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-rw-r--r--npc/instances/EndlessTower.txt20
-rw-r--r--npc/instances/NydhoggsNest.txt40
-rw-r--r--npc/instances/OrcsMemory.txt10
-rw-r--r--npc/instances/SealedShrine.txt22
4 files changed, 46 insertions, 46 deletions
diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt
index b1126c0bc..3082cfdce 100644
--- a/npc/instances/EndlessTower.txt
+++ b/npc/instances/EndlessTower.txt
@@ -125,7 +125,7 @@ alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{
mes "[Captain Janssen]";
mes "Shall we leave now?";
next;
- switch(select("Yes, let's go!:No, I'm not quite ready...")) {
+ switch(select("Yes, let's go!", "No, I'm not quite ready...")) {
case 1:
mes "[Captain Janssen]";
mes "Then pull up the anchor, first mate!";
@@ -142,7 +142,7 @@ alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{
mes "[Captain Janssen]";
mes "Well, to travel the ocean again, we need to restock on goods. If you give me 10,000 Zeny, I'll take care of the rest.";
next;
- switch(select("I'll come back later.:Let's go, now!")) {
+ switch(select("I'll come back later.", "Let's go, now!")) {
case 1:
mes "["+.@name$+"]";
mes "I'm sorry, but I don't have that much money. I'll come back when I save enough.";
@@ -175,7 +175,7 @@ alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{
mes "[Captain Janssen]";
mes "Can you donate ^0000ff10,000 Zeny^000000 to me? It's for a cause that's important to me...";
next;
- switch(select("No!:Sure thing.")) {
+ switch(select("No!", "Sure thing.")) {
case 1:
mes "["+.@name$+"]";
mes "I'm sorry, but you've got the wrong person to ask that.";
@@ -224,7 +224,7 @@ e_tower,81,105,0 script Tower Protection Stone 2_MONEMUS,{
if (getcharid(0) == getpartyleader(.@party_id,2)) {
mes "Confirmed the party has been made. Would you like to reserve entrance to the Endless Tower?";
next;
- switch(select("Generate dungeon "+.@md_name$+":Enter the dungeon:Return to Alberta:Cancel")) {
+ switch(select("Generate dungeon "+.@md_name$, "Enter the dungeon", "Return to Alberta", "Cancel")) {
case 1:
.@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
@@ -256,7 +256,7 @@ e_tower,81,105,0 script Tower Protection Stone 2_MONEMUS,{
close;
}
}
- switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) {
+ switch(select("Enter the "+.@md_name$, "Return to Alberta", "Cancel")) {
case 1:
callsub L_Enter,1,1,.@md_name$,.@p_name$;
case 2:
@@ -286,7 +286,7 @@ e_tower,81,105,0 script Tower Protection Stone 2_MONEMUS,{
} else if (.@etower_timer == 1) {
mes "If you have the dungeon generated already, you can enter it. ";
next;
- switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) {
+ switch(select("Enter the "+.@md_name$, "Return to Alberta", "Cancel")) {
case 1:
callsub L_Enter,0,0,.@md_name$,.@p_name$;
case 2:
@@ -341,7 +341,7 @@ e_tower,1,1,2 script #102Administrator Mode CLEAR_NPC,{
.@i = callfunc("F_GM_NPC","dmc2008",1);
next;
if (.@i == 1) {
- switch(select("Generate Purification Stone:Remove Purification Stone:Cancel")) {
+ switch(select("Generate Purification Stone", "Remove Purification Stone", "Cancel")) {
case 1:
mes "Create the Purification Stone that stays for 30 minutes.";
donpcevent "Purification Stone#et1::OnEnable";
@@ -1201,7 +1201,7 @@ function script F_Tower_Warp {
setarray .@level$[1],"26th","51st","76th";
setarray .@map$[1],"2@tower","3@tower","4@tower";
- .@i = select("26th Level:51st Level:76th Level");
+ .@i = select("26th Level", "51st Level", "76th Level");
if (countitem(Dark_Ashes) < .@i) {
mes "-Warning-";
@@ -2141,12 +2141,12 @@ OnMyMobDead:
mes "[Lost Souls]";
mes "They may appear to be one-handed swords, but I can put them together to make a two-handed one if you want. That's the only way I can repay you for freeing me.";
next;
- switch(select("Make a Two-Handed Sword.:No, thanks.")) {
+ switch(select("Make a Two-Handed Sword.", "No, thanks.")) {
case 1:
