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-rw-r--r--conf/battle/items.conf6
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/mob.c2
3 files changed, 6 insertions, 4 deletions
diff --git a/conf/battle/items.conf b/conf/battle/items.conf
index 403364231..3533a3eb7 100644
--- a/conf/battle/items.conf
+++ b/conf/battle/items.conf
@@ -54,8 +54,10 @@ produce_item_name_input: 0x03
// Is a monster summoned via dead branch aggressive? (Note 1)
dead_branch_active: yes
-// Are summoned monsters level greater then your base level? (dead branches) (Note 1)
-random_monster_checklv: yes
+// Should summoned monsters check the player's base level? (dead branches) (Note 1)
+// On officials this is no - monsters summoned from dead/bloody branches can be ANY level.
+// Change to 'yes' to only summon monsters less than or equal to their base level.
+random_monster_checklv: no
// Can any player equip any item regardless of the gender restrictions
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
diff --git a/src/map/battle.c b/src/map/battle.c
index 0474d82a0..8852d19bd 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3481,7 +3481,7 @@ static const struct _battle_data {
{ "summon_flora_setting", &battle_config.summon_flora, 1|2, 0, 1|2, },
{ "clear_skills_on_death", &battle_config.clear_unit_ondeath, BL_NUL, BL_NUL, BL_ALL, },
{ "clear_skills_on_warp", &battle_config.clear_unit_onwarp, BL_ALL, BL_NUL, BL_ALL, },
- { "random_monster_checklv", &battle_config.random_monster_checklv, 1, 0, 1, },
+ { "random_monster_checklv", &battle_config.random_monster_checklv, 0, 0, 1, },
{ "attribute_recover", &battle_config.attr_recover, 1, 0, 1, },
{ "flooritem_lifetime", &battle_config.flooritem_lifetime, 60000, 1000, INT_MAX, },
{ "item_auto_get", &battle_config.item_auto_get, 0, 0, 1, },
diff --git a/src/map/mob.c b/src/map/mob.c
index 9e319eb42..e6fa8d2fd 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -411,7 +411,7 @@ int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const c
for (count = 0; count < amount; count++)
{
- int c = ( class_ >= 0 ) ? class_ : mob_get_random_id(-class_-1, !battle_config.random_monster_checklv?3:1, lv);
+ int c = ( class_ >= 0 ) ? class_ : mob_get_random_id(-class_-1, battle_config.random_monster_checklv?3:1, lv);
md = mob_once_spawn_sub(sd?&sd->bl:NULL, m, x, y, mobname, c, event);
if (!md) continue;