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-rw-r--r--Changelog-Trunk.txt14
-rw-r--r--db/const.txt2
-rw-r--r--src/map/battle.c19
-rw-r--r--src/map/clif.c12
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/mob.c1
-rw-r--r--src/map/mob.h1
-rw-r--r--src/map/npc.c7
-rw-r--r--src/map/script.c518
9 files changed, 266 insertions, 310 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 635d0fe00..53a4381f1 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,20 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/06/18
+ * [Removed]:
+ - Large part of scripted mob control commands are removed.
+ - Large part of scripted player control commands are removed.
+ - Scripted mob slaves changing master ID.
+ [Added]:
+ - Unit control commands.
+ - CALLBACK_NPCCLICK for scripted mobs, added this to db/const.txt too.
+ - Macro RECURSIVE_MASTER_CHECK in battle.c
+ [Modified]:
+ - buildin_skilluseid and buildin_skillusepos -> buildin_unitskilluseid
+ and buildin_unitskillusepos.
+ - md->callback_flag to short (double word). [Lance]
+
2006/06/17
* Devotion absorbed damage will now appear to come from oneself (instead of
the original attacker changing directions towards the Crusader) [Skotlex]
diff --git a/db/const.txt b/db/const.txt
index 9f3b2e900..9987e4836 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -706,6 +706,8 @@ AI_ACTION_TAR_TYPE_PC 1
AI_ACTION_TAR_TYPE_MOB 2
AI_ACTION_TAR_TYPE_PET 4
AI_ACTION_TAR_TYPE_HOMUN 8
+AI_ACTION_TAR_TYPE_ITEM 16
+AI_ACTION_TYPE_NPCCLICK 256
AI_ACTION_TYPE_ATTACK 128
AI_ACTION_TYPE_DETECT 64
AI_ACTION_TYPE_DEAD 32
diff --git a/src/map/battle.c b/src/map/battle.c
index 7d474d5ee..85a8310e0 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -25,6 +25,9 @@
#include "guild.h"
#include "party.h"
+// Recursive master check to prevent custom AIs from messing with each other.
+// #define RECURSIVE_MASTER_CHECK
+
#define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru]
int attr_fix_table[4][ELE_MAX][ELE_MAX];
@@ -3094,8 +3097,24 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
case BL_MOB:
{
TBL_MOB*md = (TBL_MOB*)s_bl;
+#ifdef RECURSIVE_MASTER_CHECK
+ struct block_list *tmp_bl = NULL;
+ TBL_MOB *tmp_md = NULL;
+#endif
if (!agit_flag && md->guardian_data && md->guardian_data->guild_id)
return 0; //Disable guardians/emperium owned by Guilds on non-woe times.
+#ifdef RECURSIVE_MASTER_CHECK
+ tmp_md = md;
+ while(tmp_md->master_id && (tmp_bl = map_id2bl(tmp_md->master_id))){
+ if(t_bl->id == tmp_bl->id){
+ state |= BCT_PARTY;
+ break;
+ }
+ if(tmp_bl->type != BL_MOB)
+ break;
+ tmp_md = (TBL_MOB *)tmp_bl;
+ }
+#endif
if(md->state.killer) // Is on a rampage too :D
state |= BCT_ENEMY;
else if (!md->special_state.ai) { //Normal mobs.