mes "[Lost Souls]";
mes "If it is already upgraded or has a card inside, those effects will be disappear. Is this ok with you?";
next;
- switch(select("It's fine with me. Please make one.:No way!")) {
+ switch(select("It's fine with me. Please make one.", "No way!")) {
case 1:
mes "[Lost Souls]";
mes "Good, then I'll combine these to create a two-handed sword.";
diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt
index 87f9c7bf0..c702d31d7 100644
--- a/npc/instances/NydhoggsNest.txt
+++ b/npc/instances/NydhoggsNest.txt
@@ -42,7 +42,7 @@ nyd_dun02,100,201,3 script Yggdrasil Gatekeeper HIDDEN_NPC,8,8,{
next;
mes "Near the bottom of the gate, Laphine tribeswomen have been turned to stone and now look like they are part of the great door.";
next;
- switch(select("Move closer to look more carefully.:Step back.")) {
+ switch(select("Move closer to look more carefully.", "Step back.")) {
case 1:
specialeffect2 EF_HOLYHIT;
pushpc 3,3;
@@ -84,7 +84,7 @@ nyd_dun02,100,201,3 script Yggdrasil Gatekeeper HIDDEN_NPC,8,8,{
mes "[??????]";
mes "Wingless one... Our promised words...";
next;
- switch(select("'Guardian's spell'!:Take a step back.")) {
+ switch(select("'Guardian's spell'!", "Take a step back.")) {
case 1:
mes "[??????]";
mes "Promised words... Guardian's spell... proof of their existence.";
@@ -128,7 +128,7 @@ nyd_dun02,100,201,3 script Yggdrasil Gatekeeper HIDDEN_NPC,8,8,{
mes "[Yggdrasil Gatekeeper]";
mes "The loyal servants of the Guardian... what can I do for you?";
next;
- switch(select("Please allow me to enter.:I want to go in.:I want to leave.")) {
+ switch(select("Please allow me to enter.", "I want to go in.", "I want to leave.")) {
case 1:
.@instance = instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
@@ -161,7 +161,7 @@ nyd_dun02,100,201,3 script Yggdrasil Gatekeeper HIDDEN_NPC,8,8,{
mes "[Yggdrasil Gatekeeper]";
mes "If you have the dungeon generated already, you can enter it.";
next;
- if(select("I want to go in.:I want to leave.") == 2)
+ if(select("I want to go in.", "I want to leave.") == 2)
close;
goto L_Enter;
} else {
@@ -177,7 +177,7 @@ nyd_dun02,100,201,3 script Yggdrasil Gatekeeper HIDDEN_NPC,8,8,{
mes "[Yggdrasil Gatekeeper]";
mes "If you have the dungeon generated already, you can enter it.";
next;
- if(select("I want to go in.:I want to leave.") == 2)
+ if(select("I want to go in.", "I want to leave.") == 2)
close;
goto L_Enter;
} else if (.@ins_nyd_check == 2) {
@@ -204,7 +204,7 @@ nyd_dun02,100,201,3 script Yggdrasil Gatekeeper HIDDEN_NPC,8,8,{
next;
mes "Near the bottom of the gate, Laphine tribeswomen have been turned to stone and now look like they are part of the great door.";
next;
- switch(select("Move closer to look more carefully.:Step back.")) {
+ switch(select("Move closer to look more carefully.", "Step back.")) {
case 1:
specialeffect2 EF_HOLYHIT;
pushpc 3,3;
@@ -307,7 +307,7 @@ mid_camp,271,299,3 script Historian Magnifier#edq 4_M_SAGE_C,3,3,{
mes "[Historian Magnifier]";
mes "So, did you read the whole story that I have prepared?";
next;
- switch(select("Not yet.:I read all the stories.")) {
+ switch(select("Not yet.", "I read all the stories.")) {
case 1:
mes "[Historian Magnifier]";
mes "Sheesh~ I prepared these stories for you carefully, but you didn't bother to check anything out did you?";
@@ -440,7 +440,7 @@ prt_in,171,94,3 script Assistant Naomi#edq 4_F_HUWOMAN,3,3,{
mes "[Assistant Naomi]";
mes "Don't you see I am too busy? Don't hesitate. Just do it.";
next;
- switch(select("Look busy, and take a step back.:Help her just this once.")) {
+ switch(select("Look busy, and take a step back.", "Help her just this once.")) {
case 1:
mes "[Assistant Naomi]";
mes "Gosh! Where is-? Where did-? Ugh! It's so difficult!";
@@ -540,7 +540,7 @@ prt_in,171,94,3 script Assistant Naomi#edq 4_F_HUWOMAN,3,3,{
} else if (ins_nyd == 4) {
mes "Browse around, to take a look at the books.";
next;
