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-rw-r--r--npc/cities/einbroch.txt30
-rw-r--r--npc/jobs/1-1e/gunslinger.txt277
-rw-r--r--npc/merchants/shops.txt10
-rw-r--r--npc/warps/cities/einbroch.txt14
4 files changed, 289 insertions, 42 deletions
diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt
index 81ee497db..f3428b3b8 100644
--- a/npc/cities/einbroch.txt
+++ b/npc/cities/einbroch.txt
@@ -14,6 +14,8 @@
//= 0.4 Added a crappy quest, have fun guys... [MasterOfMuppets]
//= 0.4a Added exp bonus for the factory quest, borrowed from a Korean fansite.
//= 0.4b Added missing close [Komurka]
+//= 0.5 Added Temporal Locations of Gunslinger Job Change map.
+//= Info provided by RockmanEXE [erKURITA]
//============================================================
@@ -1510,4 +1512,30 @@ einbroch.gat,188,72,3 script Keneshiotz 855,{
mes "know that money makes";
mes "the world go 'round?";
close;
-} \ No newline at end of file
+}
+
+//| Temporal NPC locations until the text inside it has been obtained
+
+//que_ng.gat,182,85,2 script TempNPC0 109,{
+//end;
+//}
+
+//que_ng.gat,187,149,3 script TempNPC1 83,{
+//end;
+//}
+
+//que_ng.gat,187,154,3 script TempNPC2 86,{
+//end;
+//}
+
+//que_ng.gat,187,161,3 script TempNPC3 744,{
+//end;
+//}
+
+//que_ng.gat,185,180,3 script TempNPC4 726,{
+//end;
+//}
+
+//que_ng.gat,149,178,5 script TempNPC5 744,{
+//end;
+//} \ No newline at end of file
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index 89e5d09a5..c1709252f 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -1,53 +1,252 @@
//===== eAthena Script =======================================
//= Gunslinger Job Quest
//===== By: ==================================================
-//= Lord Gywall
+//= erKURITA & RockmanEXE
+//= Direct credits quote from RockmanExe:
+//= "info provided by RockmanEXE cause he pwnz0rz yer arse"
+//= DON'T REMOVE THIS! (by request of him, he provided all
+//= the info regarding the quests and shops.)
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
-//= Temp Gunslinger Quest
+//= "Semi" Official Gunslinger Quest ~ The text isn't the same
+//= but it does the things it has to do :P
//===== Additional Comments: =================================
-//= 1.0 Fixed minor things [Lupus]
+//= 1.0 Made the NPC [erKURITA]
//============================================================
+que_ng.gat,152,167,3 script Gunslinger Jobchanger 901,{
-einbroch.gat,244,110,1 script Gunslinger 859,{
- mes "[Gunslinger]";
- mes "*cough* Uh, Who's there?";
- if(Class==Job_Novice) goto N_Novice;
- mes "Hey! You're no novice!";
- close;
-N_Novice:
- mes "Oh, A novice.. I guess you want to shoot things.";
- next;
- menu "I wish to become a Gunslinger",N_Question,"What are the requirements",N_Require,"Leave",-;
- close;
-N_Question:
- mes "[Gunslinger]";
- if(JobLevel<10 || SkillPoint) goto N_Bad;
- mes "Where is needed to fire a gun?";
+set @npcname$,"[Armsmith]";
+
+if (Class == Job_Novice) {
+
+ if (gs_quest >= 1) {
+ mes @npcname$;
+ mes "So, you've comeback?";
+ next;
+ if (gs_quest == 3) {
+ if (SkillPoint > 0) {
+ mes @npcname$;
+ mes "Err, excuse me, but you still have Skill Points left. You have to use them all first before I can turn you into a Gunslinger";
+ close2;
+ set @npcname$,0;
+ end;
+ } else if (JobLevel < 10) {
+ mes @npcname$;
+ mes "Err, excuse me, but you don't have Level 10 Job. You need to have 10 level job in order to change to Gunslinger";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+ mes @npcname$;