diff --git a/src/map/clif.c b/src/map/clif.c
index 8dfcb40cf..1ff36c7ec 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -2463,8 +2463,9 @@ int clif_updatestatus(struct map_session_data *sd,int type)
// 00b0
case SP_WEIGHT:
pc_checkweighticon(sd);
- WFIFOW(fd,0)=0xb0;
- WFIFOW(fd,2)=type; //Added this packet back, Temp fix to the slow motion [Lupus]
+ // Redundancy? Look above.. - [Lance]
+ //WFIFOW(fd,0)=0xb0;
+ //WFIFOW(fd,2)=type; //Added this packet back, Temp fix to the slow motion [Lupus]
WFIFOL(fd,4)=sd->weight;
break;
case SP_MAXWEIGHT:
@@ -2479,6 +2480,9 @@ int clif_updatestatus(struct map_session_data *sd,int type)
case SP_JOBLEVEL:
WFIFOL(fd,4)=sd->status.job_level;
break;
+ case SP_KARMA: // Adding this back, I wonder if the client intercepts this - [Lance]
+ WFIFOL(fd,4)=sd->status.karma;
+ break;
case SP_MANNER:
WFIFOL(fd,4)=sd->status.manner;
clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner);
@@ -9152,9 +9156,7 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd)
if (!bl) return;
switch (bl->type) {
case BL_MOB:
- if (((TBL_MOB *)bl)->nd)
- npc_click(sd, bl);
- else
+ if (!((TBL_MOB *)bl)->nd || !mob_script_callback((TBL_MOB *)bl, &sd->bl, CALLBACK_NPCCLICK))
clif_parse_ActionRequest_sub(sd, 0x07, bl->id, gettick());
break;
case BL_PC:
diff --git a/src/map/map.h b/src/map/map.h
index dae831ab5..6babe9883 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -874,7 +874,7 @@ struct mob_data {
int master_id,master_dist;
struct npc_data *nd;
- unsigned char callback_flag;
+ unsigned short callback_flag;
short skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
diff --git a/src/map/mob.c b/src/map/mob.c
index c4cedad2d..f8e608699 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1509,7 +1509,6 @@ int mob_convertslave_sub(struct block_list *bl,va_list ap)
md2=va_arg(ap,TBL_MOB *);
if(md->master_id > 0 && md->master_id == md2->bl.id){
- md->master_id = md2->master_id;
md->state.killer = md2->state.killer;
md->special_state.ai = md2->special_state.ai;
md->nd = md2->nd;
diff --git a/src/map/mob.h b/src/map/mob.h
index 04d4df8f2..c4f27f08e 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -26,6 +26,7 @@
#define MOB_CLONE_END 10000
// Scripted Mob AI Constants
+#define CALLBACK_NPCCLICK 0x100
#define CALLBACK_ATTACK 0x80
#define CALLBACK_DETECT 0x40
#define CALLBACK_DEAD 0x20
diff --git a/src/map/npc.c b/src/map/npc.c
index 69cb214e8..1a6302abd 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1089,13 +1089,6 @@ int npc_click(struct map_session_data *sd,struct block_list *bl)
if(!bl) return 1;
switch(bl->type){
- case BL_MOB:
- if (npc_checknear2(sd,bl))
- return 1;
- if((nd = ((TBL_MOB *)bl)->nd) == NULL)
- return 1;
- setd_sub(NULL,sd,"@smc_target",0,(void *)bl->id, NULL);
- break;
case BL_NPC:
if ((nd = npc_checknear(sd,bl)) == NULL)
return 1;
diff --git a/src/map/script.c b/src/map/script.c
index d30236694..c8fd85bb8 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -364,8 +364,6 @@ int buildin_checkoption1(struct script_state *st); // [celest]
int buildin_checkoption2(struct script_state *st); // [celest]
int buildin_guildgetexp(struct script_state *st); // [celest]
int buildin_guildchangegm(struct script_state *st); // [Skotlex]
-int buildin_skilluseid(struct script_state *st); // originally by Qamera [celest]
-int buildin_skillusepos(struct script_state *st); // originally by Qamera [celest]
