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-rw-r--r--Changelog.txt6
-rw-r--r--Dev/bugs.txt4
-rw-r--r--conf-tmpl/maps_athena.conf9
-rw-r--r--src/map/clif.c40
-rw-r--r--src/map/clif.h1
-rw-r--r--src/map/mob.c8
6 files changed, 55 insertions, 13 deletions
diff --git a/Changelog.txt b/Changelog.txt
index 1b0e02e61..772610550 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,5 +1,11 @@
Date Added
12/27
+ * Summoned monsters will not give exp and items [celest]
+ * Added the 6 new Yuno fields to maps_athena.conf [celest]
+ * Added some Freya's optimisations in clif_parse [celest]
+ * Added clif_update_mobhp - monsters' hp viewing now updates properly [celest]
+ * Set alive_timer to -1 when quitting, not 0, or the map server might assume
+ its still active [celest]
* Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn]
12/26
diff --git a/Dev/bugs.txt b/Dev/bugs.txt
index adcd80637..1cfff1fae 100644
--- a/Dev/bugs.txt
+++ b/Dev/bugs.txt
@@ -16,8 +16,8 @@ Assigned: Celest
Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
Problem: Monster hp view only shows but does not go down with a hit.
-Assigned: N/A
-Progess: 0%
+Assigned: Celest
+Progess: 100% (Yep... would be better to use party hp view)
Note: Could it be fixed using the party hp view?
Problem: When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
diff --git a/conf-tmpl/maps_athena.conf b/conf-tmpl/maps_athena.conf
index d94204432..ca55480c2 100644
--- a/conf-tmpl/maps_athena.conf
+++ b/conf-tmpl/maps_athena.conf
@@ -532,6 +532,15 @@ map: ayo_dun02.gat
map: que_god01.gat
map: que_god02.gat
+// --- Ep? - Schwarzwald Republic ---
+// -- 2004-12-28sdata_k.gpf --
+map: yuno_fild05.gat
+map: yuno_fild07.gat
+map: yuno_fild08.gat
+map: yuno_fild09.gat
+map: yuno_fild11.gat
+map: yuno_fild12.gat
+
// Ragnarok World Championship 2004
// Requires: RWC 2004 Client
// or Akaru's SuperGRF 1.64 or newer
diff --git a/src/map/clif.c b/src/map/clif.c
index 225429f11..c9d286a7a 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -5816,6 +5816,30 @@ int clif_hpmeter(struct map_session_data *sd)
return 0;
}
+/*==================================================
+ * Update monster hp view if it has changed [Celest]
+ *--------------------------------------------------
+ */
+int clif_update_mobhp(struct mob_data *md)
+{
+ unsigned char buf[102];
+ char mobhp[50];
+
+ nullpo_retr(0, md);
+
+ WBUFW(buf,0) = 0x95;
+ WBUFL(buf,2) = md->bl.id;
+
+ memcpy(WBUFP(buf,6), md->name, 24);
+ sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class].max_hp);
+ WBUFW(buf, 0) = 0x195;
+ memcpy(WBUFP(buf,30), mobhp, 24);
+ WBUFL(buf,54) = 0;
+ WBUFL(buf,78) = 0;
+ clif_send(buf,packet_len_table[0x195],&md->bl,AREA);
+
+ return 0;
+}
/*==========================================
* パーティ場所移動(未使用)
*------------------------------------------
@@ -7676,7 +7700,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) {
bl = map_id2bl(account_id);
if (bl == NULL)
return;
-
+
WFIFOW(fd,0) = 0x95;
WFIFOL(fd,2) = account_id;
@@ -10232,22 +10256,22 @@ static int clif_parse(int fd) {
// 接続が切れてるので後始末
if (!chrif_isconnect() || session[fd]->eof) { // char鯖に繋がってない間は接続禁止 (!chrif_isconnect())
if (sd && sd->state.auth) {
- if (chrif_isconnect())
- clif_quitsave(fd, sd);
+ clif_quitsave(fd, sd); // the function doesn't send to inter-server/char-server if it is not connected [Yor]
if (sd->status.name != NULL)
sprintf(tmp_output,"%sCharacter '"CL_WHITE"%s"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"",sd->status.name); // Player logout display [Valaris]
else
sprintf(tmp_output,"%sCharacter with Account ID '"CL_WHITE"%d"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"", sd->bl.id); // Player logout display [Yor]
} else if (sd) { // not authentified! (refused by char-server or disconnect before to be authentified)
sprintf(tmp_output,"Player not authenticated with Account ID '"CL_WHITE"%d"CL_RESET"' logged off.\n", sd->bl.id); // Player logout display [Yor]
- if (chrif_isconnect())
- clif_quitsave(fd, sd);
- sd = 0;
+// if (chrif_isconnect())
+// clif_quitsave(fd, sd);
+ map_deliddb(&sd->bl); // account_id has been included in the DB before auth answer [Yor]
+// sd = 0;
}
ShowInfo(tmp_output);
close(fd);
- if (sd) // 追加
- map_deliddb(&sd->bl); // 追加
+// if (sd) // 追加
+// map_deliddb(&sd->bl); // 追加
delete_session(fd);
return 0;
}
diff --git a/src/map/clif.h b/src/map/clif.h
index a51aaddfc..599bc6515 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -174,6 +174,7 @@ int clif_wis_message(int fd,char *nick,char *mes,int mes_len);
int clif_wis_end(int fd,int flag);
int clif_solved_charname(struct map_session_data *sd,int char_id);
+int clif_update_mobhp(struct mob_data *md);
int clif_use_card(struct map_session_data *sd,int idx);
int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag);
diff --git a/src/map/mob.c b/src/map/mob.c
index 7fa39b7ca..3c3fc76a5 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -536,7 +536,7 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data)
if(md->walkpath.path_pos>=md->walkpath.path_len)
clif_fixmobpos(md); // とまったときに位置の再送信
- }
+ }
return 0;
}
@@ -2303,6 +2303,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
}
if(md->hp>0){
+ if (battle_config.show_mob_hp)
+ clif_update_mobhp (md);
return 0;
}
@@ -2394,7 +2396,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
}
- if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) { // for summoned creatures [Valaris]
+ if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) { // for summoned creatures [Valaris]
base_exp = 0;
job_exp = 0;
}
@@ -2454,7 +2456,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
struct delay_item_drop *ditem;
int drop_rate;
- if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris]
+ if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) // Added [Valaris]
break; // End
if(mob_db[md->class].dropitem[i].nameid <= 0)