+ mes "Glad to know you did what Mr. Tanieh asked you to do, makes me know you're worthy of being..";
+ next;
+ mes @npcname$;
+ mes "A gunslinger!!!";
+ jobchange 24;
+ next;
+ mes @npcname$;
+ mes "Oh, I forgot, here's a token of my appreciation";
+ getitem 13150,1;
+ close2;
+ set gs_quest,0;
+ set @npcname$,0;
+ end;
+ } else
+ mes @npcname$;
+ mes "But you still haven't done what I told you, need me to repeat it?";
+ switch (select ("Yes, Please:No, Thanks")) {
+ case 1:
+ mes @npcname$;
+ mes "You need to go to Payon. At the small wooden wall and in the south exit, Mr. Tanieh will be there waiting to ask you a few things. Go now then";
+ close2;
+ set @npcname$,0;
+ end;
+ case 2:
+ mes @npcname$;
+ mes "Then GET GOING! Don't you want to become a gunslinger, do you?";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+ } else
+
+ mes @npcname$;
+ mes "Hi ^0000CC"+strcharinfo(0)+"^000000,I need you to do something for me first, will you?";
+ switch (select ("Yes:No")) {
+ case 1:
+ mes @npcname$;
+ mes "Good, I need you to go to Payon and do a few things from Mr. Tanieh";
+ next;
+ mes @npcname$;
+ mes "He'll be waiting for you next to the small wooden wall of the south exit. See you later then";
+ close2;
+ set gs_quest,1;
+ set @npcname$,0;
+ end;
+ case 2:
+ mes @npcname$;
+ mes "Too bad for you son";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+
+ } else
+ mes @npcname$;
+ mes "Hi son, how's life threathing you?";
+ close;
+}
+
+payon.gat,184,65,3 script Mr. Tanieh 866,{
+
+set @npcname$,"[Mr. Tanieh]";
+
+if (gs_quest == 1) {
+ mes @npcname$;
+ mes "Oh, you're ^0000CC"+strcharinfo(0)+"^000000, right? Einbroch's Armsmith told me you were going to help me in a few things";
next;
- menu "Bullets",N_C,"Arrows",N_W,"Bolts",N_W,"Something.. I dunno",N_W;
-N_C:
- mes "[Gunslinger]";
- mes "..Yep, Your right.";
- mes "You know what goes in guns, so hey.. Use them!.";
+ mes @npcname$;
+ mes "I need to make a special soup for my wife, but, as you can see, I am not in conditions to look for the items, she's sick you know?";
next;
- jobchange Job_Gunslinger;
- mes "[Gunslinger]";
- mes "Congratulations. Now go train.";
- close;
-N_W:
- mes "Argh.. Dammit, you idiot!";
- close;
-N_Bad:
- mes "Wait a second.. Your either too low in job level or you have Skill Points.";
- close;
-N_Require:
- mes "[Gunslinger]";
- mes "Get the simple question right..";
- mes "Your job level must be at least 10 before trying.";
- close;
-}
+ mes @npcname$;
+ mes "So, will you do it, please?";
+ switch (select ("Yes, I will:Sorry I can't now")) {
+ case 1:
+ mes @npcname$;
+ mes "Thanks very much!! Ok, here's what I need:";
+ mes "^33CCFF 3 Feathers^000000";
+ mes "^009933 3 Zargons^000000";
+ mes "^660066 3 Rainbow Shells^000000";
+ set @randtrunk,rand(1,5);
+ if (@randtrunk == 1) {
+ mes "^663300 1 Trunk^000000";
+ set trunk,1019;
+ } else if (@randtrunk == 2) {
+ mes "^663300 1 Fine-Grained Trunk^000000";
+ set trunk,1066;
+ } else if (@randtrunk == 3) {
+ mes "^663300 1 Solid Trunk^000000";
+ set trunk,1067;
+ } else if (@randtrunk == 4) {
+ mes "^663300 1 Barren Trunk^000000";
+ set trunk,1068;
+ } else if (@randtrunk == 5) {
+ mes "^663300 1 Thin Trunk";
+ set trunk,7186;
+ }
+ mes "^FF6600 10 Shells^000000";
+ next;
+ mes @npcname$;
+ mes "Hurry please, I am not sure if my wife will last any longer... oh dear";
+ close2;
+ set @npcname$,0;
+ set gs_quest,2;
+ end;
+ case 2:
