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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/unit.c1
4 files changed, 6 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 252c936d6..fba585dbb 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/12/10
+ * Added missing range/skill-mask info to reflected damage (fixes autospells
+ not triggering on it) [Skotlex]
2007/12/09
* Modified npc_parsesrcfile to parse the line as a 'tab-separated values'
string and added data truncation warnings.
diff --git a/src/map/battle.c b/src/map/battle.c
index 236a47504..346948cb6 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2881,7 +2881,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if (rdamage > 0) {
rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
- skill_additional_effect(target,src,CR_REFLECTSHIELD, 1,BF_WEAPON,tick);
+ skill_additional_effect(target,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,tick);
}
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 09c907af7..4e60a39f9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1672,7 +1672,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
if (tsd && src != bl)
battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
- skill_additional_effect(bl,src,CR_REFLECTSHIELD, 1,BF_WEAPON,tick);
+ skill_additional_effect(bl,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,tick);
}
if (!(flag&2) &&
diff --git a/src/map/unit.c b/src/map/unit.c
index cd834524a..a101a5160 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1691,6 +1691,7 @@ int unit_remove_map(struct block_list *bl, int clrtype)
if(sd->menuskill_id)
sd->menuskill_id = sd->menuskill_val = 0;
+ sd->npc_shopid = 0;
pc_delinvincibletimer(sd);
if(sd->pvp_timer!=-1) {