75;
if(sc->data[SC_QUAGMIRE].timer!=-1)
speed = speed * 100/50;
if(sc->data[SC_SUITON].timer!=-1 && sc->data[SC_SUITON].val3)
speed = speed * 100/sc->data[SC_SUITON].val3;
+ if(sc->data[SC_DECREASEAGI].timer!=-1)
+ speed = speed * 100/sc->data[SC_DECREASEAGI].val3; //[orn]
if(sc->data[SC_DONTFORGETME].timer!=-1)
speed = speed * 100/sc->data[SC_DONTFORGETME].val3;
if(sc->data[SC_DEFENDER].timer!=-1)
@@ -4767,8 +4767,14 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val calc_flag = StatusChangeFlagTable[type];
if(!(flag&4)) //Do not parse val settings when loading SCs
switch(type){
+ case SC_INCREASEAGI:
+ val2 = 2 + val1; //Agi increase
+ val3 = (5*val1)/2; //Speed increase
+ break;
case SC_DECREASEAGI:
val2 = 2 + val1; //Agi decrease
+ val3 = 100 - (5*val1)/2; //Speed decrease
+ if (val3 < 1) val3 = 1;
if (sd) tick>>=1; //Half duration for players.
break;
case SC_ENDURE:
@@ -5590,6 +5596,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val break;
//In case the speed reduction comes loaded incorrectly,
//prevent division by 0.
+ case SC_INCREASEAGI:
+ case SC_DECREASEAGI:
case SC_DONTFORGETME:
case SC_CLOAKING:
case SC_LONGING:
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