+ mes @npcname$;
+ mes "Oh, what am I going to do now...";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+
+ } else if (gs_quest == 2) {
+ mes @npcname$;
+ mes "Oh, you've come back! Have you brought the items?";
+ next;
+ switch (select("Yes I did:No I forgot which items I had to bring")) {
+ case 1:
+ if (countitem(949) < 3) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Feathers";
+ close2;
+ set @npcname$,0;
+ end;
+ } else if (countitem(912) < 3) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Zargons";
+ close2;
+ set @npcname$,0;
+ end;
+ } else if (countitem(1013) < 3) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Rainbow Shells";
+ close2;
+ set @npcname$,0;
+ end;
+ } else if (countitem(trunk) < 1) {
+ mes @npcname$;
+ mes "Sorry, you don't have the exact Trunk";
+ close2;
+ set @npcname$,0;
+ end;
+ } else if (countitem(935) < 10) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Shells";
+ close2;
+ set @npcname$,0;
+ end;
+ } else
+ mes @npcname$;
+ mes "GREAT! You brought them all! Thanks very much!";
+ delitem 949,3;
+ delitem 912,3;
+ delitem 1013,3;
+ delitem trunk,1;
+ delitem 935,10;
+ next;
+ mes @npcname$;
+ mes "Oh my~~ You've been of great help. I'll recommend you to the Einbroch Armory for your job change. Go talk again with the Einbroch Armsmith. He'll change you. Thanks again and see you.";
+ close2;
+ set gs_quest,3;
+ set @npcname$,0;
+ set trunk,0;
+ end;
+ case 2:
+ mes @npcname$;
+ mes "Ok, I'll tell you again, so please take note!:";
+ mes "^33CCFF 3 Feathers^000000";
+ mes "^009933 3 Zargons^000000";
+ mes "^660066 3 Rainbow Shells^000000";
+ set @randtrunk,rand(1,5);
+ if (@randtrunk == 1) {
+ mes "^663300 1 Trunk^000000";
+ set trunk,1019;
+ } else if (@randtrunk == 2) {
+ mes "^663300 1 Fine-Grained Trunk^000000";
+ set trunk,1066;
+ } else if (@randtrunk == 3) {
+ mes "^663300 1 Solid Trunk^000000";
+ set trunk,1067;
+ } else if (@randtrunk == 4) {
+ mes "^663300 1 Barren Trunk^000000";
+ set trunk,1068;
+ } else if (@randtrunk == 5) {
+ mes "^663300 1 Thin Trunk";
+ set trunk,7186;
+ }
+ mes "^FF6600 10 Shells^000000";
+ next;
+ mes @npcname$;
+ mes "Hurry please, I am not sure if my wife will last any longer... oh dear";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+ } else if (Class == 24) || (gs_quest == 3) {
+ mes @npcname$;
+ mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+mes @npcname$;
+mes "Hi son, how you doing? Nice day eh?";
+close2;
+set @npcname$,0;
+end;
+} \ No newline at end of file
diff --git a/npc/merchants/shops.txt b/npc/merchants/shops.txt
index 53de92fb4..79113fee5 100644
--- a/npc/merchants/shops.txt
+++ b/npc/merchants/shops.txt
@@ -17,6 +17,8 @@
//= 1.21 Added another weapon dealer to Einbroch, thanks to Muad_Dib [MasterOfMuppets]
//= - Fixed up the missing sprites for you Lupus :)
//= 1.22 Thx8) Removed Berserk Potions from all shops but Comodo [Lupus]
+//= 1.3 Added Gunslinger shops. Credits goes to RockmanEXE for the info [erKURITA]
+//= Added Bucket Hat to Flu Mask dealer and modified it's name to a more logical one :P [erKURITA]
//============================================================
@@ -90,7 +92,7 @@ ein_in01.gat,189,15,0 shop Tool Dealer 850,1750:-1,1752:-1,1751:-1,611:-1,501:-1
ein_in01.gat,106,27,4 shop One-Hand Weapon Dealer 850,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1119:-1,1122:-1,1123:-1,1126:-1,1129:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1301:-1,1401:-1,1404:-1,1407:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1516:-1,1519:-1,1522:-1,1801:-1,1803:-1,1805:-1,1807:-1,1809:-1,1811:-1,1771:-1
