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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--db/mob_db.txt2
-rw-r--r--db/mob_db2.txt2
-rw-r--r--sql-files/mob_db.sql2
-rwxr-xr-xsql-files/mob_db2.sql2
-rw-r--r--src/common/timer.c2
-rw-r--r--src/map/mob.c22
-rw-r--r--src/map/mob.h1
-rwxr-xr-xtools/mob_db.pl2
9 files changed, 14 insertions, 23 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index f7d8d38bd..bffce6bba 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/12/19
+ * Reverted the mob ThinkTime update, that field is again aDelay as it
+ apparently should be. [Skotlex]
* Cleanups or minor changes.
* Now addtick_timer invokes settick_timer, so keep an eye for whatever
timer issues it's supposed to have.
diff --git a/db/mob_db.txt b/db/mob_db.txt
index c79f12aec..109a71e41 100644
--- a/db/mob_db.txt
+++ b/db/mob_db.txt
@@ -1,7 +1,7 @@
// Monster Database
//
// Structure of Database :
-// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,ThinkTime,aMotion,dMotion,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
+// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
// Note: Keep the Sprite_Name field as it is (in the game client). You may change Name,JName field tough
1001,SCORPION,Scorpion,Scorpion,24,1109,0,287,176,1,80,135,30,0,1,24,24,5,52,5,10,12,0,4,23,0x3195,200,1564,864,576,0,0,0,0,0,0,0,0,990,70,904,5500,757,57,943,210,7041,100,508,200,625,20,0,0,0,0,4068,1
diff --git a/db/mob_db2.txt b/db/mob_db2.txt
index aa8552a77..4744b597f 100644
--- a/db/mob_db2.txt
+++ b/db/mob_db2.txt
@@ -1,7 +1,7 @@
// Monsters Additional Database
//
// Structure of Database :
-// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,ThinkTime,aMotion,dMotion,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
+// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
// Crusader quest monsters with poring stats (No drops)
1910,C_GHOUL,Ghoul,Ghoul,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
diff --git a/sql-files/mob_db.sql b/sql-files/mob_db.sql
index d910f25c7..9530cbb5e 100644
--- a/sql-files/mob_db.sql
+++ b/sql-files/mob_db.sql
@@ -31,7 +31,7 @@ CREATE TABLE `mob_db` (
`Element` tinyint(4) unsigned NOT NULL default '0',
`Mode` smallint(6) unsigned NOT NULL default '0',
`Speed` smallint(6) unsigned NOT NULL default '0',
- `ThinkTime` smallint(6) unsigned NOT NULL default '0',
+ `aDelay` smallint(6) unsigned NOT NULL default '0',
`aMotion` smallint(6) unsigned NOT NULL default '0',
`dMotion` smallint(6) unsigned NOT NULL default '0',
`MEXP` mediumint(9) unsigned NOT NULL default '0',
diff --git a/sql-files/mob_db2.sql b/sql-files/mob_db2.sql
index b7f685220..be3dd20f1 100755
--- a/sql-files/mob_db2.sql
+++ b/sql-files/mob_db2.sql
@@ -31,7 +31,7 @@ CREATE TABLE `mob_db2` (
`Element` tinyint(4) unsigned NOT NULL default '0',
`Mode` smallint(6) unsigned NOT NULL default '0',
`Speed` smallint(6) unsigned NOT NULL default '0',
- `ThinkTime` smallint(6) unsigned NOT NULL default '0',
+ `aDelay` smallint(6) unsigned NOT NULL default '0',
`aMotion` smallint(6) unsigned NOT NULL default '0',
`dMotion` smallint(6) unsigned NOT NULL default '0',
`MEXP` mediumint(9) unsigned NOT NULL default '0',
diff --git a/src/common/timer.c b/src/common/timer.c
index 34c95fcf6..a2e67aa09 100644
--- a/src/common/timer.c
+++ b/src/common/timer.c
@@ -452,7 +452,7 @@ void timer_final(void)
struct timer_func_list *tfl;
struct timer_func_list *next;
- for( tfl=tfl_root; tfl != NULL; tfl = next )
+ for( tfl=tfl_root; tfl != NULL; tfl = next ) {
next = tfl->next; // copy next pointer
aFree(tfl->name); // free structures
aFree(tfl);
diff --git a/src/map/mob.c b/src/map/mob.c
index b2dc67482..f38a5d3ac 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1063,7 +1063,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
if(md->bl.prev == NULL || md->status.hp <= 0)
return 1;
- if (DIFF_TICK(tick, md->last_thinktime) < md->db->min_thinktime)
+ if (DIFF_TICK(tick, md->last_thinktime) < MIN_MOBTHINKTIME)
return 0;
md->last_thinktime = tick;
@@ -1335,7 +1335,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list ap)
tick=va_arg(ap,unsigned int);
- if(DIFF_TICK(tick,md->last_thinktime)< 10*md->db->min_thinktime)
+ if(DIFF_TICK(tick,md->last_thinktime)< 10*MIN_MOBTHINKTIME)
return 0;
md->last_thinktime=tick;
@@ -2925,7 +2925,6 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char
mob_db_data[class_]->job_exp=1;
mob_db_data[class_]->range2=AREA_SIZE; //Let them have the same view-range as players.
