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-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--src/map/clif.c238
-rw-r--r--src/map/skill.c1
3 files changed, 105 insertions, 138 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 668ee397f..5b5a4e5c2 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/02
+ * Some cleanups to clif.c, removed some excess/broken packets/functions.
+ [Skotlex]
+ * Merged Larry's fix of using a timer to get rid of the glow-issue when you
+ login to night-enabled map. [Skotlex]
* Changed arrows View ID to 22 since daggers were already View ID 1.
The server was looking for daggers to be in your arrow slot. [Reddozen]
* Loading waterheight aliases from resnametable.txt. [Lance]
diff --git a/src/map/clif.c b/src/map/clif.c
index cfdd5657b..06ae61a5c 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1122,14 +1122,13 @@ int clif_class_change(struct block_list *bl,int class_,int type)
*
*------------------------------------------
*/
-static int clif_set01e1(struct map_session_data *sd, unsigned char *buf) {
- nullpo_retr(0, sd);
-
- WBUFW(buf,0)=0x1e1;
- WBUFL(buf,2)=sd->bl.id;
- WBUFW(buf,6)=sd->spiritball;
-
- return packet_len_table[0x1e1];
+static void clif_spiritball_single(int fd, struct map_session_data *sd)
+{
+ WFIFOHEAD(fd, packet_len_table[0x1e1]);
+ WFIFOW(fd,0)=0x1e1;
+ WFIFOL(fd,2)=sd->bl.id;
+ WFIFOW(fd,6)=sd->spiritball;
+ WFIFOSET(fd, packet_len_table[0x1e1]);
}
/*==========================================
@@ -1148,6 +1147,55 @@ static int clif_set0192(int fd, int m, int x, int y, int type) {
return 0;
}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static void clif_weather_check(struct map_session_data *sd) {
+ int m = sd->bl.m, fd = sd->fd;
+
+ if (map[m].flag.snow
+ || map[m].flag.clouds
+ || map[m].flag.fog
+ || map[m].flag.fireworks
+ || map[m].flag.sakura
+ || map[m].flag.leaves
+ || map[m].flag.rain
+ || map[m].flag.clouds2)
+ {
+ WFIFOHEAD(fd, packet_len_table[0x7c]);
+ WFIFOW(fd,0)=0x7c;
+ WFIFOL(fd,2)=-10;
+ WFIFOW(fd,6)=0;
+ WFIFOW(fd,8)=0;
+ WFIFOW(fd,10)=0;
+ WFIFOW(fd,12)=OPTION_INVISIBLE;
+ WFIFOW(fd,20)=100;
+ WFIFOPOS(fd,36,sd->bl.x,sd->bl.y);
+ WFIFOSET(fd,packet_len_table[0x7c]);
+
+ if (map[m].flag.snow)
+ clif_weather_sub(fd, 162);
+ if (map[m].flag.clouds)
+ clif_weather_sub(fd, 233);
+ if (map[m].flag.clouds2)
+ clif_weather_sub(fd, 516);
+ if (map[m].flag.fog)
+ clif_weather_sub(fd, 515);
+ if (map[m].flag.fireworks) {
+ clif_weather_sub(fd, 297);
+ clif_weather_sub(fd, 299);
+ clif_weather_sub(fd, 301);
+ }
+ if (map[m].flag.sakura)
+ clif_weather_sub(fd, 163);
+ if (map[m].flag.leaves)
+ clif_weather_sub(fd, 333);
+ if (map[m].flag.rain)
+ clif_weather_sub(fd, 161);
+ }
+}
+
// new and improved weather display [Valaris]
int clif_weather_sub(int fd, int type) {
WFIFOHEAD(fd, packet_len_table[0x1f3]);
@@ -1172,123 +1220,10 @@ int clif_weather(int m) {
WFIFOB(sd->fd,6) = 0;
WFIFOSET(sd->fd,packet_len_table[0x80]);
- if (map[sd->bl.m].flag.snow
- || map[sd->bl.m].flag.clouds
- || map[sd->bl.m].flag.fog
- || map[sd->bl.m].flag.fireworks
- || map[sd->bl.m].flag.sakura
