summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c3
2 files changed, 4 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 53cff79e2..669f96247 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/12
+ * Poem of bragi/magic String's base delay reduction at level 10 (or above)
+ is now 50% instead of 3*lv%. [Skotlex]
* status_damage will no longer fail when the target is not on a map AND the
flag is 2 (charge rather than damage). Fixes SP-draining status changes
ending suddenly when in-between maps. [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c
index 9b99dd8c2..08dce3b6d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6352,7 +6352,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
break;
case BA_POEMBRAGI:
val1 = 3*skilllv+status->dex/10; // Casting time reduction
- val2 = 3*skilllv+status->int_/10; // After-cast delay reduction
+ //For some reason at level 10 the base delay reduction is 50%.
+ val2 = (skilllv<10?3*skilllv:50)+status->int_/10; // After-cast delay reduction
if(sd){
val1 += pc_checkskill(sd,BA_MUSICALLESSON);
val2 += pc_checkskill(sd,BA_MUSICALLESSON);