int buildin_logmes(struct script_state *st); // [Lupus]
int buildin_summon(struct script_state *st); // [celest]
int buildin_isnight(struct script_state *st); // [celest]
@@ -414,29 +412,26 @@ int buildin_setbattleflag(struct script_state *st);
int buildin_getbattleflag(struct script_state *st);
// [zBuffer] List of player cont commands --->
int buildin_rid2name(struct script_state *st);
-int buildin_pcwalkxy(struct script_state *st);
-int buildin_pctalk(struct script_state *st);
-int buildin_pcemote(struct script_state *st);
int buildin_pcfollow(struct script_state *st);
int buildin_pcstopfollow(struct script_state *st);
int buildin_pcblockmove(struct script_state *st);
-int buildin_pcattack(struct script_state *st);
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
-int buildin_spawnmob(struct script_state *st);
-int buildin_removemob(struct script_state *st);
-int buildin_mobwalk(struct script_state *st);
-int buildin_mobwarp(struct script_state *st);
+int buildin_mobspawn(struct script_state *st);
+int buildin_mobremove(struct script_state *st);
int buildin_getmobdata(struct script_state *st);
int buildin_setmobdata(struct script_state *st);
-int buildin_mobattack(struct script_state *st);
-int buildin_mobrandomwalk(struct script_state *st);
-int buildin_mobstop(struct script_state *st);
int buildin_mobassist(struct script_state *st);
-int buildin_mobtalk(struct script_state *st);
-int buildin_mobemote(struct script_state *st);
-int buildin_mobdeadsit(struct script_state *st);
int buildin_mobattach(struct script_state *st);
+int buildin_unitwalk(struct script_state *st);
+int buildin_unitwarp(struct script_state *st);
+int buildin_unitattack(struct script_state *st);
+int buildin_unitstop(struct script_state *st);
+int buildin_unittalk(struct script_state *st);
+int buildin_unitemote(struct script_state *st);
+int buildin_unitdeadsit(struct script_state *st);
+int buildin_unitskilluseid(struct script_state *st); // originally by Qamera [celest]
+int buildin_unitskillusepos(struct script_state *st); // originally by Qamera [celest]
// <--- [zBuffer] List of mob control commands
int buildin_sleep(struct script_state *st);
int buildin_sleep2(struct script_state *st);
@@ -699,9 +694,6 @@ struct {
{buildin_checkoption2,"checkoption2","i"},
{buildin_guildgetexp,"guildgetexp","i"},
{buildin_guildchangegm,"guildchangegm","is"},
- {buildin_skilluseid,"skilluseid","ii*"}, // originally by Qamera [Celest]
- {buildin_skilluseid,"doskill","ii*"}, // since a lot of scripts would already use 'doskill'...
- {buildin_skillusepos,"skillusepos","iiii*"}, // [Celest]
{buildin_logmes,"logmes","s"}, //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
{buildin_summon,"summon","si*"}, // summons a slave monster [Celest]
{buildin_isnight,"isnight",""}, // check whether it is night time [Celest]
@@ -760,31 +752,28 @@ struct {
{buildin_getmonsterinfo,"getmonsterinfo","ii"}, //Lupus
// [zBuffer] List of player cont commands --->
{buildin_rid2name,"rid2name","i"},
- {buildin_pcwalkxy,"pcwalkxy","iii"},
- {buildin_pctalk,"pctalk","is"},
- {buildin_pcemote,"pcemote","ii"},
{buildin_pcfollow,"pcfollow","ii"},
{buildin_pcstopfollow,"pcstopfollow","i"},
{buildin_pcblockmove,"pcblockmove","ii"},
- {buildin_pcattack,"pcattack","iii"},
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
- {buildin_spawnmob,"spawnmob","*"},
- {buildin_removemob,"removemob","i"},
