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-rw-r--r--conf/battle/battleground.conf61
-rw-r--r--conf/battle_athena.conf3
-rw-r--r--db/bgemblem_1.ebm2
-rw-r--r--db/bgemblem_2.ebmbin0 -> 614 bytes
-rw-r--r--src/map/battleground.c362
-rw-r--r--src/map/battleground.h50
6 files changed, 478 insertions, 0 deletions
diff --git a/conf/battle/battleground.conf b/conf/battle/battleground.conf
new file mode 100644
index 000000000..a6ddbe224
--- /dev/null
+++ b/conf/battle/battleground.conf
@@ -0,0 +1,61 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//--------------------------------------------------------------
+
+// Melee damage adjustments (non skills) for Battleground maps (Note 2)
+bg_short_attack_damage_rate: 80
+
+// Ranged damage adjustments (non skills) for Battleground maps (Note 2)
+bg_long_attack_damage_rate: 80
+
+// Weapon skills damage adjustments for Battleground maps (Note 2)
+bg_weapon_attack_damage_rate: 60
+
+// Magic skills damage adjustments for Battleground maps (Note 2)
+bg_magic_attack_damage_rate: 60
+
+// Misc skills damage adjustments for Battleground maps (Note 2)
+bg_misc_attack_damage_rate: 60
+
+// Flee penalty on BG grounds.
+// NOTE: It's %, not absolute, so 20 is -20% of your total flee
+bg_flee_penalty: 20
+
+// Interval before updating the bg-member map mini-dots (milliseconds)
+bg_update_interval: 1000
+
+// Reserved Guild ID's for battlegrounds
+// Please take care of this configuration, you need to take 2 guild ids manually created
+// in your guild database (txt or sql). Only the ID's are required.
+// Take care this this "Fake guilds" will be never used by players.
+bg_guild_id1: 998
+bg_guild_id2: 999
+
+// ** BattleGround Emblems **
+// In the folder /db you will find 2 files:
+// bgemblem_1.ebm (used for General Guillaume Marollo)
+// bgemblem_2.ebm (used for Prince Croix Marollo)
+// You can set your own emblems for battleground, using files from the _tmpEmblem folder
+// in your client files, just remember to keep the names.
+
+// If player is idle for N seconds it will be announced to all battle members in the same team.
+bg_idle_announce: 30
diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf
index 6098b0fa6..7cf56ce1b 100644
--- a/conf/battle_athena.conf
+++ b/conf/battle_athena.conf
@@ -35,6 +35,9 @@ import: conf/battle/gm.conf
//Guild and WoE settings
import: conf/battle/guild.conf
+//Battleground settings
+import: conf/battle/battleground.conf
+
//Item/card-specific and crafting related options.
import: conf/battle/items.conf
diff --git a/db/bgemblem_1.ebm b/db/bgemblem_1.ebm
new file mode 100644
index 000000000..b217e7886
--- /dev/null
+++ b/db/bgemblem_1.ebm
@@ -0,0 +1,2 @@
+xoSe?}[߶v1vXnt]O e誝B`P ` ,ZC B/11bFC$rxSY9ys>9M5 e~z[rMԞ I
+M."Uz=GԳ#KmpKm%ϠHZQ<y}D"~Ϯ`H,\H&>䝞4RX%܉lusVL6KMC:P&;\s,Z{%@-'q#+n*qɫC"?S1L7b-|eƹMgzɬnM|ٽ+N{Z=wEb=S k2N?,*saob`,`9pv>snPq"Gۺ l|Ցcår;qm#Ls7!Sv1S"0 mTMחV>Q'HOOz-gbl^l7IEb#F<vt:/|@ ]VET<n QU)SR{GQYScu /__!˫ݗȻ_Pھx<~ظAOk Ꮧ#>IYAgK}b{I) $~o5.KRŜų¯ӯjY[=fvdQ,cPCkLWVkbn? \ No newline at end of file
diff --git a/db/bgemblem_2.ebm b/db/bgemblem_2.ebm
new file mode 100644
index 000000000..96d260c77
--- /dev/null
+++ b/db/bgemblem_2.ebm
Binary files differ
diff --git a/src/map/battleground.c b/src/map/battleground.c
new file mode 100644
index 000000000..ff05792f8
--- /dev/null
+++ b/src/map/battleground.c
@@ -0,0 +1,362 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include "../common/cbasetypes.h"
+#include "../common/timer.h"
+#include "../common/malloc.h"
+#include "../common/nullpo.h"
+#include "../common/showmsg.h"
+#include "../common/socket.h"
+#include "../common/strlib.h"
+
+#include "battleground.h"