ein_in01.gat,109,27,4 shop Two-Hand Weapon Dealer 850,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1351:-1,1354:-1,1357:-1,1360:-1,1410:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1250:-1,1252:-1,1254:-1
ein_in01.gat,119,26,4 shop Weapon Dealer 855,1247:-1,1248:-1,1249:-1,13000:-1
-einbroch.gat,138,66,3 shop Flu Mask Dealer 850,2218:-1
+einbroch.gat,138,66,3 shop Head Gear Dealer 850,5114,:-1,2218:-1
einbroch.gat,82,199,3 shop Paddler 855,512:-1,645:-1,1750:-1,501:-1
einbroch.gat,235,106,3 shop Ammo Dealer 847,13200:-1,13201:-1,13202:-1,13203:-1,13204:-1,13205:-1,13206:-1,13207:-1
einbroch.gat,232,106,3 shop Gun Dealer 847,13150:-1,13100:-1,13101:-1,13102:-1,13103:-1,13104:-1,13105:-1,13106:-1,13151:-1,13152:-1,13153:-1,13154:-1,13155:-1,13156:-1,13157:-1,13158:-1,13159:-1,13160:-1,13161:-1,13162:-1
@@ -301,6 +303,12 @@ morocc.gat,121,97,5 shop Food Seller 750,7455:-1,7453:-1,7452:-1,7456:-1,7454:-1
aldebaran.gat,166,109,7 shop Food Seller 750,580:-1,7482:-1 //temp goods
geffen.gat,135,64,3 shop Food Seller 750,580:-1,7482:-1 //temp coords, temp goods
+//=======================================================
+// GUNSLINGER SHOPS
+//=======================================================
+que_ng.gat,179,91,4 shop Gunner#Gunner1 900,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1
+que_ng.gat,180,79,4 shop Gunner#Gunner2 900,13200:-1,13201:-1,13202:-1
+
//===== Additional Comments(old): =================================
//= swapped shop titles in GONRYUN, thanks to Kashy
//= 1.3a Fixed Louyang map name. Added additional shops in Yuno. [kobra_k88]
diff --git a/npc/warps/cities/einbroch.txt b/npc/warps/cities/einbroch.txt
index b20839c52..8cff4e1c2 100644
--- a/npc/warps/cities/einbroch.txt
+++ b/npc/warps/cities/einbroch.txt
@@ -13,6 +13,7 @@
//= 1.5 Commented out some warps which are not in the official servers [MasterOfMuppets]
//= 1.6 Removed some duplicate warps [MasterOfMuppets]
//= 1.7 Updated Warps, work done by SSUNNY@YOUNG in Korean eA site [Vicious]
+//= 1.8 Added Gunslinger Map portion warps. Credits to RockmanEXE for the info [erKURITA]
//============================================================
//==========================================================================
@@ -100,4 +101,15 @@ ein_in01.gat,39,85,0 warp ein_jb02a 1,1,ein_in01.gat,36,36
einbroch.gat,157,331,0 warp ein_fd01 1,1,ein_fild04.gat,184,31
ein_fild04.gat,184,26,0 warp ein_fd01a 1,1,einbroch.gat,157,327
einbroch.gat,150,25,0 warp ein_fd02 1,1,ein_fild08.gat,164,377
-ein_fild08.gat,164,380,0 warp ein_fd02a 1,1,einbroch.gat,150,28 \ No newline at end of file
+ein_fild08.gat,164,380,0 warp ein_fd02a 1,1,einbroch.gat,150,28
+
+//==========================================================================
+//Einbroch - Gunslinger Map Portion (Ninja's map is the same: que_ng.gat)
+//==========================================================================
+einbroch.gat,137,149,0 warp gswarp1 1,1,que_ng.gat,138,167
+que_ng.gat,130,166,0 warp gswarp2 1,1,einbroch.gat,130,197
+que_ng.gat,178,162,0 warp gswarp3 1,1,que_ng.gat,176,86
+que_ng.gat,170,85,0 warp gswarp4 1,1,que_ng.gat,182,161
+que_ng.gat,165,137,0 warp gswarp5 1,1,que_ng.gat,177,41
+que_ng.gat,172,42,0 warp gswarp6 1,1,que_ng.gat,160,139
+einbroch.gat,136,199,0 warp gswarp7 1,1,que_ng.gat,138,167 \ No newline at end of file