- {buildin_mobwalk,"mobwalk","i*"},
- {buildin_mobwarp,"mobwarp","isii"},
- {buildin_mobrandomwalk,"mobrandomwalk","ii"},
+ {buildin_mobspawn,"mobspawn","*"},
+ {buildin_mobremove,"mobremove","i"},
{buildin_getmobdata,"getmobdata","i*"},
{buildin_setmobdata,"setmobdata","iii"},
- {buildin_mobattack,"mobattack","i*"},
- {buildin_mobstop,"mobstop","i"},
{buildin_mobassist,"mobassist","i*"},
- {buildin_mobtalk,"mobtalk","is"},
- {buildin_mobemote,"mobemote","ii"},
- {buildin_mobdeadsit,"mobdeadsit","ii"},
{buildin_mobattach,"mobattach","i*"},
+ {buildin_unitwalk,"unitwalk","i*"},
+ {buildin_unitwarp,"unitwarp","isii"},
+ {buildin_unitattack,"unitattack","i*"},
+ {buildin_unitstop,"unitstop","i"},
+ {buildin_unittalk,"unittalk","is"},
+ {buildin_unitemote,"unitemote","ii"},
+ {buildin_unitdeadsit,"unitdeadsit","ii"},
+ {buildin_unitskilluseid,"unitskilluseid","iii*"}, // originally by Qamera [Celest]
+ {buildin_unitskillusepos,"unitskillusepos","iiiii"}, // [Celest]
// <--- [zBuffer] List of mob control commands
-{buildin_sleep,"sleep","i"},
+ {buildin_sleep,"sleep","i"},
{buildin_sleep2,"sleep2","i"},
{buildin_awake,"awake","s"},
{buildin_getvariableofnpc,"getvariableofnpc","is"},
@@ -9355,53 +9344,6 @@ int buildin_getmapxy(struct script_state *st){
return 0;
}
-/*=====================================================
- * Allows players to use a skill - by Qamera
- *-----------------------------------------------------
- */
-int buildin_skilluseid (struct script_state *st)
-{
- int skid,sklv;
- struct map_session_data *sd;
-
- skid=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sklv=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(st->end > st->start+4)
- sd=(TBL_PC *)map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+4])));
- else
- sd=script_rid2sd(st);
-
- if (sd)
- unit_skilluse_id(&sd->bl,(st->end>st->start+5)?conv_num(st,& (st->stack->stack_data[st->start+5])):sd->bl.id,skid,sklv);
-
- return 0;
-}
-
-/*=====================================================
- * Allows players to use a skill on a position [Celest]
- *-----------------------------------------------------
- */
-int buildin_skillusepos(struct script_state *st)
-{
- int skid,sklv,x,y;
- struct map_session_data *sd;
-
- skid=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sklv=conv_num(st,& (st->stack->stack_data[st->start+3]));
- x=conv_num(st,& (st->stack->stack_data[st->start+4]));
- y=conv_num(st,& (st->stack->stack_data[st->start+5]));
-
- if(st->end > st->start+5)
- sd=(TBL_PC *)map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5])));
- else
- sd=script_rid2sd(st);
-
- if (sd)
- unit_skilluse_pos(&sd->bl,x,y,skid,sklv);
-
- return 0;
-}
-
/*==========================================
* Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
*------------------------------------------
@@ -10433,30 +10375,6 @@ int buildin_rid2name(struct script_state *st){
return 0;
}
-int buildin_pcwalkxy(struct script_state *st){
- int id, x, y = 0;
- struct map_session_data *sd = NULL;
-
- id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
- x = conv_num(st, & (st->stack->stack_data[st->start + 3]));
- if(st->end > st->start + 4)
- y = conv_num(st, & (st->stack->stack_data[st->start + 4]));
-
- if(id)
- sd = map_id2sd(id);
- else
- sd = script_rid2sd(st);
-
- if(sd){
- if(y)
- unit_walktoxy(&sd->bl, x, y, 0);
- else
- unit_walktobl(&sd->bl, map_id2bl(x), 65535, 1);
