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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/merchants/manuk.txt117
-rw-r--r--npc/merchants/splendide.txt117
-rw-r--r--src/map/mob.c4
-rw-r--r--src/map/mob.h4
6 files changed, 240 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index c17be1e2f..27b01379a 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2010/06/01
+ * Rev. 14329 Corrected warnings (and errors on some compilers) from r14327. [L0ne_W0lf]
* Rev. 14327 Implemented the Manuk and Splendide item status effects, thanks to Epoque. [L0ne_W0lf]
2010/05/31
* Added support for using 'town', 'autotrade', 'allowks', 'monster_noteleport', 'pvp_nocalcrank' and 'battleground' mapflags in scripts (bugreport:4226). [Paradox924X]
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 5730d5a3d..7f323e53d 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
======
2010/06/01
+ * Rev. 14329 Actually added Manul/Splendide shop files from r14327. [L0ne_W0lf]
* Rev. 14327 Added Splendide and Manuk merchants. [L0ne_W0lf]
2010/05/30
* Rev. 14315 Shop update, and added Wanderer pet food maker NPC. [L0ne_W0lf]
diff --git a/npc/merchants/manuk.txt b/npc/merchants/manuk.txt
new file mode 100644
index 000000000..c7dbe9891
--- /dev/null
+++ b/npc/merchants/manuk.txt
@@ -0,0 +1,117 @@
+//===== eAthena Script =======================================
+//= Manuk Merchant
+//===== By: ==================================================
+//= eAthena dev team
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Manuk coin redemption NPC.
+//===== Additional Comments: =================================
+//= 1.0 First version
+//============================================================
+
+man_in01,286,16,1 script Merchant of Manuk 454,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ set .@anrp_test,1201;
+ if (anrp_test == 1) {
+ mes "[Merchant of Manuk]";
+ mes "It looks like you're carrying too many things.";
+ mes "Why not put some of your items in storage and come back?";
+ close;
+ }
+ mes "[Merchant of Manuk]";
+ mes "Hello.";
+ mes "What are you looking for?";
+ next;
+ switch(select("View item description:Manuk's Opportunity:Manuk's Courage:Manuk's Faith:Cancel")) {
+ case 1:
+ mes "[Merchant of Manuk]";
+ mes "Here are the item descriptions.";
+ close2;
+ ReadBook 11019,1;
+ end;
+ case 2:
+ mes "[Merchant of Manuk]";
+ mes "I can sell you 3 Manuk's Opportunity for^3131FF 1 coin^000000";
+ next;
+ switch(select("Purchase:Do not purchase.")) {
+ case 1:
+ if (countitem(6080) > 0) {
+ mes "[Merchant of Manuk]";
+ mes "Thank you for coming.";
+ delitem 6080,1; //Manuk_Coin
+ getitem 12342,3; //Manuk's_Opportunity
+ close;
+ }
+ else {
+ mes "[Merchant of Manuk]";
+ mes "You don't have enough coins.";
+ close;
+ }
+ case 2:
+ mes "[Merchant of Manuk]";
+ mes "Come again if you change your mind.";
+ close;
+ }
+ case 3:
+ mes "[Merchant of Manuk]";
+ mes "I can sell you 3 Manuk's Courage for^3131FF 1 coin^000000";
+ next;
+ switch(select("Purchase:Do not purchase.")) {
+ case 1:
+ if (countitem(6080) > 0) {
+ mes "[Merchant of Manuk]";
+ mes "Thank you for coming.";
+ delitem 6080,1; //Manuk_Coin
+ getitem 12343,3; //Manuk's_Courage
+ close;
+ }
+ else {
+ mes "[Merchant of Manuk]";
+ mes "You don't have enough coins.";
+ close;
+ }
+ case 2:
+ mes "[Merchant of Manuk]";
+ mes "Come again if you change your mind.";
+ close;
+ }
+ case 4:
+ mes "[Merchant of Manuk]";
+ mes "I can sell you 3 Manuk's Faith for^3131FF 1 coin^000000";
+ next;
+ switch(select("Purchase:Do not purchase.")) {
+ case 1:
+ if (countitem(6080) > 0) {
+ mes "[Merchant of Manuk]";
+ mes "Thank you for coming.";
+ delitem 6080,1; //Manuk_Coin
+ getitem 12348,3; //Manuk's_Faith
+ close;
+ }
+ else {
+ mes "[Merchant of Manuk]";
+ mes "You don't have enough coins.";
+ close;
+ }
+ case 2:
+ mes "[Merchant of Manuk]";
+ mes "Come again if you change your mind.";
+ close;
+ }
+ case 5:
+ mes "[Merchant of Manuk]";
+ mes "Come again if you change your mind.";
+ close;
+ }
+ }
+ else {
+ mes "[Merchant of Manuk]";
+ mes "Rtt od d";
+ mes "Qwo hd is d irr";
+ close;
+ }
+}
diff --git a/npc/merchants/splendide.txt b/npc/merchants/splendide.txt
new file mode 100644
index 000000000..e707a30d8
--- /dev/null
+++ b/npc/merchants/splendide.txt
@@ -0,0 +1,117 @@
+//===== eAthena Script =======================================
+//= Splendide Merchant
+//===== By: ==================================================
+//= eAthena dev team
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Splendide coin redemption NPC.
