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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c4
2 files changed, 4 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index a8afd2ad4..b18b9c668 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
+2006/02/10
+ * NPC_POWERUP now gives +20% attack per skill level. [Skotlex]
2006/02/09
* Fixed "set baselevel, X" sending one to a different level than the one
requested. [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c
index 0c9376acf..f93b281f5 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5114,8 +5114,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case NPC_POWERUP:
- // +25% attack per skill level? It's a guess... [Skotlex]
- status_change_start(bl,SC_INCATKRATE,100,25*skilllv,0,0,0,skilllv * 60000,0);
+ // +20% attack per skill level? It's a guess... [Skotlex]
+ status_change_start(bl,SC_INCATKRATE,100,20*skilllv,0,0,0,skilllv * 60000,0);
// another random guess xP
clif_skill_nodamage(src,bl,skillid,skilllv,
status_change_start(bl,SC_INCALLSTATUS,100,