- }
-
- return 0;
-}
-
int buildin_pcblockmove(struct script_state *st){
int id, flag;
struct map_session_data *sd = NULL;
@@ -10475,66 +10393,6 @@ int buildin_pcblockmove(struct script_state *st){
return 0;
}
-int buildin_pctalk(struct script_state *st){
- int id;
- char *str;
- char message[255];
- struct map_session_data *sd = NULL;
-
- id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
- str = conv_str(st, & (st->stack->stack_data[st->start + 3]));
-
- if(id)
- sd = map_id2sd(id);
- else
- sd = script_rid2sd(st);
-
- if(sd){
- memcpy(message, sd->status.name, NAME_LENGTH);
- strcat(message," : ");
- strncat(message,str, 254); //Prevent overflow possibility. [Skotlex]
- clif_message(&(sd->bl), message);
- clif_displaymessage(sd->fd, message);
- }
-
- return 0;
-}
-
-int buildin_pcattack(struct script_state *st) {
- struct map_session_data *sd = NULL;
-
- int id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
-
- if(id)
- sd = map_id2sd(id);
- else
- sd = script_rid2sd(st);
-
- if(sd)
- clif_parse_ActionRequest_sub(sd, conv_num(st, & (st->stack->stack_data[st->start + 4]))>0?0x07:0x00, conv_num(st, & (st->stack->stack_data[st->start + 3])), gettick());
-
- return 0;
-}
-
-int buildin_pcemote(struct script_state *st) {
- int id, emo;
- struct map_session_data *sd = NULL;
-
- id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
- emo = conv_num(st, & (st->stack->stack_data[st->start + 3]));
-
- if(id)
- sd = map_id2sd(id);
- else
- sd = script_rid2sd(st);
-
- if(sd)
- clif_emotion(&sd->bl,emo);
-
- return 0;
-
-}
-
int buildin_pcfollow(struct script_state *st) {
int id, targetid;
struct map_session_data *sd = NULL;
@@ -10573,7 +10431,7 @@ int buildin_pcstopfollow(struct script_state *st) {
}
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
-int buildin_spawnmob(struct script_state *st){
+int buildin_mobspawn(struct script_state *st){
int class_,x,y,id;
char *str,*map,*event="";
@@ -10597,7 +10455,7 @@ int buildin_spawnmob(struct script_state *st){
return 0;
}
-int buildin_removemob(struct script_state *st) {
+int buildin_mobremove(struct script_state *st) {
int id;
struct block_list *bl = NULL;
id = conv_num(st, & (st->stack->stack_data[st->start+2]));
@@ -10609,47 +10467,6 @@ int buildin_removemob(struct script_state *st) {
return 0;
}
-int buildin_mobwalk(struct script_state *st){
- int id,x,y = 0;
- struct block_list *bl = NULL;
-
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- x = conv_num(st, & (st->stack->stack_data[st->start+3]));
- if(st->end > st->start+4)
- y = conv_num(st, & (st->stack->stack_data[st->start+4]));
-
- bl = map_id2bl(id);
- if(bl && bl->type == BL_MOB){
- if(y)
- push_val(st->stack,C_INT,unit_walktoxy(bl,x,y,0)); // We'll use harder calculations.
- else
- push_val(st->stack,C_INT,unit_walktobl(bl,map_id2bl(x),1,65025));
- } else {
- push_val(st->stack,C_INT,0);
- }
-
- return 0;
-}
-
-int buildin_mobwarp(struct script_state *st){
- int id,x,y,m = 0;
- char *map;
- struct block_list *bl = NULL;
-
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- map = conv_str(st, & (st->stack->stack_data[st->start+3]));
- x = conv_num(st, & (st->stack->stack_data[st->start+4]));
- y = conv_num(st, & (st->stack->stack_data[st->start+5]));
-
- bl = map_id2bl(id);
- m = mapindex_name2id(map);
- if(m && bl){
- unit_warp(bl, m, (short)x, (short)y, 0);
- }
-
- return 0;
-}
-
