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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/pc.h6
2 files changed, 7 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index c0dbefd1e..703146a66 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1,5 +1,7 @@
Date Added
+2011/05/15
+ * Merged pcdb_checkid update from renewal [14810/branches/renewal]. [Ai4rei]
2011/05/14
* Moved bitfield 'boss' inside 'spawn_data' and 'mob_data' into the respective state struct (from r13813, follow up to r14795). [Ai4rei]
* Some NPC event related cleaning. [Ai4rei]
diff --git a/src/map/pc.h b/src/map/pc.h
index 191c51eb6..1d0a59391 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -549,7 +549,11 @@ enum equip_index {
#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)))
//Checks if the given class value corresponds to a player class. [Skotlex]
-#define pcdb_checkid(class_) (class_ < JOB_MAX_BASIC || (class_ >= JOB_NOVICE_HIGH && class_ < JOB_MAX))
+#define pcdb_checkid(class_) \
+( \
+ ( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \
+|| ( (class_) >= JOB_NOVICE_HIGH && (class_) < JOB_MAX ) \
+)
int pc_class2idx(int class_);
int pc_isGM(struct map_session_data *sd);