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-rw-r--r--db/packet_db.txt4
-rw-r--r--npc/custom/adoption.txt504
-rw-r--r--npc/scripts_custom.conf2
-rw-r--r--src/char_sql/int_auction.c1
-rw-r--r--src/map/atcommand.c9
-rw-r--r--src/map/clif.c139
-rw-r--r--src/map/clif.h5
-rw-r--r--src/map/guild.c2
-rw-r--r--src/map/map.h1
-rw-r--r--src/map/party.c2
-rw-r--r--src/map/pc.c160
-rw-r--r--src/map/pc.h5
-rw-r--r--src/map/script.c27
-rw-r--r--src/map/trade.c2
14 files changed, 209 insertions, 654 deletions
diff --git a/db/packet_db.txt b/db/packet_db.txt
index 551ba9004..ab9c49581 100644
--- a/db/packet_db.txt
+++ b/db/packet_db.txt
@@ -414,9 +414,9 @@ packet_ver: 5
0x01f4,32
0x01f5,9
0x01f6,34
-0x01f7,14
+0x01f7,14,adoptreply,0
0x01f8,2
-0x01f9,6,adopt,5
+0x01f9,6,adoptrequest,0
0x01fa,48
0x01fb,56
0x01fc,-1
diff --git a/npc/custom/adoption.txt b/npc/custom/adoption.txt
deleted file mode 100644
index 18d942e7e..000000000
--- a/npc/custom/adoption.txt
+++ /dev/null
@@ -1,504 +0,0 @@
-//===== eAthena Script =======================================
-//= Simple Adoption Script
-//===== By ===================================================
-//= Fredzilla with help from Kamari,Acky
-//===== Version ==============================================
-//= 1.7 Moved warps to the southern exit of the main chappel. [L0ne_W0lf]
-//= 1.6a Fixed wrong label name [KarLaeda]
-//= 1.6 Removed call to function Is_Taekwon_Class in favor of baseClass == Job_Taekwon [Silentdragon]
-//= 1.5 Added GM menu to reset current adoption [Lupus]
-//= 1.4 Got rid of useless "event_adoptXXX" variables [Lupus]
-//= 1.3c - Slightly rewrote the anti-taekwon protection to
-//= detect problems more easily [DracoRPG]
-//= 1.3a - Added anti Taekwon Classes protection (they can't
-//= be adopted) [Lupus]
-//= 1.3 - Now it can teach parents/baby their missing skills.
-//= Your old families should talk to these NPCs to get
-//= their family skills [Lupus]
-//= 1.2b - More fixes + Added Acky's teacher to the end
-//= (stoped it from saying a particular word I thought
-//= was inapropriate for a kids game)
-//= 1.1 - Minor correction, replaced missing close; and mes :D
-//= 1.0 - First Release, most likely going to have some bugs
-//= Is using @adopt instead of proper NPC script command
-//===== Compatible With ======================================
-//= eAthena Final (SVN), any version that contained the GM command @adopt
-//= This is any version released after 03/29/05, don't know the number
-//===== Description ==========================================
-//= A simple adoption script that lets couples adopt a
-//= lvl 1/1 novice without the help of a GM there
-//===== Comments =============================================
-//= List or Variables used
-//= $@AdoptionActive = Stops other people trying to use
-//= the adoption NPC's intill the currant one is over.
-//= @AdoptionReady = Marks person that talks to first NPC,
-//= this person will end up being ParentOne.
-//= $@ParentOne$ = Explains itself.
-//= $@ParentTwo$ = "" ""
-//= $@Baby$ = "" ""
-//= $@GenderBaby$ = Set so it can state boy or girl.
-//= $@FinalQuestion = Lets the parents take one last chance
-//= to cancel the adoption before it is perminant.
-//= $@CheckAll = Follow on from the last one, when this = 3,
-//= the adoption will take place and will be perminant.
-//= @regged = Stops the same person being counted twice
-//= before the adoption is completed.
-//= Lupus removed:
-//= *event_adopt = Put on the parents so they cannot adopt again.
-//= *event_adopted = Put on baby so it can't be adopted again.