- || map[sd->bl.m].flag.leaves
- || map[sd->bl.m].flag.rain
- || map[sd->bl.m].flag.clouds2
- ) {
- WFIFOHEAD(sd->fd, packet_len_table[0x7c]);
- WFIFOW(sd->fd,0)=0x7c;
- WFIFOL(sd->fd,2)=-10;
- WFIFOW(sd->fd,6)=0;
- WFIFOW(sd->fd,8)=0;
- WFIFOW(sd->fd,10)=0;
- WFIFOW(sd->fd,12)=OPTION_INVISIBLE;
- WFIFOW(sd->fd,20)=100;
- WFIFOPOS(sd->fd,36,sd->bl.x,sd->bl.y);
- WFIFOSET(sd->fd,packet_len_table[0x7c]);
-
- if (map[sd->bl.m].flag.snow)
- clif_weather_sub(sd->fd, 162);
- if (map[sd->bl.m].flag.clouds)
- clif_weather_sub(sd->fd, 233);
- if (map[sd->bl.m].flag.clouds2)
- clif_weather_sub(sd->fd, 516);
- if (map[sd->bl.m].flag.fog)
- clif_weather_sub(sd->fd, 515);
- if (map[sd->bl.m].flag.fireworks) {
- clif_weather_sub(sd->fd, 297);
- clif_weather_sub(sd->fd, 299);
- clif_weather_sub(sd->fd, 301);
- }
- if (map[sd->bl.m].flag.sakura)
- clif_weather_sub(sd->fd, 163);
- if (map[sd->bl.m].flag.leaves)
- clif_weather_sub(sd->fd, 333);
- if (map[sd->bl.m].flag.rain)
- clif_weather_sub(sd->fd, 161);
- }
- }
- }
-
- return 0;
-}
-
-
-/*==========================================
- *
- *------------------------------------------
- */
-int clif_spawnpc(struct map_session_data *sd) {
-
- if (sd->spiritball > 0)
- clif_spiritball(sd);
-
- //Why most it be forced? Doesn't the client ever requests it?
- //This sounds like more bandwidth wasted than necessary... [Skotlex]
- if (sd->status.guild_id > 0)
- { // force display of guild emblem [Valaris]
- struct guild *g = guild_search(sd->status.guild_id);
- if (g) clif_guild_emblem(sd,g);
- }
-
- if (map[sd->bl.m].flag.snow
- || map[sd->bl.m].flag.clouds
- || map[sd->bl.m].flag.fog
- || map[sd->bl.m].flag.fireworks
- || map[sd->bl.m].flag.sakura
- || map[sd->bl.m].flag.leaves
- || map[sd->bl.m].flag.rain
- || map[sd->bl.m].flag.clouds2)
- {
- WFIFOHEAD(sd->fd, packet_len_table[0x7c]);
- WFIFOW(sd->fd,0)=0x7c;
- WFIFOL(sd->fd,2)=-10;
- WFIFOW(sd->fd,6)=0;
- WFIFOW(sd->fd,8)=0;
- WFIFOW(sd->fd,10)=0;
- WFIFOW(sd->fd,12)=OPTION_INVISIBLE;
- WFIFOW(sd->fd,20)=100;
- WFIFOPOS(sd->fd,36,sd->bl.x,sd->bl.y);
- WFIFOSET(sd->fd,packet_len_table[0x7c]);
-
- if (map[sd->bl.m].flag.snow)
- clif_weather_sub(sd->fd, 162);
- if (map[sd->bl.m].flag.clouds)
- clif_weather_sub(sd->fd, 233);
- if (map[sd->bl.m].flag.clouds2)
- clif_weather_sub(sd->fd, 516);
- if (map[sd->bl.m].flag.fog)
- clif_weather_sub(sd->fd, 515);
- if (map[sd->bl.m].flag.fireworks) {
- clif_weather_sub(sd->fd, 297);
- clif_weather_sub(sd->fd, 299);
- clif_weather_sub(sd->fd, 301);
+ clif_weather_check(sd);
}
- if (map[sd->bl.m].flag.sakura)
- clif_weather_sub(sd->fd, 163);
- if (map[sd->bl.m].flag.leaves)
- clif_weather_sub(sd->fd, 333);
- if (map[sd->bl.m].flag.rain)
- clif_weather_sub(sd->fd, 161);
}
- //New 'night' effect by dynamix [Skotlex]
- if (night_flag && map[sd->bl.m].flag.nightenabled)
- { //Display night.
- if (sd->state.night) //It must be resent because otherwise players get this annoying aura...
- clif_status_load(&sd->bl, SI_NIGHT, 0);
- else
- sd->state.night = 1;
- clif_status_load(&sd->bl, SI_NIGHT, 1);
- } else if (sd->state.night) { //Clear night display.