int buildin_getmobdata(struct script_state *st) {
int num, id;
char *name;
@@ -10689,6 +10506,8 @@ int buildin_getmobdata(struct script_state *st) {
setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref);
setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,st->stack->stack_data[st->start+3].ref);
setd_sub(st,sd,name,24,(void *)(int)md->state.killer,st->stack->stack_data[st->start+3].ref);
+ setd_sub(st,sd,name,25,(void *)(int)md->callback_flag,st->stack->stack_data[st->start+3].ref);
+ setd_sub(st,sd,name,26,(void *)(int)md->state.no_random_walk, st->stack->stack_data[st->start+3].ref);
return 0;
}
@@ -10779,7 +10598,10 @@ int buildin_setmobdata(struct script_state *st){
md->state.killer = value2>0?1:0;
break;
case 25:
- md->callback_flag = (unsigned char)value2;
+ md->callback_flag = (short)value2;
+ break;
+ case 26:
+ md->state.no_random_walk = value2>0?1:0;
break;
default:
ShowError("buildin_setmobdata: argument id is not identified.");
@@ -10788,164 +10610,268 @@ int buildin_setmobdata(struct script_state *st){
return 0;
}
-int buildin_mobattack(struct script_state *st) {
- int id = 0;
- char *target = NULL;
+int buildin_mobassist(struct script_state *st) {
+ int id;
+ char *target;
struct mob_data *md = NULL;
- struct map_session_data *sd = NULL;
struct block_list *bl = NULL;
+ struct unit_data *ud;
id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- if(st->end > st->start + 3)
- target = conv_str(st, & (st->stack->stack_data[st->start+3]));
-
- if(target){
- sd = map_nick2sd(target);
- if(!sd)
- bl = map_id2bl(atoi(target));
- else
- bl = &sd->bl;
- }
+ target = conv_str(st, & (st->stack->stack_data[st->start+3]));
- if((md = (struct mob_data *)map_id2bl(id))){
- if (md && md->bl.type == BL_MOB) {
+ if((bl =&(map_nick2sd(target)->bl)) || (bl = map_id2bl(atoi(target)))) {
+ md = (struct mob_data *)map_id2bl(id);
+ if(md && md->bl.type == BL_MOB) {
+ ud = unit_bl2ud(bl);
+ md->master_id = bl->id;
md->state.killer = 1;
- md->special_state.ai = 1;
- if(bl){
- md->target_id = bl->id;
- unit_walktobl(&md->bl, bl, 65025, 2);
+ mob_convertslave(md);
+ if (ud) {
+ if (ud->target)
+ md->target_id = ud->target;
+ else if (ud->skilltarget)
+ md->target_id = ud->skilltarget;
+ if(md->target_id)
+ unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2);
}
}
}
-
return 0;
}
-int buildin_mobstop(struct script_state *st) {
+int buildin_mobattach(struct script_state *st){
int id;
+ struct mob_data *md = NULL;
+ struct npc_data *nd = NULL;
+ char *npcname = NULL;
+ id = conv_num(st, & (st->stack->stack_data[st->start+2]));
+ if(st->end > st->start + 3){
+ npcname = conv_str(st, & (st->stack->stack_data[st->start+3]));
+ }
+
+ if(npcname)
+ nd = npc_name2id(npcname);
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if(nd)
+ if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB)
+ md->nd = nd;
+
+ return 0;
+}
+
+int buildin_unitwalk(struct script_state *st){
+ int id,x,y = 0;
struct block_list *bl = NULL;
id = conv_num(st, & (st->stack->stack_data[st->start+2]));
+ x = conv_num(st, & (st->stack->stack_data[st->start+3]));
+ if(st->end > st->start+4)
+ y = conv_num(st, & (st->stack->stack_data[st->start+4]));
bl = map_id2bl(id);
- if(bl && bl->type == BL_MOB){
- unit_stop_attack(bl);
- unit_stop_walking(bl,0);
- ((TBL_MOB *)bl)->target_id = 0;
+ if(bl){
+ if(y)
+ push_val(st->stack,C_INT,unit_walktoxy(bl,x,y,0)); // We'll use harder calculations.