-//= Use "getchildid()>0" insread of event_adopt
-//= Use "Upper==2" insread of event_adopted
-//============================================================
-
-prt_church,83,122,0 warp prtch03 1,2,prt_church,164,171
-prt_church,162,171,0 warp prtch01-3 1,2,prt_church,86,122
-
-prt_church,166,176,3 script Adoption Man 61,{
-
- //If u're a GM you can always reset current Adoption process
- if(getgmlevel()>=90) {
- mes "[GM Menu]";
- mes "Would you like to reset curent adoption?";
- next;
- menu "Yes",-,"No",L_SKIP;
- callfunc "AdoptReset","GM reset";
- close;
- }
-L_SKIP:
-
- if($@AdoptionActive == 1) goto A_Cannot;
- mes "[Oliver]";
- if (Upper==2) goto A_YouBaby;
- if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
- if (getchildid()>0) goto A_Already;
- mes "Would you like to adopt someone?";
- next;
- menu "Yes",A_Yes,"No",-;
-A_No:
- mes "[Oliver]";
- mes "I am sorry to hear that, please come back when you believe you are ready.";
- close;
-A_Cannot:
- mes "[Oliver]";
- mes "There is currentlly an adoption in progress, come back when it is finished.";
- close;
-A_Yes:
- mes "[Oliver]";
- mes "Good to hear it!";
- mes "But do you meet the requirements for adoption?";
- next;
- mes "[Oliver]";
- mes "We can't just give out babies at the drop of a hat.";
- mes "Before we can let you leave with a baby we have to know you are strong enough to take care of it.";
- next;
- mes "[Oliver]";
- mes "We also need to know you have a partner you are married to.";
- mes "We won't give a baby to an un-married couple.";
- next;
- mes "[Oliver]";
- mes "Do you think you meet these criteria?";
- next;
- menu "Yes, I would love to adopt?",-,"No, I don't think I can",A_No;
- mes "[Oliver]";
- mes "Well you seem set on this.";
- next;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- if ($@AdoptionActive == 1) goto A_Cannot;
- set $@AdoptionActive,1;
- set @AdoptionReady,1;
- mes "[Oliver]";
- mes "I will refer you to my coleage over there.";
- close;
-
-A_GetSkill:
- mes "You have just adopted a baby. I'll teach you a useful skill CALL BABY !";
- next;
- emotion 46;
- skill 410,1,0;
- mes "[Oliver]";
- mes "Done! Tell your partner to call me, too.";
- mes "Our children are our future!";
- close;
-A_Already:
- emotion 1;
- mes "How is your baby today?";
- close;
-A_YouBaby:
- emotion 2;
- mes "Say HI to your parents! Be cool!";
- if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "By the way, our Teacher's wanting to see you.";
- close;
-}
-
-prt_church,172,177,3 script Adoption Lady 103,{
- if (Upper==2) goto A_YouBaby;
- if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
- if (getchildid()>0) goto A_Already;
- if ($@FinalQuestion==1 && $@ParentOne$==strcharinfo(0)) goto A_ParentOneEnd;
- if ($@FinalQuestion==1 && $@ParentTwo$==strcharinfo(0)) goto A_ParentTwoEnd;
- if ($@FinalQuestion==1 && $@Baby$==strcharinfo(0)) goto A_BabyEnd;
- if (strcharinfo(0)==$@Baby$) goto A_FinalTest;
- if (strcharinfo(0)==$@ParentTwo$) goto A_SecondReg;
- if (@AdoptionReady==0 || $@AdoptionActive==0) goto A_SeeFriend;
- mes "[Inanna]";
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- mes "So you think you meet our strict requirements?";
- mes "Let's see here, are you over level 70?";
- next;
- menu "Yes, I am over level 70",A_lvl,"No, sorry to bother you",-;
- mes "[Inanna]";
- mes "Oh, I am sorry to hear that, please return when you meet this requirement.";
- callfunc "AdoptReset","the parent didn't meet level requirements";
- close;
-A_SeeFriend:
- mes "[Inanna]";
- mes "Seems you haven't talked to my friend here.";
- mes "He will refer you to me, when he thinks you are ready.";
- close;
-A_lvl:
- if(BaseLevel >= 70) goto A_lvlpassed;
- mes "[Inanna]";
- mes "Not only should I fail you on being a low level, but you also lied to me.";
- next;
- mes "[Inanna]";
- mes "I can't give a baby to you";
- callfunc "AdoptReset","the parent didn't meet level requirements";
- close;
-A_lvlpassed:
- mes "[Inanna]";
- mes "WOW, you have passed the test of strength.";
- next;
- mes "[Inanna]";
- mes "But lets see if you are happily married.";
- mes "For this I will need to see your wedding ring.";
- next;
- mes "[Inanna]";
- mes "Do you have you wedding ring on you now?";
- next;
- menu "Yes, here you go",A_Wedring,"No, Sorry I don't",A_Noring,"I am not married",-;
- mes "[Inanna]";
- mes "Well, as my fried said here, we will not give a baby to a family that is not married";
- callfunc "AdoptReset","the parent isn't married";
- close;
-A_Noring:
- mes "[Inanna]";
- mes "I can't believe you are in a loving marriage when you don't have your ring on you at all times!!!";
- next;
- mes "[Inanna]";
- mes "I don't believe you deserve a baby.";
- callfunc "AdoptReset","the parent hasn't got a wedding ring as proof of marriage.";
- close;
-A_Wedring:
- if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringpassed;
- goto A_Noring;
-A_Wedringpassed:
- mes "[Inanna]";
- mes "Awwwww, such a lovely ring, you must love your partner.";
- next;
- if (getchildid()>0) goto A_AlreadyHaveBaby;
- mes "[Inanna]";
- mes "I need to see them, please tell me their name.";