- clif_status_load(&sd->bl, SI_NIGHT, 0);
- sd->state.night = 0;
- }
return 0;
}
@@ -1328,7 +1263,8 @@ int clif_spawn(struct block_list *bl)
case BL_PC:
{
TBL_PC *sd = ((TBL_PC*)bl);
- clif_spawnpc(sd);
+ if (sd->spiritball > 0)
+ clif_spiritball(sd);
if(sd->state.size==2) // tiny/big players [Valaris]
clif_specialeffect(bl,423,0);
else if(sd->state.size==1)
@@ -3611,11 +3547,8 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds
if(dstsd->vender_id)
clif_showvendingboard(&dstsd->bl,dstsd->message,sd->fd);
- if(dstsd->spiritball > 0) {
- WFIFOHEAD(sd->fd, packet_len_table[0x1e1]);
- clif_set01e1(dstsd,WFIFOP(sd->fd,0));
- WFIFOSET(sd->fd,packet_len_table[0x1e1]);
- }
+ if(dstsd->spiritball > 0)
+ clif_spiritball_single(sd->fd, dstsd);
if((sd->status.party_id && dstsd->status.party_id == sd->status.party_id) || //Party-mate, or hpdisp setting.
(battle_config.disp_hpmeter && (len = pc_isGM(sd)) >= battle_config.disp_hpmeter && len >= pc_isGM(dstsd))
@@ -7904,6 +7837,18 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd)
return;
}
+static int clif_nighttimer(int tid, unsigned int tick, int id, int data)
+{
+ TBL_PC *sd;
+ sd=map_id2sd(id);
+ if (!sd) return 0;
+
+ //Check if character didn't instant-warped after logging in.
+ if (sd->bl.prev!=NULL)
+ clif_status_load(&sd->bl, SI_NIGHT, 1);
+ return 0;
+}
+
/*==========================================
* 007d クライアント側マップ読み込み完了
* map侵入時に必要なデータを全て送りつける
@@ -7960,12 +7905,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if(sd->status.party_id)
clif_party_hp(sd);
- // set flag, if it's a duel [LuzZza]
- if(sd->duel_group) {
- clif_set0199(fd, 1);
- //clif_misceffect2(&sd->bl, 159);
- }
-
//[LuzZza]
clif_guild_send_onlineinfo(sd);
@@ -7982,12 +7921,15 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
sd->pvp_won=0;
sd->pvp_lost=0;
}
- clif_set0199(sd->fd,1);
+ clif_set0199(fd,1);
} else {
sd->pvp_timer=-1;
+ // set flag, if it's a duel [LuzZza]
+ if(sd->duel_group)
+ clif_set0199(fd, 1);
}
if(map_flag_gvg(sd->bl.m))
- clif_set0199(sd->fd,3);
+ clif_set0199(fd,3);
// pet
if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) {
@@ -8000,6 +7942,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if(sd->state.connect_new) {
sd->state.connect_new = 0;
+ //Delayed night effect on log-on fix for the glow-issue. Thanks to Larry.
+ if (night_flag && map[sd->bl.m].flag.nightenabled)
+ add_timer(gettick()+1000,clif_nighttimer,sd->bl.id,0);
+
// if(sd->status.class_ != sd->vd.class_)
// clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 900)
@@ -8011,7 +7957,18 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if (gc)
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,2);
}
-/* End Addition [Valaris] */
+ } else
+ //New 'night' effect by dynamix [Skotlex]
+ if (night_flag && map[sd->bl.m].flag.nightenabled)
+ { //Display night.
+ if (sd->state.night) //It must be resent because otherwise players get this annoying aura...
+ clif_status_load(&sd->bl, SI_NIGHT, 0);
+ else
+ sd->state.night = 1;
+ clif_status_load(&sd->bl, SI_NIGHT, 1);
+ } else if (sd->state.night) { //Clear night display.
+ sd->state.night = 0;
+ clif_status_load(&sd->bl, SI_NIGHT, 0);
}
// view equipment item
@@ -8054,8 +8011,12 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
clif_status_load(&sd->bl, SI_DEVIL, 1); //blindness [Komurka]
+
+ clif_weather_check(sd);
- map_foreachinarea(clif_getareachar,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,BL_ALL,sd);
+ map_foreachinarea(clif_getareachar,sd->bl.m,
+ sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,
+ BL_ALL,sd);
// For automatic triggering of NPCs after map loading (so you don't need to walk 1 step first)
if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC))
@@ -11507,6 +11468,7 @@ int do_init_clif(void) {
add_timer_func_list(clif_waitclose, "clif_waitclose");
add_timer_func_list(clif_clearchar_delay_sub, "clif_clearchar_delay_sub");
add_timer_func_list(clif_delayquit, "clif_delayquit");
+ add_timer_func_list(clif_nighttimer, "clif_nighttimer");
return 0;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index d126c2c0b..7e28ce838 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7152,6 +7152,7 @@ static int skill_unit_onleft(int skill_id, struct block_list *bl,unsigned int ti
status_change_end(bl, type, -1);
break;
+ case BD_LULLABY:
case BD_RICHMANKIM:
case BD_ETERNALCHAOS:
case BD_DRUMBATTLEFIELD: