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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/status.c1
2 files changed, 2 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 594ddffe5..0d63d307a 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/27
+ * Added missing SC information to NPC_CHANGEUNDEAD [Skotlex]
* Added config setting party_update_interval so you can specify how often
the party-mate minidots should be updated (defaults to 1 sec). [Skotlex]
* Removed a bunch of broken comments in skill.c [Skotlex]
diff --git a/src/map/status.c b/src/map/status.c
index 971bc3f88..06e652950 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -272,6 +272,7 @@ void initChangeTables(void) {
add_sc(NPC_STOP, SC_STOP);
set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
+ add_sc(NPC_CHANGEUNDEAD, SC_ELEMENTALCHANGE);
set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
set_sc(NPC_AGIUP, SC_INCAGIRATE, SI_BLANK, SCB_AGI);
add_sc(NPC_INVISIBLE, SC_CLOAKING);