- next;
- input $@ParentTwo$;
- set $@ParentOne$, strcharinfo(0);
- mes "[Inanna]";
- mes "Your partner now has 5 min to talk to me before the adoption is canceled.";
- next;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- areaannounce "prt_church",0,0,350,350,"Can I please see "+$@ParentTwo$+" please",0;
- mes "[Inanna]";
- mes "Can you now please wait for me to call you again, thank you.";
- close;
-A_AlreadyHaveBaby:
- mes "Now lets look at the inscription on your ring, oh it seems you already have a baby.";
- next;
- mes "[Inanna]";
- mes "I am sorry, you can only ever adopt once.";
- mes "Please take care of you baby.";
- callfunc "AdoptReset","the parent has already adopted once before";
- close;
-A_SecondReg:
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- mes "[Inanna]";
- mes "You must be "+$@ParentTwo$+", I just talked to your partner "+$@ParentOne$+", they mentioned you want to adopt baby.";
- next;
- mes "[Inanna]";
- mes "Do you agree with "+$@ParentOne$+", do you want to adopt?";
- next;
- menu "Yes, I agree with them",A_agree,"No, I don't want to adopt",-;
- mes "[Inanna]";
- mes "This is bad news, I am very sorry to hear this.";
- callfunc "AdoptReset","the 2nd parent does not want to adopt";
- close;
-A_agree:
- mes "[Inanna]";
- mes "Now I will put you through the same test as your partner.";
- next;
- if(BaseLevel >= 70) goto A_lvltwo;
- mes "[Inanna]";
- mes "Sorry you are not over level 70.";
- callfunc "AdoptReset","the 2nd parent didn't meet the level requirements";
- close;
-A_lvltwo:
- if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringtwo;
- mes "[Inanna]";
- mes "Sorry you don't have a wedding ring on you as proof of marriage.";
- callfunc "AdoptReset","the 2nd parent hasnt got a wedding ring as proof of marriage";
- close;
-A_Wedringtwo:
- if (getchildid()>0) goto A_AlreadyHaveBaby;
- mes "[Inanna]";
- mes "You have checked out, and have passed all the requirements.";
- mes "All you need is a novice to adopt.";
- next;
- mes "[Inanna]";
- mes "Do you have a novice to adopt?";
- next;
- menu "Yes, right here",A_YesBaby,"No, I'm sorry",-;
- mes "[Inanna]";
- mes "I suggest you find one, remember to get your parent to talk to my friend first when you return.";
- callfunc "AdoptReset","there is no novice present to be adopted";
- close;
-A_YesBaby:
- mes "[Inanna]";
- mes "Can I please know thier name?";
- next;
- input $@Baby$;
- mes "[Inanna]";
- mes "The novice now has 5min to come and talk to me, or the adopt will be canceled.";
- next;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- mes "[Inanna]";
- mes "Thank you, can you please wait with your partner, and wait to be called back.";
- areaannounce "prt_church",0,0,350,350,"Can I please see "+$@Baby$+", please",0;
- close;
-A_FinalTest:
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- if(Upper==2) goto A_AlreadyAdopted;
- if(baseClass == Job_Taekwon) goto A_CantBeAdopted;
- mes "[Inanna]";
- mes "You must be "+$@Baby$+", its very nice to meet you.";
- mes "Some very nice people, "+$@ParentOne$+" and "+$@ParentTwo$+", have asked to adopt you.";
- next;
- if(sex!=0) set $@GenderBaby$,"boy";
- if(sex==0) set $@GenderBaby$,"girl";
-
- mes "[Inanna]";
- mes "Now can you be a good "+$@GenderBaby$+" and go with these nice people?";
- next;
- menu "Yes, me would luv too",A_BabyYes,"NOOOOO!!!",-;
- mes "[Inanna]";
- mes "Please calm down.";
- mes "I will try and find better parents for you next time.";
- callfunc "AdoptReset","the novice didn't want to be adopted";
- close;
-A_BabyYes:
- mes "[Inanna]";
- mes "Awwww, so cute, good to hear it.";
- mes "Now lets see here.";
- next;
- mes "[Inanna]";
- mes "I need to do a check on your level to prove you are a novice, stand still.";
- next;
- if (BaseLevel == 1 && JobLevel == 1) goto A_Ready;
- mes "[Inanna]";
- mes "Sorry but you are higher than level one, and cause of this you are a true novice.";
- callfunc "AdoptReset","the person that would be adopted, is over level 1";
- close;
-A_Ready:
- mes "[Inanna]";
- mes "You are just as sweet an inocent as the day our lord made you.";
- next;
- mes "[Inanna]";
- mes "I have no objections to you being adopted.";
- mes "Before you can be adopted I will need to see your parents, and you, one last time.";
- set $@FinalQuestion,1;
- areaannounce "prt_church",0,0,350,350,"Can I please see all people involved with this adoption please",0;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- close;
-A_AlreadyAdopted:
- mes "[Inanna]";
- mes "Oh you are already adopted, so you can't be adopted again.";
- callfunc "AdoptReset","the person that would be adopted has already been adopted before";
- close;
-A_CantBeAdopted:
- mes "[Inanna]";
- mes "Sorry, but your job does not allow adoption.";
- callfunc "AdoptReset","the person that would be adopted has a job that can't be adopted";
- close;
-A_ParentOneEnd:
- if (@regged>1) goto A_AlreadyReged;
- if ($@ParentOne$==$@ParentTwo$) goto A_SameFail;
- mes "[Inanna]";
- mes "Nice to talk to you again "+$@ParentOne$;
- mes "This is you last chance to back out";
- next;