- switch(select("Discovery of Heterogeneity:Report of Indigenous Tribes")) {
+ switch(select("Discovery of Heterogeneity", "Report of Indigenous Tribes")) {
case 1:
mes "Satan Morocc has known that he didn't resurrect normally or by himself.";
next;
@@ -617,7 +617,7 @@ splendide,198,178,3 script Grumbling Soldier#edq 4_M_FAIRYSOLDIER,3,3,{
mes "Nowadays, the world has turned unstable. I can't even fly comfortably anymore.";
next;
if (ins_nyd == 5) {
- switch(select("What's with the cave up north?:Who are the Sapha tribesmen?:Hmm. We can talk later.")) {
+ switch(select("What's with the cave up north?", "Who are the Sapha tribesmen?", "Hmm. We can talk later.")) {
case 1:
mes "[Grumbling Soldier]";
mes "What? If you wander around there... you might return with injuries.";
@@ -677,7 +677,7 @@ splendide,240,164,3 script Sighing Soldier#edq 4_M_FAIRYSOLDIER2,3,3,{
mes "When will we be finished with this combat with the Sapha? Ugghhhh...";
next;
if (ins_nyd == 5) {
- switch(select("What's with the cave up north?:Who are the Sapha tribesmen?:Hmm. We can talk later.")) {
+ switch(select("What's with the cave up north?", "Who are the Sapha tribesmen?", "Hmm. We can talk later.")) {
case 1:
mes "[Sighing Soldier]";
mes "Well... I'm not sure, but we have avoided going to that area.";
@@ -749,7 +749,7 @@ spl_in01,109,60,3 script Commander Lebiordirr#edq 4_F_FAIRY,3,3,{
mes "[Commander Lebiordirr]";
mes "Unless you have any messages for me...? Your face says you do...";
next;
- if(select("No. Nothing. We can talk later.:I intend to stay. For good reasons.")==1) close;
+ if(select("No. Nothing. We can talk later.", "I intend to stay. For good reasons.")==1) close;
mes "[Splendide Guard]";
mes "Sir, I can drag this pest out right now.";
next;
@@ -1122,7 +1122,7 @@ man_in01,311,57,3 script Neat Etorr#edq 4_MAN_NITT,3,3,{
mes "[Neat Etorr]";
mes "I hope that your people will becareful of your actions on this land, and terminate any unnecessary interventions.";
next;
- if(select("Leave quietly.:Don't know what he's talking about, and ask for details.")==1) close;
+ if(select("Leave quietly.", "Don't know what he's talking about, and ask for details.")==1) close;
mes "[Manuk Field Elite Soldier]";
mes "Are we really just letting these people go after they have stirred up problems on our land?";
next;
@@ -1334,7 +1334,7 @@ man_in01,291,62,3 script Laphine Prisoner#edq 4_F_FAIRYKID2,3,3,{
mes "[Laphine Prisoner]";
mes "Please, talk to my people in Splendide. They will come to help me.";
next;
- switch(select("What happened to you?:What's in the cave to the north?:Tell me about your tribe.:I will leave you alone.")) {
+ switch(select("What happened to you?", "What's in the cave to the north?", "Tell me about your tribe.", "I will leave you alone.")) {
case 1:
mes "[Laphine Prisoner]";
mes "During out last battle with the Sapha tribe... they caught me and took me prisoner.";
@@ -1538,7 +1538,7 @@ OnTouch_:
mes "It's all over... servants of the Guardian... Hurry up and leave this place.";
next;
while(1) {
- switch(select("Who are you?:What do you mean?")) {
+ switch(select("Who are you?", "What do you mean?")) {
case 1:
mes "[World Tree World Tree Yggdrasil]";
mes "I... I am the World Tree Yggdrasil, servant of the Guardian of Nidhoggur, as well as the High Priest leading the Laphine Tribe.";
@@ -1602,7 +1602,7 @@ OnTouch_:
mes "[World Tree Yggdrasil]";
mes "Are you willing to accept this mission? Even if it means to pay with your life?";
next;
- if(select("Leave it to us.:We can't do it.") == 2)
+ if(select("Leave it to us.", "We can't do it.") == 2)
close;
mes "[World Tree Yggdrasil]";
mes "I thank you deeply for your decision. I will use what is left of my powers to open up the path towards the Guardian's Nest.";
@@ -1987,7 +1987,7 @@ OnTimer180000:
mes "[World Tree Yggdrasil]";
mes "Now... Allow me to escort you out of the cursed nest.";
next;