+//===== Additional Comments: =================================
+//= 1.0 First version
+//============================================================
+
+spl_in01,110,326,5 script Merchant of Splendide 439,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ set .@anrp_test,1201;
+ if (anrp_test == 1) {
+ mes "[Merchant of Splendide]";
+ mes "It looks like you're carrying too many things.";
+ mes "Why not put some of your items in storage and come back?";
+ close;
+ }
+ mes "[Merchant of Splendide]";
+ mes "Hello.";
+ mes "What are you looking for?";
+ next;
+ switch(select("View item description:Buy Pinguicula's fruit Jam:Buy Luciola's Honey Jam:Buy Cornus' Tears:Do nothing")) {
+ case 1:
+ mes "[Merchant of Splendide]";
+ mes "Would you like to see the item description?";
+ close2;
+ ReadBook 11018,1;
+ end;
+ case 2:
+ mes "[Merchant of Splendide]";
+ mes "I can sell you 3 Pinguicula's fruit Jam for^3131FF 1 coin^000000";
+ next;
+ switch(select("Purchase:Do not purchase.")) {
+ case 1:
+ if (countitem(6081) > 0) {
+ mes "[Merchant of Splendide]";
+ mes "Thank you for coming.";
+ delitem 6081,1; //Splendide_Coin
+ getitem 12344,3; //Pinguicula's_fruit_Jam
+ close;
+ }
+ else {
+ mes "[Merchant of Splendide]";
+ mes "You don't have enough coins.";
+ close;
+ }
+ case 2:
+ mes "[Merchant of Splendide]";
+ mes "Come again if you change your mind.";
+ close;
+ }
+ case 3:
+ mes "[Merchant of Splendide]";
+ mes "I can sell you 3 Luciola's Honey Jam for^3131FF 1 coin^000000";
+ next;
+ switch(select("Purchase:Do not purchase.")) {
+ case 1:
+ if (countitem(6081) > 0) {
+ mes "[Merchant of Splendide]";
+ mes "Thank you for coming.";
+ delitem 6081,1; //Splendide_Coin
+ getitem 12345,3; //Luciola's_Honey_Jam
+ close;
+ }
+ else {
+ mes "[Merchant of Splendide]";
+ mes "You don't have enough coins.";
+ close;
+ }
+ case 2:
+ mes "[Merchant of Splendide]";
+ mes "Come again if you change your mind.";
+ close;
+ }
+ case 4:
+ mes "[Merchant of Splendide]";
+ mes "I can sell you 3 Cornus' Tears for^3131FF 1 coin^000000";
+ next;
+ switch(select("Purchase:Do not purchase.")) {
+ case 1:
+ if (countitem(6081) > 0) {
+ mes "[Merchant of Splendide]";
+ mes "Thank you for coming.";
+ delitem 6081,1; //Splendide_Coin
+ getitem 12349,3; //Cornus'_Tears
+ close;
+ }
+ else {
+ mes "[Merchant of Splendide]";
+ mes "You don't have enough coins.";
+ close;
+ }
+ case 2:
+ mes "[Merchant of Splendide]";
+ mes "Come again if you change your mind.";
+ close;
+ }
+ case 5:
+ mes "[Merchant of Splendide]";
+ mes "Come again if you change your mind.";
+ close;
+ }
+ }
+ else {
+ mes "[Merchant of Splendide]";
+ mes "BurWehAla";
+ mes "tasnarAndu Ie Ru";
+ close;
+ }
+} \ No newline at end of file
diff --git a/src/map/mob.c b/src/map/mob.c
index 80251af1b..0bf07003d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -74,8 +74,8 @@ static struct {
#define CLASSCHANGE_BOSS_NUM 21
//Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
-const int mob_manuk[] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
-const int mob_splendide[] = { 1991, 1992, 1993, 1994, 1995 };
+const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
+const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
/*==========================================
* Local prototype declaration (only required thing)
diff --git a/src/map/mob.h b/src/map/mob.h
index 73efac73c..b0efdbfb4 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -39,8 +39,8 @@
#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM|BL_MER)
//Externals for the status effects. [Epoque]
-extern const int mob_manuk[];
-extern const int mob_splendide[];
+extern const int mob_manuk[8];
+extern const int mob_splendide[5];
//Mob skill states.
enum MobSkillState {