- mes "[Inanna]";
- mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever";
- next;
- mes "[Inanna]";
- mes "Are you sure you want to proceed";
- next;
- menu "Yes",A_FinalYesP,"No",-;
- mes "[Inanna]";
- mes "I cannot believe you would come this far to say no!";
- mes "Are you sure you want to stop now?";
- next;
- menu "Yes, I don't want to adopt",-,"No, I made a mistake",A_ParentOneEnd;
-A_Failend:
- mes "[Inanna]";
- mes "Well if you are sure";
- callfunc "AdoptReset","a parent or the novice pulled out";
- close;
-A_FinalYesP:
- mes "[Inanna]";
- mes "OK everything is ready to start this adoption";
- mes "I will announce to everyone when it is complete";
- set @regged,1;
- set $@checkall,$@checkall+1;
- if ($@checkall==3) goto THEEND;
- close;
-A_ParentTwoEnd:
- if (@regged>1) goto A_AlreadyReged;
- mes "[Inanna]";
- mes "Nice to talk to you again "+$@ParentTwo$;
- mes "This is you last chance to back out";
- next;
- mes "[Inanna]";
- mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever";
- next;
- mes "[Inanna]";
- mes "Are you sure you want to proceed";
- next;
- menu "Yes",A_FinalYesP,"No",-;
- mes "[Inanna]";
- mes "I cannot believe you would come this far to say no!";
- mes "Are you sure you want to stop now?";
- next;
- menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd;
-A_AlreadyReged:
- mes "[Inanna]";
- mes "Please wait for the others to talk to me";
- close;
-A_BabyEnd:
- if (@regged>1) goto A_AlreadyReged;
- mes "[Inanna]";
- mes "Nice to talk to you again "+$@Baby$;
- mes "This is you last chance to back out";
- next;
- mes "[Inanna]";
- mes "You can only ever be adopted once, so if you are adopted by "+$@ParentOne$+" and "+$@ParentTwo$+", you can never be adopted again";
- next;
- mes "[Inanna]";
- mes "Are you sure you want to proceed";
- next;
- menu "Yes",A_FinalYesB,"No",-;
- mes "[Inanna]";
- mes "I cannot believe you would come this far to say no!";
- mes "Are you sure you want to stop now?";
- next;
- menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd;
-A_FinalYesB:
- mes "[Inanna]";
- mes "OK everything is ready to start this adoption";
- mes "I will announce to everyone when it is complete";
- set @regged,1;
- set $@checkall,$@checkall+1;
- if ($@checkall==3) goto THEEND;
- close;
-A_SameFail:
- mes "[Inanna]";
- mes "Sorry, it seems you have registered as both parents, this isn't allowed";
- callfunc "AdoptReset","both parents are the same person";
- close;
-
-A_GetSkill:
- emotion 20;
- mes "[Inanna]";
- mes "You can't see your baby often?.. I'll try to teach you one skil... Where's my skills manual?";
- next;
- mes "[Oliver]";
- mes "Hey, Inanna! This is my job. Pass them to me!";
- close;
-A_Already:
- mes "[Inanna]";
- emotion 21;
- mes "How is your baby now?";
- close;
-A_YouBaby:
- mes "[Inanna]";
- emotion 30;
- mes "Tell your father he's a good father!";
- if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "You should talk to our Teacher.";
- close;
-
-THEEND:
- logmes "Adoption: "+$@Baby$+" adopted by "+$@ParentOne$+" and "+$@ParentTwo$+".";
- adopt $@ParentOne$,$@ParentTwo$,$@Baby$;
- announce $@ParentOne$+" and "+$@ParentTwo$+" has just adopted a new baby "+$@GenderBaby$+", called "+$@Baby$,5;
- deltimer "timeadopt::OnAdopt";
- set $@AdoptionActive, 0;
- set $@ParentOne$, null;
- set $@ParentTwo$, null;
- set $@Baby$, null;
- set $@GenderBaby$, null;
- set $@FinalQuestion, 0;
- set $@CheckAll, 0;
- close;
- end;
-}
-
-prt_church,165,175,0 script timeadopt -1,{
-OnAdopt:
- callfunc "AdoptReset","too much time has passed between steps";
- end;
-}
-function script AdoptReset {
- deltimer "timeadopt::OnAdopt";
- set $@AdoptionActive, 0;
- set $@ParentOne$, null;
- set $@ParentTwo$, null;
- set $@Baby$, null;
- set $@GenderBaby$, null;
- set $@FinalQuestion, 0;
- set $@CheckAll, 0;
- areaannounce "prt_church",0,0,350,350,"The adoption has been canceled because "+getarg(0),0;
- return;
-}
-
-prt_church,165,166,6 script Teacher#adopt 97,{
- mes "[Mario]";
- if (Upper==2 && (getskilllv(408)<=0 || getskilllv(409)<=0)) goto L_Teach;
- if (Upper==2) mes "Hello, baby! How are you?";
- if (Upper!=2) mes "How are you?";
- next;
- menu "Great!",-,"Fine.",-,"So-so...",-,"Shoot me, please.",-;
- mes "[Mario]";
- mes "So nice!";
- emotion rand(19,21);
- close;
-
-L_Teach:
- skill 408,1,0;
- skill 409,1,0;
- mes "Ta-da! Now you know 2 quite useful skills!";
- mes "1. Call your Parents (when you're in a danger).";
- mes "2. Protect your parents' EXP with yor love!";
- emotion 41;
- next;
- mes "[Mario]";
- mes "On seeing a baby tell them to visit me.";
- next;
-
-L_Cancel:
- mes "[Mario]";
- mes "Bye bye!";
- close;
-}
diff --git a/npc/scripts_custom.conf b/npc/scripts_custom.conf
index da258fe23..226724032 100644
--- a/npc/scripts_custom.conf
+++ b/npc/scripts_custom.conf
@@ -9,8 +9,6 @@
// Your scripts go here!!
// --------------------------------------------------------------
// ----------------------- Basic Scripts -----------------------
-// -- Adoption NPC [Fredzilla]
-npc: npc/custom/adoption.txt
// -- Auctioneer - Use at own risk [Fredzilla]
// Warning: It dupe items.