- switch(select("Please let me out.:I want to look around for a while.")) {
+ switch(select("Please let me out.", "I want to look around for a while.")) {
case 1:
'ins_nyd2 = 0;
ins_nyd = 203;
@@ -2203,7 +2203,7 @@ sec_in02,36,167,3 script Nidhoggur Manager 4_M_FAIRYSOLDIER,1,1,{
}
mes "What do you need to do?";
next;
- switch(select("Reset variables to allow entrance to Nidhoggur:change variable 'ins_nyd':Remove 3 day timer 3135:Confirm variable number")) {
+ switch(select("Reset variables to allow entrance to Nidhoggur", "change variable 'ins_nyd'", "Remove 3 day timer 3135", "Confirm variable number")) {
case 1:
ins_nyd = 200;
ins_nyd2 = 0;
@@ -2214,7 +2214,7 @@ sec_in02,36,167,3 script Nidhoggur Manager 4_M_FAIRYSOLDIER,1,1,{
case 2:
mes "Which variable do you want to change?";
next;
- switch(select("ins_nyd:ins_nyd2")) {
+ switch(select("ins_nyd", "ins_nyd2")) {
case 1: .@var$ = "ins_nyd"; break;
case 2: .@var$ = "ins_nyd2"; break;
}
@@ -2246,7 +2246,7 @@ nyd_dun02,7,7,2 script Purification Admin#nyd2 CLEAR_NPC,2,0,{
mes "Enter the password exactly.";
close;
}
- switch(select("Generate Purification Stone:Remove Purification Stone:Turn Entrance NPC OFF:Turn Entrance NPC On:Cancel")) {
+ switch(select("Generate Purification Stone", "Remove Purification Stone", "Turn Entrance NPC OFF", "Turn Entrance NPC On", "Cancel")) {
case 1:
mes "Purification stone has been created and will stay on for 30 minutes.";
donpcevent "Purification Stone#nyd2::OnEnable";
diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt
index cbf7d1a56..e65c18efe 100644
--- a/npc/instances/OrcsMemory.txt
+++ b/npc/instances/OrcsMemory.txt
@@ -58,14 +58,14 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 2_MONEMUS,{
if (.@orctime == 1) {
mes "You can enter the Dungeon if it has been generated.";
next;
- if(select("Enter the Dungeon "+.@md_name$+":Cancel") == 2)
+ if(select("Enter the Dungeon "+.@md_name$, "Cancel") == 2)
close;
// Fall through to access the dungeon
} else { // !.@orctime
if (getcharid(0) == getpartyleader(.@party_id,2)) {
mes "Party status confirmed. Would you like to book entrance to the "+.@md_name$+"?";
next;
- switch(select("Reserve the "+.@md_name$+":Enter the Dungeon:Cancel")) {
+ switch(select("Reserve the "+.@md_name$, "Enter the Dungeon", "Cancel")) {
case 1:
.@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
@@ -92,7 +92,7 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 2_MONEMUS,{
case 3:
close;
}
- } else if (select(.@md_name$ + " Enter the Memorial Dungeon:Cancel") == 2)
+ } else if (select(.@md_name$ + " Enter the Memorial Dungeon", "Cancel") == 2)
end;
// Else access the dungeon
}
@@ -124,7 +124,7 @@ gef_fild10,238,202,6 script Mad Scientist#orc 4_LGTSCIENCE,{
mes "Haha, no Orcs are coming near me!";
mes "The power of the Dimensional Gorge is undefeatable!!";
next;
- switch(select("Orcs don't attack you?:You wish!")) {
+ switch(select("Orcs don't attack you?", "You wish!")) {
case 1:
mes "[Mad Scientist]";
mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya.";
@@ -152,7 +152,7 @@ gef_fild10,238,202,6 script Mad Scientist#orc 4_LGTSCIENCE,{
mes "[Mad Scientist]";
mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!";
next;
- switch(select("Alright... What do I do?:Umm, maybe not.")) {
+ switch(select("Alright... What do I do?", "Umm, maybe not.")) {
case 1:
mes "[Mad Scientist]";
mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!";
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index a6cf12a33..5784d52a7 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -49,10 +49,10 @@ monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{
next;
if (countitem(Bapho_Doll) > 0) {
.@doll = 1;
- .@selection = select("What is this place?:I want to enter.:About the Cursed Baphomet Doll.:Cancel.");
+ .@selection = select("What is this place?", "I want to enter.", "About the Cursed Baphomet Doll.", "Cancel.");