mob_db_data[class_]->range3=AREA_SIZE; //Min chase of a screen.
- mob_db_data[class_]->min_thinktime = 500; //Average player's reflexes?
mob_db_data[class_]->option=sd->sc.option;
//Skill copy [Skotlex]
@@ -3143,7 +3142,6 @@ static int mob_makedummymobdb(int class_)
mob_dummy->status.adelay=1000;
mob_dummy->status.amotion=500;
mob_dummy->status.dmotion=500;
- mob_dummy->min_thinktime=5000;
mob_dummy->base_exp=2;
mob_dummy->job_exp=1;
mob_dummy->range2=10;
@@ -3308,12 +3306,8 @@ static int mob_readdb(void)
status->mode&=~MD_AGGRESSIVE;
status->speed=atoi(str[26]);
status->aspd_rate = 1000;
- db->min_thinktime=atoi(str[27]);
- status->adelay = status->amotion=atoi(str[28]);
- if (db->min_thinktime > status->adelay)
- status->adelay = db->min_thinktime;
- if (db->min_thinktime < MIN_MOBTHINKTIME)
- db->min_thinktime = MIN_MOBTHINKTIME;
+ status->adelay = atoi(str[27]);
+ status->amotion = atoi(str[28]);
status->dmotion=atoi(str[29]);
if(battle_config.monster_damage_delay_rate != 100)
status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;
@@ -4012,12 +4006,8 @@ static int mob_read_sqldb(void)
status->mode&=~MD_AGGRESSIVE;
status->speed = TO_INT(26);
status->aspd_rate = 1000;
- db->min_thinktime = TO_INT(27);
- status->adelay = status->amotion = TO_INT(28);
- if (db->min_thinktime > status->adelay)
- status->adelay = db->min_thinktime;
- if (db->min_thinktime < MIN_MOBTHINKTIME)
- db->min_thinktime = MIN_MOBTHINKTIME;
+ status->adelay = TO_INT(27);
+ status->amotion = TO_INT(28);
status->dmotion = TO_INT(29);
if(battle_config.monster_damage_delay_rate != 100)
status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;
diff --git a/src/map/mob.h b/src/map/mob.h
index 03d35b076..f4895c7e0 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -58,7 +58,6 @@ struct mob_db {
char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
unsigned int base_exp,job_exp;
unsigned int mexp,mexpper;
- unsigned int min_thinktime; //Min think time, Recharge Time as aegis calls it.
int range2,range3;
short race2; // celest
unsigned short lv;
diff --git a/tools/mob_db.pl b/tools/mob_db.pl
index 96fee6528..de4e1b15e 100755
--- a/tools/mob_db.pl
+++ b/tools/mob_db.pl
@@ -35,7 +35,7 @@ CREATE TABLE `mob_db` (
`Element` tinyint(4) unsigned NOT NULL default '0',
`Mode` smallint(6) unsigned NOT NULL default '0',
`Speed` smallint(6) unsigned NOT NULL default '0',
- `ThinkTime` smallint(6) unsigned NOT NULL default '0',
+ `aDelay` smallint(6) unsigned NOT NULL default '0',
`aMotion` smallint(6) unsigned NOT NULL default '0',
`dMotion` smallint(6) unsigned NOT NULL default '0',
`MEXP` mediumint(9) unsigned NOT NULL default '0',