//npc: npc/custom/Auctioneer.txt
diff --git a/src/char_sql/int_auction.c b/src/char_sql/int_auction.c
index 2e5e90c1d..15b316bb8 100644
--- a/src/char_sql/int_auction.c
+++ b/src/char_sql/int_auction.c
@@ -22,7 +22,6 @@ static DBMap* auction_db_ = NULL; // int auction_id -> struct auction_data*
void auction_delete(struct auction_data *auction);
static int auction_end_timer(int tid, unsigned int tick, int id, int data);
-// Copy Paste from map/mail.c
static int auction_count(int char_id, bool buy)
{
int i = 0;
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 7a202d3fd..917d119bf 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -7536,9 +7536,7 @@ int atcommand_whereis(const int fd, struct map_session_data* sd, const char* com
*------------------------------------------*/
int atcommand_adopt(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
- struct map_session_data *pl_sd1 = NULL;
- struct map_session_data *pl_sd2 = NULL;
- struct map_session_data *pl_sd3 = NULL;
+ struct map_session_data *pl_sd1, *pl_sd2, *pl_sd3;
char player1[NAME_LENGTH], player2[NAME_LENGTH], player3[NAME_LENGTH];
char output[256];
@@ -7570,7 +7568,7 @@ int atcommand_adopt(const int fd, struct map_session_data* sd, const char* comma
return -1;
}
- if( pc_adoption(pl_sd1, pl_sd2, pl_sd3) != 0 ) {
+ if( !pc_adoption(pl_sd1, pl_sd2, pl_sd3) ) {
return -1;
}
@@ -8218,7 +8216,10 @@ int atcommand_auction(const int fd, struct map_session_data *sd, const char *com
{
nullpo_retr(0,sd);
+#ifndef TXT_ONLY
clif_Auction_openwindow(sd);
+#endif
+
return 0;
}
diff --git a/src/map/clif.c b/src/map/clif.c
index 3f6cf94f6..f910e5418 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -5311,7 +5311,7 @@ int clif_party_member_info(struct party_data *p, struct map_session_data *sd)
WBUFW(buf, 0) = 0x1e9;
WBUFL(buf, 2) = sd->status.account_id;
- WBUFL(buf, 6) = 0; //Apparently setting this to 1 makes you adoptable.
+ WBUFL(buf, 6) = 0;
WBUFW(buf,10) = sd->bl.x;
WBUFW(buf,12) = sd->bl.y;
WBUFB(buf,14) = 0; //Unconfirmed byte, could be online/offline.
@@ -6735,19 +6735,7 @@ void clif_callpartner(struct map_session_data *sd)
return;
}
*/
-/*==========================================
- * Adopt baby [Celest]
- *------------------------------------------*/
-void clif_adopt_process(struct map_session_data *sd)
-{
- int fd;
- nullpo_retv(sd);
- fd=sd->fd;
- WFIFOHEAD(fd,packet_len(0x1f8));
- WFIFOW(fd,0)=0x1f8;
- WFIFOSET(fd,packet_len(0x1f8));
-}
/*==========================================
* Marry [DracoRPG]
*------------------------------------------*/
@@ -6781,18 +6769,6 @@ void clif_divorced(struct map_session_data* sd, const char* name)
/*==========================================
*
*------------------------------------------*/
-void clif_parse_ReqAdopt(int fd, struct map_session_data *sd)
-{
- nullpo_retv(sd);
-
- WFIFOHEAD(fd,packet_len(0x1f6));
- WFIFOW(fd,0)=0x1f6;
- WFIFOSET(fd, packet_len(0x1f6));
-}
-
-/*==========================================
- *
- *------------------------------------------*/
void clif_parse_ReqMarriage(int fd, struct map_session_data *sd)
{
nullpo_retv(sd);
@@ -7959,7 +7935,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
//Login Event
npc_script_event(sd, NPCE_LOGIN);
mob_barricade_get(sd);
- } else if( sd->state.changemap ) {
+ } else {
//For some reason the client "loses" these on map-change.
clif_updatestatus(sd,SP_STR);
clif_updatestatus(sd,SP_AGI);
@@ -7967,15 +7943,20 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif_updatestatus(sd,SP_INT);
clif_updatestatus(sd,SP_DEX);
clif_updatestatus(sd,SP_LUK);
+ }
- //New 'night' effect by dynamix [Skotlex]
+ if( sd->state.changemap )
+ {
if (night_flag && map[sd->bl.m].flag.nightenabled)
{ //Display night.
- if (!sd->state.night) {
+ if( !sd->state.night )
+ {
sd->state.night = 1;
clif_status_load(&sd->bl, SI_NIGHT, 1);
}
- } else if (sd->state.night) { //Clear night display.
+ }
+ else if( sd->state.night )
+ { //Clear night display.
sd->state.night = 0;
clif_status_load(&sd->bl, SI_NIGHT, 0);
}
@@ -11216,24 +11197,6 @@ void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv)
sd->menuskill_val = skilllv;
}
-void clif_parse_AdoptRequest(int fd,struct map_session_data *sd)
-{
- //TODO: add somewhere the adopt code, checks for exploits, etc, etc.
- //Missing packets are the client's reply packets to the adopt request one.
- //[Skotlex]
- int account_id;
- struct map_session_data *sd2;
-
- account_id = RFIFOL(fd,2);
- sd2 = map_id2sd(account_id);
- if(sd2 && sd2->fd && sd2 != sd && sd2->status.party_id == sd->status.party_id) { //FIXME: No checks whatsoever are in place yet!
- fd = sd2->fd;
- WFIFOHEAD(fd,packet_len(0x1f9));
- WFIFOW(fd,0)=0x1f9;
- WFIFOSET(fd, packet_len(0x1f9));
- }
-}
-
/*==========================================
* Homunculus packets
*------------------------------------------*/
@@ -11725,6 +11688,24 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd)
* AUCTION SYSTEM
* By Zephyrus
*==========================================*/
+void clif_Auction_openwindow(struct map_session_data *sd)
+{
+ int fd = sd->fd;
+
+ if( sd->state.storage_flag || sd->vender_id || sd->state.trading )
+ return;
+
+ WFIFOHEAD(fd,12);
+ WFIFOW(fd,0) = 0x25f;
+ WFIFOL(fd,2) = 0;
+ WFIFOB(fd,6) = 0xb6;
+ WFIFOB(fd,7) = 0x00;
+ WFIFOB(fd,8) = 0xa6;
+ WFIFOB(fd,9) = 0xde;
+ WFIFOW(fd,10) = 0;
+ WFIFOSET(fd,12);
+}
+
void clif_Auction_results(struct map_session_data *sd, short count, short pages, unsigned char *buf)
{
int i, fd = sd->fd, len = sizeof(struct auction_data);
@@ -12039,24 +12020,59 @@ void clif_parse_cashshop_buy(int fd, struct map_session_data *sd)
}
/*==========================================
- * AUCTIONS SYSTEM
+ * Adoption System
*==========================================*/
-void clif_Auction_openwindow(struct map_session_data *sd)
+
+// 0 : You cannot adopt more that 1 son
+// 1 : You should be at least lvl 70 to adopt
+// 2 : You cannot adopt a married player
+void clif_Adopt_reply(struct map_session_data *sd, int type)
{
int fd = sd->fd;
- if( sd->state.storage_flag || sd->vender_id || sd->state.trading )
- return;
+ WFIFOHEAD(fd,6);
+ WFIFOW(fd,0) = 0x0216;
+ WFIFOL(fd,2) = type;
+ WFIFOSET(fd,6);
+}
- WFIFOHEAD(fd,12);
- WFIFOW(fd,0) = 0x25f;
- WFIFOL(fd,2) = 0;
- WFIFOB(fd,6) = 0xb6;
- WFIFOB(fd,7) = 0x00;
- WFIFOB(fd,8) = 0xa6;
- WFIFOB(fd,9) = 0xde;
- WFIFOW(fd,10) = 0;
- WFIFOSET(fd,12);
+void clif_Adopt_request(struct map_session_data *sd, struct map_session_data *src, int p_id)
+{
+ int fd = sd->fd;
+
+ WFIFOSET(fd,34);
+ WFIFOW(fd,0) = 0x01f6;
+ WFIFOL(fd,2) = src->status.account_id;
+ WFIFOL(fd,6) = p_id;
+ memcpy(WFIFOP(fd,10), src->status.name, NAME_LENGTH);
+ WFIFOSET(fd,34);
+}
+
+void clif_parse_Adopt_request(int fd, struct map_session_data *sd)
+{
+ struct map_session_data *tsd = map_id2sd(RFIFOL(fd,2)), *p_sd = map_charid2sd(sd->status.partner_id);
+
+ if( pc_can_Adopt(sd, tsd, p_sd) )
+ {
+ tsd->adopt_invite = sd->status.account_id;
+ clif_Adopt_request(tsd, sd, p_sd->status.account_id);
+ }
+}
+
+void clif_parse_Adopt_reply(int fd, struct map_session_data *sd)
+{
+ struct map_session_data *p1_sd = map_id2sd(RFIFOL(fd,2)), *p2_sd = map_id2sd(RFIFOL(fd,6));
+ int result = RFIFOL(fd,10), pid = sd->adopt_invite;
+
+ sd->adopt_invite = 0;
+
+ if( pid != p1_sd->status.account_id )
+ return; // Not the same sender
+
+ if( pc_can_Adopt(p1_sd, p2_sd, sd) )
+ {
+ // Lets do the adoption!!
+ }
}
/*==========================================
@@ -12497,7 +12513,6 @@ static int packetdb_readdb(void)
{clif_parse_Taekwon,"taekwon"},
{clif_parse_RankingPk,"rankingpk"},
{clif_parse_FeelSaveOk,"feelsaveok"},
- {clif_parse_AdoptRequest,"adopt"},
{clif_parse_debug,"debug"},
{clif_parse_ChangeHomunculusName,"changehomunculusname"},
{clif_parse_HomMoveToMaster,"hommovetomaster"},
@@ -12508,6 +12523,8 @@ static int packetdb_readdb(void)
{clif_parse_Hotkey,"hotkey"},
{clif_parse_AutoRevive,"autorevive"},
{clif_parse_Check,"check"},
+ {clif_parse_Adopt_request,"adoptrequest"},
+ {clif_parse_Adopt_reply,"adoptreply"},
#ifndef TXT_ONLY
// MAIL SYSTEM
{clif_parse_Mail_refreshinbox,"mailrefresh"},
diff --git a/src/map/clif.h b/src/map/clif.h
index 286eaa6f1..8c48b7277 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -408,6 +408,7 @@ void clif_Mail_new(int fd, int mail_id, const char *sender, const char *title);
void clif_Mail_refreshinbox(struct map_session_data *sd);
void clif_Mail_getattachment(int fd, uint8 flag);
// AUCTION SYSTEM
+void clif_Auction_openwindow(struct map_session_data *sd);
void clif_Auction_results(struct map_session_data *sd, short count, short pages, unsigned char *buf);
void clif_Auction_message(int fd, unsigned char flag);
void clif_Auction_close(int fd, unsigned char flag);
@@ -416,7 +417,7 @@ void clif_parse_Auction_cancelreg(int fd, struct map_session_data *sd);
void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd);
-// AUCTION SYSTEM
-void clif_Auction_openwindow(struct map_session_data *sd);
+// ADOPTION
+void clif_Adopt_reply(struct map_session_data *sd, int type);
#endif /* _CLIF_H_ */
diff --git a/src/map/guild.c b/src/map/guild.c
index 5644793b2..ed35aaccb 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -618,7 +618,7 @@ int guild_invite(struct map_session_data *sd,struct map_session_data *tsd)
return 0; //Invite permission.