+#include "battle.h"
+#include "clif.h"
+#include "map.h"
+#include "npc.h"
+#include "pc.h"
+#include "pet.h"
+#include "homunculus.h"
+#include "mercenary.h"
+
+#include <string.h>
+#include <stdio.h>
+
+static DBMap* bg_team_db; // int bg_id -> struct battleground_data*
+static unsigned int bg_team_counter = 0; // Next bg_id
+struct guild bg_guild[2]; // Temporal fake guild information
+
+struct battleground_data* bg_team_search(int bg_id)
+{ // Search a BG Team using bg_id
+ if( !bg_id ) return NULL;
+ return (struct battleground_data *)idb_get(bg_team_db, bg_id);
+}
+
+struct map_session_data* bg_getavailablesd(struct battleground_data *bg)
+{
+ int i;
+ nullpo_retr(NULL, bg);
+ ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL);
+ return( i < MAX_BG_MEMBERS ) ? bg->members[i].sd : NULL;
+}
+
+int bg_team_delete(int bg_id)
+{ // Deletes BG Team from db
+ int i;
+ struct map_session_data *sd;
+ struct battleground_data *bg = bg_team_search(bg_id);
+ struct guild *g;
+
+ if( bg == NULL ) return 0;
+ for( i = 0; i < MAX_BG_MEMBERS; i++ )
+ {
+ if( (sd = bg->members[i].sd) == NULL )
+ continue;
+
+ bg_send_dot_remove(sd);
+ sd->state.bg_id = 0;
+ if( sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL )
+ {
+ clif_guild_belonginfo(sd,g);
+ clif_guild_basicinfo(sd);
+ clif_guild_allianceinfo(sd);
+ clif_guild_memberlist(sd);
+ clif_guild_skillinfo(sd);
+ }
+ else
+ clif_bg_leave_single(sd, sd->status.name, "Leaving Battleground...");
+
+ clif_charnameupdate(sd);
+ clif_guild_emblem_area(&sd->bl);
+ }
+ idb_remove(bg_team_db, bg_id);
+ return 1;
+}
+
+int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y)
+{ // Warps a Team
+ int i;
+ struct battleground_data *bg = bg_team_search(bg_id);
+ if( bg == NULL ) return 0;
+ for( i = 0; i < MAX_BG_MEMBERS; i++ )
+ if( bg->members[i].sd != NULL ) pc_setpos(bg->members[i].sd, mapindex, x, y, 3);
+ return 1;
+}
+
+int bg_send_dot_remove(struct map_session_data *sd)
+{
+ if( sd && sd->state.bg_id )
+ clif_bg_xy_remove(sd);
+ return 0;
+}
+
+int bg_team_join(int bg_id, struct map_session_data *sd)
+{ // Player joins team
+ int i;
+ struct battleground_data *bg = bg_team_search(bg_id);
+ struct map_session_data *pl_sd;
+
+ if( bg == NULL || sd == NULL || sd->state.bg_id ) return 0;
+
+ ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == NULL);
+ if( i == MAX_BG_MEMBERS ) return 0; // No free slots
+
+ sd->state.bg_id = bg_id;
+ bg->members[i].sd = sd;
+ bg->members[i].x = sd->bl.x;
+ bg->members[i].y = sd->bl.y;
+ bg->count++;
+
+ guild_send_dot_remove(sd);
+ clif_bg_belonginfo(sd);
+ // clif_bg_emblem(sd, bg->g);
+ clif_charnameupdate(sd);
+
+ for( i = 0; i < MAX_BG_MEMBERS; i++ )
+ {
+ if( (pl_sd = bg->members[i].sd) == NULL )
+ continue;
+ clif_guild_basicinfo(pl_sd);
+ clif_bg_emblem(pl_sd, bg->g);
+ clif_bg_memberlist(pl_sd);
+ if( pl_sd != sd )
+ clif_hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp);
+ }
+
+ clif_guild_emblem_area(&sd->bl);
+ clif_bg_hp(sd);
+ clif_bg_xy(sd);
+
+ return 1;
+}
+
+int bg_team_leave(struct map_session_data *sd, int flag)
+{ // Single Player leaves team
+ int i, bg_id;
+ struct battleground_data *bg;
+ struct map_session_data *pl_sd;
+ struct guild *g;
+
+ if( sd == NULL || !sd->state.bg_id )
+ return 0;
+
+ // Packets
+ clif_bg_leave_single(sd, sd->status.name, "Leaving Battle...");
+ bg_send_dot_remove(sd);
+ bg_id = sd->state.bg_id;
+ sd->state.bg_id = 0;
+
+ if( sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL )
+ { // Refresh Guild Information
+ clif_guild_belonginfo(sd, g);
+ clif_guild_basicinfo(sd);
+ clif_guild_allianceinfo(sd);
+ clif_guild_memberlist(sd);