}
else {
- .@selection = select("What is this place?:I want to enter.:Cancel.");
+ .@selection = select("What is this place?", "I want to enter.", "Cancel.");
}
switch(.@selection) {
case 1:
@@ -65,7 +65,7 @@ monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{
mes "[Friar Patrick]";
mes "The very place where the great Devil who once demolished this world is sleeping.";
next;
- switch(select("Tell me more.:Stop talking.")) {
+ switch(select("Tell me more.", "Stop talking.")) {
case 1:
cutin "ins_cata_pri_n",2;
mes "[Friar Patrick]";
@@ -225,7 +225,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq HIDDEN_NPC,{
if (countitem(Token_Of_Apostle)) delitem Token_Of_Apostle,countitem(Token_Of_Apostle);
mes "This gravestone has a carving of a wicked devil with large horns. It arouses an ominous feeling.";
next;
- if(select("Touch the stone.:Step back.") == 2)
+ if(select("Touch the stone.", "Step back.") == 2)
close;
// 12 hour cooldown
@@ -317,7 +317,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{
}
}
else if (!.@new_maje && countitem(Bapho_Doll) > 0) {
- switch(select("About the Cursed Baphomet Doll:Stop talking.")) {
+ switch(select("About the Cursed Baphomet Doll", "Stop talking.")) {
case 1:
mes "[Rust Blackhand]";
mes "What?... Hmmm... Did you get the doll? You're pretty good, unlike your appearance...";
@@ -337,7 +337,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{
mes "[Rust Blackhand]";
mes "The Cursed Baphomet Doll is the most important ingredient... I'll make you if you want. What would you like to do?";
next;
- switch(select("I want to make one!:I don't need one.")) {
+ switch(select("I want to make one!", "I don't need one.")) {
case 1:
mes "[Rust Blackhand]";
mes "kkk... Yes, wise men take their chances when the opportunity comes. I'll tell you the ingredients. Don't forget, and bring them all.";
@@ -377,7 +377,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{
close;
}
else if (.@new_maje == 2 && countitem(Bapho_Doll)) {
- switch(select("About the Cursed Baphomet Doll:Stop talking.")) {
+ switch(select("About the Cursed Baphomet Doll", "Stop talking.")) {
case 1:
mes "[Rust Blackhand]";
mes "What?... You again? What do you want this time?";
@@ -394,7 +394,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{
mes "[Rust Blackhand]";
mes "I'll tell you the ingredients again. So, do you want to make?";
next;
- switch(select("I want.:No, I don't want.")) {
+ switch(select("I want.", "No, I don't want.")) {
case 1:
mes "[Rust Blackhand]";
mes "kkk... Yes, wise men take their chances when the opportunity comes. I'll tell you the ingredients. Don't forget, and bring them all.";
@@ -502,7 +502,7 @@ OnMyMobDead:
mes "I have waited and waited for a brave adventurer like you who will come back here again...";
next;
while(1) {
- switch(select("Who are you?:Waited for me?:Cancel.")) {
+ switch(select("Who are you?", "Waited for me?", "Cancel.")) {
case 1:
mes "[Voice of the Gravestone]";
mes "I was one of the warriors to stop Baphomet like you. Now, I'm dead and only my soul remains...";
@@ -615,7 +615,7 @@ OnInstanceInit: // Temporary fix for @reloadscript.
next;
while(1) {
cutin "ins_cata_champ_n",2;
- switch(select("What is Essence of Fire?:What is a Token of Apostle?:What should I do?:I am ready.")) {
+ switch(select("What is Essence of Fire?", "What is a Token of Apostle?", "What should I do?", "I am ready.")) {
case 1:
++.@ins_baphomet_1f_1;
mes "[Ancient Hero's Soul]";
@@ -1163,7 +1163,7 @@ OnInstanceInit:
mes "[Ancient Hero's Soul]";
mes "The struggle for peace on this world will never end. But... my role here is finally over because there are brave heroes like you.";
next;
- switch(select("Let me leave the shrine.:Stop talking.")) {
+ switch(select("Let me leave the shrine.", "Stop talking.")) {
case 1:
mes "[Ancient Hero's Soul]";
mes "Okay. I'll let you and your group leave here safely.";