if(!battle_config.invite_request_check) {
- if (tsd->party_invite>0 || tsd->trade_partner) { // 相手が取引中かどうか
+ if (tsd->party_invite>0 || tsd->trade_partner || tsd->adopt_invite ) { // 相手が取引中かどうか
clif_guild_inviteack(sd,0);
return 0;
}
diff --git a/src/map/map.h b/src/map/map.h
index c15af9b79..611e55d6e 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -746,6 +746,7 @@ struct map_session_data {
} deal;
int party_invite,party_invite_account;
+ int adopt_invite; // Adoption
int guild_invite,guild_invite_account;
int guild_emblem_id,guild_alliance,guild_alliance_account;
diff --git a/src/map/party.c b/src/map/party.c
index be89f6345..2e5370a80 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -288,7 +288,7 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
}
if(!battle_config.invite_request_check) {
- if (tsd->guild_invite>0 || tsd->trade_partner) {
+ if (tsd->guild_invite>0 || tsd->trade_partner || tsd->adopt_invite) {
clif_party_inviteack(sd,tsd->status.name,0);
return 0;
}
diff --git a/src/map/pc.c b/src/map/pc.c
index a06f1c474..9d8ef409b 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -537,6 +537,119 @@ static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int
return 1;
}
+bool pc_isequipped(struct map_session_data *sd, int nameid)
+{
+ int i, j, index;
+
+ for( i = 0; i < EQI_MAX; i++ )
+ {
+ index = sd->equip_index[i];
+ if( index < 0 ) continue;
+
+ if( i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue;
+ if( i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index ) continue;
+ if( i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index) ) continue;
+
+ if( !sd->inventory_data[index] ) continue;
+
+ if( sd->inventory_data[index]->nameid == nameid )
+ return true;
+
+ for( j = 0; j < sd->inventory_data[index]->slot; j++ )
+ if( sd->status.inventory[index].card[j] == nameid )
+ return true;
+ }
+
+ return false;
+}
+
+bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd )
+{
+ if( !p1_sd || !p2_sd || !b_sd )
+ return false;
+
+ if( b_sd->status.father || b_sd->status.mother || b_sd->adopt_invite )
+ return false; // allready adopted baby / in adopt request
+
+ if( !p1_sd->status.partner_id || !p1_sd->status.party_id || p1_sd->status.party_id != b_sd->status.party_id )
+ return false; // You need to be married and in party with baby to adopt
+
+ if( p1_sd->status.partner_id != p2_sd->status.char_id || p2_sd->status.partner_id != p1_sd->status.char_id )
+ return false; // Not married, wrong married
+
+ if( p2_sd->status.party_id != p1_sd->status.party_id )
+ return false; // Both parents need to be in the same party
+
+ // Parents need to have their ring equipped
+ if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) )
+ return false;
+
+ if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) )
+ return false;
+
+ // Allready adopted a baby
+ if( p1_sd->status.child || p2_sd->status.child ) {
+ clif_Adopt_reply(p1_sd, 0);
+ return false;
+ }
+
+ // Fathers need at least lvl 70 to adopt
+ if( p1_sd->status.base_level < 70 || p2_sd->status.base_level < 70 ) {
+ clif_Adopt_reply(p1_sd, 1);
+ return false;
+ }
+
+ if( b_sd->status.partner_id ) {
+ clif_Adopt_reply(p1_sd, 2);
+ return false;
+ }
+
+ return ( b_sd->status.class_ >= JOB_NOVICE && b_sd->status.class_ <= JOB_THIEF );
+}
+
+/*==========================================
+ * Adoption Process
+ *------------------------------------------*/
+bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd)
+{
+ int job, joblevel;
+ unsigned int jobexp;
+
+ if( !pc_can_Adopt(p1_sd, p2_sd, b_sd) )
+ return false;
+
+ // Preserve current job levels and progress
+ joblevel = b_sd->status.job_level;
+ jobexp = b_sd->status.job_exp;
+
+ job = pc_mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex);
+ if( job != -1 && !pc_jobchange(b_sd, job, 0) )
+ { // Success, proceed to configure parents and baby skills
+ p1_sd->status.child = b_sd->status.char_id;
+ p2_sd->status.child = b_sd->status.char_id;
+ b_sd->status.father = p1_sd->status.char_id;
+ b_sd->status.mother = p2_sd->status.char_id;
+
+ // Restore progress
+ b_sd->status.job_level = joblevel;
+ clif_updatestatus(b_sd, SP_JOBLEVEL);
+ b_sd->status.job_exp = jobexp;
+ clif_updatestatus(b_sd, SP_JOBEXP);
+
+ // Baby Skills
+ pc_skill(b_sd, WE_BABY, 1, 0);
+ pc_skill(b_sd, WE_CALLPARENT, 1, 0);
+
+ // Parents Skills
+ pc_skill(p1_sd, WE_CALLBABY, 1, 0);
+ pc_skill(p1_sd, WE_CALLBABY, 1, 0);
+
+ return true;
+ }
+
+ return false; // Job Change Fail
+}
+
int pc_isequip(struct map_session_data *sd,int n)
{
struct item_data *item;
@@ -6712,53 +6825,6 @@ int pc_divorce(struct map_session_data *sd)
}
/*==========================================
- * sd - father dstsd - mother jasd - child
- *------------------------------------------*/
-int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd, struct map_session_data *jasd)
-{
- int j,level, job;
- unsigned int exp;
- if (sd == NULL || dstsd == NULL || jasd == NULL ||
- sd->status.partner_id <= 0 || dstsd->status.partner_id <= 0 ||
- sd->status.partner_id != dstsd->status.char_id || dstsd->status.partner_id != sd->status.char_id ||
- sd->status.child > 0 || dstsd->status.child || jasd->status.father > 0 || jasd->status.mother > 0)
- return -1;
- jasd->status.father = sd->status.char_id;
- jasd->status.mother = dstsd->status.char_id;
- sd->status.child = jasd->status.char_id;
- dstsd->status.child = jasd->status.char_id;
-
- for (j=0; j < MAX_INVENTORY; j++) {
- if(jasd->status.inventory[j].nameid>0 && jasd->status.inventory[j].equip!=0)
- pc_unequipitem(jasd, j, 3);
- }
-
- //Preserve level and exp.