+ clif_guild_skillinfo(sd);
+ clif_guild_emblem(sd, g);
+ }
+
+ clif_charnameupdate(sd);
+ clif_guild_emblem_area(&sd->bl);
+
+ if( (bg = bg_team_search(bg_id)) == NULL )
+ return 0;
+
+ ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == sd);
+ if( i < MAX_BG_MEMBERS ) // Removes member from BG
+ memset(&bg->members[i], 0, sizeof(bg->members[0]));
+
+ bg->count--;
+ for( i = 0; i < MAX_BG_MEMBERS; i++ )
+ { // Update other BG members
+ if( (pl_sd = bg->members[i].sd) == NULL )
+ continue;
+ if( flag )
+ clif_bg_expulsion_single(pl_sd, sd->status.name, "User has quit the game...");
+ else
+ clif_bg_leave_single(pl_sd, sd->status.name, "Leaving Battle...");
+
+ clif_guild_basicinfo(pl_sd);
+ clif_bg_emblem(pl_sd, bg->g);
+ clif_bg_memberlist(pl_sd);
+ }
+
+ if( bg->logout_event[0] && flag )
+ npc_event(sd, bg->logout_event, 0);
+
+ return bg->count;
+}
+
+int bg_member_respawn(struct map_session_data *sd)
+{ // Respawn after killed
+ struct battleground_data *bg;
+ if( sd == NULL || !pc_isdead(sd) || !sd->state.bg_id || (bg = bg_team_search(sd->state.bg_id)) == NULL )
+ return 0;
+ if( bg->mapindex == 0 )
+ return 0; // Respawn not handled by Core
+ pc_setpos(sd, bg->mapindex, bg->x, bg->y, 0);
+ status_revive(&sd->bl, 1, 100);
+
+ return 1; // Warped
+}
+
+struct guild* bg_guild_get(int bg_id)
+{ // Return Fake Guild for BG Members
+ struct battleground_data *bg = bg_team_search(bg_id);
+ if( bg == NULL ) return NULL;
+ return bg->g;
+}
+
+int bg_create(unsigned short mapindex, short rx, short ry, int guild_index, const char *ev, const char *dev)
+{
+ struct battleground_data *bg;
+ bg_team_counter++;
+
+ CREATE(bg, struct battleground_data, 1);
+ bg->bg_id = bg_team_counter;
+ bg->count = 0;
+ bg->g = &bg_guild[guild_index];
+ bg->mapindex = mapindex;
+ bg->x = rx;
+ bg->y = ry;
+ safestrncpy(bg->logout_event, ev, sizeof(bg->logout_event));
+ safestrncpy(bg->die_event, dev, sizeof(bg->die_event));
+
+ memset(&bg->members, 0, sizeof(bg->members));
+ idb_put(bg_team_db, bg_team_counter, bg);
+
+ return bg->bg_id;
+}
+
+int bg_team_get_id(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ switch( bl->type )
+ {
+ case BL_PC:
+ return ((TBL_PC*)bl)->state.bg_id;
+ case BL_PET:
+ if( ((TBL_PET*)bl)->msd )
+ return ((TBL_PET*)bl)->msd->state.bg_id;
+ break;
+ case BL_MOB:
+ {
+ struct map_session_data *msd;
+ struct mob_data *md = (TBL_MOB*)bl;
+ if( md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL )
+ return msd->state.bg_id;
+ return md->state.bg_id;
+ }
+ case BL_HOM:
+ if( ((TBL_HOM*)bl)->master )
+ return ((TBL_HOM*)bl)->master->state.bg_id;
+ break;
+ case BL_MER:
+ if( ((TBL_MER*)bl)->master )
+ return ((TBL_MER*)bl)->master->state.bg_id;
+ break;
+ case BL_SKILL:
+ return ((TBL_SKILL*)bl)->group->bg_id;
+ }
+
+ return 0;
+}
+
+int bg_send_message(struct map_session_data *sd, const char *mes, int len)
+{
+ struct battleground_data *bg;
+
+ nullpo_retr(0, sd);
+ if( sd->state.bg_id == 0 || (bg = bg_team_search(sd->state.bg_id)) == NULL )
+ return 0;
+ clif_bg_message(bg, sd->status.account_id, mes, len);
+ return 0;
+}
+
+int bg_send_xy_timer_sub(DBKey key, void *data, va_list ap)
+{
+ struct battleground_data *bg = (struct battleground_data *)data;
+ struct map_session_data *sd;
+ int i;
+ nullpo_retr(0, bg);
+ for( i = 0; i < MAX_BG_MEMBERS; i++ )
+ {
+ if( (sd = bg->members[i].sd) == NULL )
+ continue;
+ if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y )
+ { // xy update
+ bg->members[i].x = sd->bl.x;
+ bg->members[i].y = sd->bl.y;
+ clif_bg_xy(sd);
+ }
+ if( battle_config.bg_idle_announce && !bg->members[i].afk && DIFF_TICK(last_tick, sd->idletime) >= battle_config.bg_idle_announce && bg->g )
+ { // Idle announces
+ char output[128];
+ bg->members[i].afk = 1;
+ sprintf(output, "%s : %s seens to be away...", bg->g->name, sd->status.name);
+
+ clif_bg_message(bg, 0, output, strlen(output));
+ }
+ }
+ return 0;
+}
+
+int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr data)
+{
+ bg_team_db->foreach(bg_team_db, bg_send_xy_timer_sub, tick);
+ return 0;
+}
+
+void bg_guild_build_data(void)
+{
+ int i, j;
+ memset(&bg_guild, 0, sizeof(bg_guild));
+ for( i = 1; i <= 2; i++ )
+ { // Emblem Data
+ FILE* fp = NULL;
+ char path[256];
+
+ j = i - 1;
+ sprintf(path, "%s/bgemblem_%d.ebm", db_path, i);
+ if( (fp = fopen(path, "rb")) == NULL )
+ continue;
+
+ bg_guild[j].emblem_id = 1;
+ fseek(fp, 0, SEEK_END);
+ bg_guild[j].emblem_len = ftell(fp);
+ fseek(fp, 0, SEEK_SET);
+ fread(&bg_guild[j].emblem_data, 1, bg_guild[j].emblem_len, fp);
+ fclose(fp);
+
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"' emblem data file.\n", path);
+ }
+
+ // Guild Data - Guillaume
+ strncpy(bg_guild[0].name, "Blue Team", NAME_LENGTH);
+ strncpy(bg_guild[0].master, "General Guillaume Marollo", NAME_LENGTH);
+ bg_guild[0].guild_id = battle_config.bg_guild_id1;
+ bg_guild[0].guild_lv = 1;
+ strncpy(bg_guild[0].position[0].name, "Blue Team", NAME_LENGTH);
+ bg_guild[0].max_member = MAX_BG_MEMBERS;
+
+ // Guild Data - Croix
+ strncpy(bg_guild[1].name, "Red Team", NAME_LENGTH);
+ strncpy(bg_guild[1].master, "Prince Croix Marollo", NAME_LENGTH);
+ bg_guild[1].guild_id = battle_config.bg_guild_id2;
+ bg_guild[1].guild_lv = 1;
+ strncpy(bg_guild[1].position[0].name, "Red Team", NAME_LENGTH);
+ bg_guild[1].max_member = MAX_BG_MEMBERS;
+}
+
+void do_init_battleground(void)
+{
+ bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA);
+ add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer");
+ add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval);
+ bg_guild_build_data();
+}
+
+void do_final_battleground(void)
+{
+ bg_team_db->destroy(bg_team_db, NULL);
+}
diff --git a/src/map/battleground.h b/src/map/battleground.h
new file mode 100644
index 000000000..0218de160
--- /dev/null
+++ b/src/map/battleground.h
@@ -0,0 +1,50 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _BATTLEGROUND_H_
+#define _BATTLEGROUND_H_
+
+#include "../common/mmo.h" // struct party
+#include "guild.h"
+
+#define MAX_BG_MEMBERS 30
+
+struct battleground_member_data {
+ unsigned short x, y;
+ struct map_session_data *sd;
+ unsigned afk : 1;
+};
+
+struct battleground_data {
+ unsigned int bg_id;
+ unsigned char count;
+ struct battleground_member_data members[MAX_BG_MEMBERS];
+ // Fake Guild Link
+ struct guild *g;
+ // BG Cementery
+ unsigned short mapindex, x, y;
+ // Logout Event
+ char logout_event[50];
+ char die_event[50];
+};
+
+extern struct guild bg_guild[];
+
+void do_init_battleground(void);
+void do_final_battleground(void);
+
+struct battleground_data* bg_team_search(int bg_id);
+struct guild* bg_guild_get(int bg_id);
+int bg_send_dot_remove(struct map_session_data *sd);
+int bg_team_get_id(struct block_list *bl);
+struct map_session_data* bg_getavailablesd(struct battleground_data *bg);
+
+int bg_create(unsigned short mapindex, short rx, short ry, int guild_index, const char *ev, const char *dev);
+int bg_team_join(int bg_id, struct map_session_data *sd);
+int bg_team_delete(int bg_id);
+int bg_team_leave(struct map_session_data *sd, int flag);
+int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y);
+int bg_member_respawn(struct map_session_data *sd);
+int bg_send_message(struct map_session_data *sd, const char *mes, int len);
+
+#endif /* _BATTLEGROUND_H_ */