+ else
+ push_val(st->stack,C_INT,unit_walktobl(bl,map_id2bl(x),65025,1));
+ } else {
+ push_val(st->stack,C_INT,0);
}
return 0;
}
-int buildin_mobrandomwalk(struct script_state *st){
- int id = conv_num(st, &(st->stack->stack_data[st->start+2]));
- int flag = conv_num(st, &(st->stack->stack_data[st->start+3]));
- struct mob_data *md = (struct mob_data *)map_id2bl(id);
- if(md->bl.type == BL_MOB){
- md->state.no_random_walk = flag>0?0:1;
+int buildin_unitwarp(struct script_state *st){
+ int id,x,y,m = 0;
+ char *map;
+ struct block_list *bl = NULL;
+
+ id = conv_num(st, & (st->stack->stack_data[st->start+2]));
+ map = conv_str(st, & (st->stack->stack_data[st->start+3]));
+ x = conv_num(st, & (st->stack->stack_data[st->start+4]));
+ y = conv_num(st, & (st->stack->stack_data[st->start+5]));
+
+ bl = map_id2bl(id);
+ m = mapindex_name2id(map);
+ if(m && bl){
+ push_val(st->stack,C_INT,unit_warp(bl, m, (short)x, (short)y, 0));
+ } else {
+ push_val(st->stack,C_INT,0);
}
+
return 0;
}
-int buildin_mobassist(struct script_state *st) {
- int id;
- char *target;
+int buildin_unitattack(struct script_state *st) {
+ int id = 0;
+ char *target = NULL;
struct mob_data *md = NULL;
- struct block_list *bl = NULL;
- struct unit_data *ud;
+ struct map_session_data *sd = NULL;
+ struct block_list *bl = NULL, *tbl = NULL;
id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- target = conv_str(st, & (st->stack->stack_data[st->start+3]));
+ if(st->end > st->start + 3)
+ target = conv_str(st, & (st->stack->stack_data[st->start+3]));
- if((bl =&(map_nick2sd(target)->bl)) || (bl = map_id2bl(atoi(target)))) {
- md = (struct mob_data *)map_id2bl(id);
- if(md && md->bl.type == BL_MOB) {
- ud = unit_bl2ud(bl);
- md->master_id = bl->id;
+ if(target){
+ sd = map_nick2sd(target);
+ if(!sd)
+ tbl = map_id2bl(atoi(target));
+ else
+ tbl = &sd->bl;
+ }
+
+ if(tbl && (bl = map_id2bl(id))){
+ if (bl->type == BL_MOB) {
md->state.killer = 1;
- mob_convertslave(md);
- if (ud) {
- if (ud->target)
- md->target_id = ud->target;
- else if (ud->skilltarget)
- md->target_id = ud->skilltarget;
- if(md->target_id)
- unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2);
- }
+ md->target_id = bl->id;
}
+ push_val(st->stack,C_INT,unit_walktobl(bl, tbl, 65025, 2));
+ } else {
+ push_val(st->stack,C_INT,0);
}
+
return 0;
}
-int buildin_mobtalk(struct script_state *st)
+int buildin_unitstop(struct script_state *st) {
+ int id;
+ struct block_list *bl = NULL;
+
+ id = conv_num(st, & (st->stack->stack_data[st->start+2]));
+
+ bl = map_id2bl(id);
+ if(bl){
+ unit_stop_attack(bl);
+ unit_stop_walking(bl,0);
+ if(bl->type == BL_MOB)
+ ((TBL_MOB *)bl)->target_id = 0;
+ }
+
+ return 0;
+}
+
+int buildin_unittalk(struct script_state *st)
{
char *str;
int id;
char message[255];
- struct mob_data *md = NULL;
+ struct block_list *bl = NULL;
id = conv_num(st, & (st->stack->stack_data[st->start+2]));
str=conv_str(st,& (st->stack->stack_data[st->start+3]));
- md = (struct mob_data *)map_id2bl(id);
- if(md && md->bl.type == BL_MOB) {
- memcpy(message, md->name, NAME_LENGTH);
+ bl = map_id2bl(id);
+ if(bl) {
+ switch(bl->type){
+ case BL_MOB:
+ memcpy(message, ((TBL_MOB *)bl)->name, NAME_LENGTH);
+ break;
+ case BL_PC:
+ if(strlen(((TBL_PC *)bl)->fakename)>0)
+ memcpy(message, ((TBL_PC *)bl)->fakename, NAME_LENGTH);
+ else
+ memcpy(message, ((TBL_PC *)bl)->status.name, NAME_LENGTH);
+ break;
+ case BL_NPC:
+ memcpy(message, ((TBL_NPC *)bl)->name, NAME_LENGTH);