- level = jasd->status.job_level;
- exp = jasd->status.job_exp;
- job = jasd->class_|JOBL_BABY; //Preserve current Job by babyfying it. [Skotlex]
- job = pc_mapid2jobid(job, jasd->status.sex);
- if (job != -1 && pc_jobchange(jasd, job, 0) == 0)
- { //Success, and give Junior the Baby skills. [Skotlex]
- //Restore job level and experience.
- jasd->status.job_level = level;
- jasd->status.job_exp = exp;
- clif_updatestatus(jasd,SP_JOBLEVEL);
- clif_updatestatus(jasd,SP_JOBEXP);
- pc_skill(jasd,WE_BABY,1,0);
- pc_skill(jasd,WE_CALLPARENT,1,0);
- clif_displaymessage(jasd->fd, msg_txt(12)); // Your job has been changed.
- //We should also grant the parent skills to the parents [Skotlex]
- pc_skill(sd,WE_CALLBABY,1,0);
- pc_skill(dstsd,WE_CALLBABY,1,0);
- } else {
- clif_displaymessage(jasd->fd, msg_txt(155)); // Impossible to change your job.
- return -1;
- }
- return 0;
-}
-
-/*==========================================
* sdの相方のmap_session_dataを返す
*------------------------------------------*/
struct map_session_data *pc_get_partner(struct map_session_data *sd)
diff --git a/src/map/pc.h b/src/map/pc.h
index da032deed..7942aab9d 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -190,6 +190,10 @@ int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
int pc_takeitem(struct map_session_data*,struct flooritem_data*);
int pc_dropitem(struct map_session_data*,int,int);
+bool pc_isequipped(struct map_session_data *sd, int nameid);
+bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd );
+bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
+
int pc_updateweightstatus(struct map_session_data *sd);
int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script);
@@ -289,7 +293,6 @@ int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data);
int pc_ismarried(struct map_session_data *sd);
int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
int pc_divorce(struct map_session_data *sd);
-int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd,struct map_session_data *jasd);
struct map_session_data *pc_get_partner(struct map_session_data *sd);
struct map_session_data *pc_get_father(struct map_session_data *sd);
struct map_session_data *pc_get_mother(struct map_session_data *sd);
diff --git a/src/map/script.c b/src/map/script.c
index 36c29e8d5..438fde722 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -11424,32 +11424,6 @@ BUILDIN_FUNC(getrefine)
}
/*=======================================================
- * Allows 2 Parents to adopt a character as a Baby
- *-------------------------------------------------------*/
-BUILDIN_FUNC(adopt)
-{
- int ret;
-
- const char *parent1 = script_getstr(st,2);
- const char *parent2 = script_getstr(st,3);
- const char *child = script_getstr(st,4);
-
- TBL_PC *p1_sd = map_nick2sd(parent1);
- TBL_PC *p2_sd = map_nick2sd(parent2);
- TBL_PC *c_sd = map_nick2sd(child);
-
- if (!p1_sd || !p2_sd || !c_sd ||
- p1_sd->status.base_level < 70 ||
- p2_sd->status.base_level < 70)
- return 0;
-
- ret = pc_adoption(p1_sd, p2_sd, c_sd);
- script_pushint(st,ret);
-
- return 0;
-}
-
-/*=======================================================
* Day/Night controls
*-------------------------------------------------------*/
BUILDIN_FUNC(night)
@@ -13310,7 +13284,6 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
BUILDIN_DEF(getrefine,"*"), // returns the refined number of the current item, or an item with index specified [celest]
- BUILDIN_DEF(adopt,"sss"), // allows 2 parents to adopt a child
BUILDIN_DEF(night,""), // sets the server to night time
BUILDIN_DEF(day,""), // sets the server to day time
#ifdef PCRE_SUPPORT
diff --git a/src/map/trade.c b/src/map/trade.c
index a9f2a2fd5..4371bf6a8 100644
--- a/src/map/trade.c
+++ b/src/map/trade.c
@@ -49,7 +49,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta
}
if (!battle_config.invite_request_check) {
- if (target_sd->guild_invite > 0 || target_sd->party_invite > 0) {
+ if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) {
clif_tradestart(sd, 2);
return;
}