+ break;
+ case BL_HOMUNCULUS:
+ memcpy(message, ((TBL_HOMUNCULUS *)bl)->name, NAME_LENGTH);
+ break;
+ case BL_PET:
+ memcpy(message, ((TBL_PET *)bl)->name, NAME_LENGTH);
+ break;
+ default:
+ strcpy(message, "Unknown");
+ }
strcat(message," : ");
- strncat(message,str, 254); //Prevent overflow possibility. [Skotlex]
- clif_message(&(md->bl), message);
+ strncat(message,str, 228); //Prevent overflow possibility. [Skotlex]
+ clif_message(bl, message);
+ if(bl->type == BL_PC)
+ clif_displaymessage(((TBL_PC*)bl)->fd, message);
}
return 0;
}
-int buildin_mobemote(struct script_state *st) {
+int buildin_unitemote(struct script_state *st) {
int id, emo;
- struct mob_data *md = NULL;
+ struct block_list *bl= NULL;
id = conv_num(st, & (st->stack->stack_data[st->start+2]));
emo = conv_num(st, & (st->stack->stack_data[st->start+3]));
- if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB)
- clif_emotion(&md->bl,emo);
+ if((bl = map_id2bl(id)))
+ clif_emotion(bl,emo);
return 0;
}
-int buildin_mobdeadsit(struct script_state *st){
+int buildin_unitdeadsit(struct script_state *st){
int id, action;
- struct mob_data *md = NULL;
+ struct block_list *bl = NULL;
id = conv_num(st, & (st->stack->stack_data[st->start+2]));
action = conv_num(st, & (st->stack->stack_data[st->start+3]));
- if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB){
+ if((bl = map_id2bl(id))){
if(action > -1 && action < 3){
- md->vd->dead_sit = action;
- } else {
- ShowError("buildin_mobdeadsit: Unrecognized action.\n");
+ switch(bl->type){
+ case BL_MOB:
+ ((TBL_MOB *)bl)->vd->dead_sit = action;
+ break;
+ case BL_PC:
+ ((TBL_PC *)bl)->vd.dead_sit = action;
+ break;
+ case BL_NPC:
+ ((TBL_NPC *)bl)->vd->dead_sit = action;
+ break;
+ case BL_HOMUNCULUS:
+ ((TBL_HOMUNCULUS *)bl)->vd->dead_sit = action;
+ break;
+ case BL_PET:
+ ((TBL_PET *)bl)->vd.dead_sit = action;
+ break;
+ }
+ }else {
+ ShowError("buildin_unitdeadsit: Invalid action.\n");
report_src(st);
}
- } else {
- ShowError("buildin_mobdeadsit: Target is not a monster.\n");
+ }else{
+ ShowError("buildin_unitdeadsit: Target is not found.\n");
report_src(st);
}
return 0;
}
-int buildin_mobattach(struct script_state *st){
- int id;
- struct mob_data *md = NULL;
- struct npc_data *nd = NULL;
- char *npcname = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- if(st->end > st->start + 3){
- npcname = conv_str(st, & (st->stack->stack_data[st->start+3]));
- }
+int buildin_unitskilluseid (struct script_state *st)
+{
+ int id,skid,sklv;
+ struct block_list *bl = NULL;
- if(npcname)
- nd = npc_name2id(npcname);
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
+ id = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ skid=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ sklv=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if(nd)
- if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB)
- md->nd = nd;
+ if ((bl = map_id2bl(id)))
+ unit_skilluse_id(bl,(st->end>st->start+5)?conv_num(st,& (st->stack->stack_data[st->start+5])):bl->id,skid,sklv);
+
+ return 0;
+}
+
+int buildin_unitskillusepos(struct script_state *st)
+{
+ int skid,sklv,x,y,id;
+ struct block_list *bl = NULL;
+
+ id = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ skid=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ sklv=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+6]));
+
+ if ((bl=map_id2bl(id)))
+ unit_skilluse_pos(bl,x,y,skid,sklv);
return 0;
}