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-rw-r--r--src/map/storage.c53
1 files changed, 39 insertions, 14 deletions
diff --git a/src/map/storage.c b/src/map/storage.c
index 4272f9611..da76a0d30 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -82,6 +82,7 @@ void storage_sortitem(struct item* items, unsigned int size)
int storage_reconnect_sub(union DBKey key, struct DBData *data, va_list ap)
{
struct guild_storage *stor = DB->data2ptr(data);
+ nullpo_ret(stor);
if (stor->dirty && stor->storage_status == 0) //Save closed storages.
gstorage->save(0, stor->guild_id,0);
@@ -89,7 +90,8 @@ int storage_reconnect_sub(union DBKey key, struct DBData *data, va_list ap)
}
//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex]
-void do_reconnect_storage(void) {
+void do_reconnect_storage(void)
+{
gstorage->db->foreach(gstorage->db, storage->reconnect_sub);
}
@@ -141,11 +143,15 @@ int compare_item(struct item *a, struct item *b)
/*==========================================
* Internal add-item function.
*------------------------------------------*/
-int storage_additem(struct map_session_data* sd, struct item* item_data, int amount) {
- struct storage_data* stor = &sd->status.storage;
+int storage_additem(struct map_session_data* sd, struct item* item_data, int amount)
+{
+ struct storage_data* stor;
struct item_data *data;
int i;
+ nullpo_retr(1, sd);
+ nullpo_retr(1, item_data);
+ stor = &sd->status.storage;
if( item_data->nameid <= 0 || amount <= 0 )
return 1;
@@ -203,6 +209,8 @@ int storage_additem(struct map_session_data* sd, struct item* item_data, int amo
*------------------------------------------*/
int storage_delitem(struct map_session_data* sd, int n, int amount)
{
+ nullpo_retr(1, sd);
+ Assert_retr(1, n >= 0 && n < MAX_STORAGE);
if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount )
return 1;
@@ -226,7 +234,8 @@ int storage_delitem(struct map_session_data* sd, int n, int amount)
* 0 : fail
* 1 : success
*------------------------------------------*/
-int storage_storageadd(struct map_session_data* sd, int index, int amount) {
+int storage_storageadd(struct map_session_data* sd, int index, int amount)
+{
nullpo_ret(sd);
if( sd->status.storage.storage_amount > MAX_STORAGE )
@@ -260,6 +269,7 @@ int storage_storageget(struct map_session_data* sd, int index, int amount)
{
int flag;
+ nullpo_ret(sd);
if( index < 0 || index >= MAX_STORAGE )
return 0;
@@ -313,7 +323,8 @@ int storage_storageaddfromcart(struct map_session_data* sd, int index, int amoun
* 0 : fail
* 1 : success
*------------------------------------------*/
-int storage_storagegettocart(struct map_session_data* sd, int index, int amount) {
+int storage_storagegettocart(struct map_session_data* sd, int index, int amount)
+{
int flag = 0;
nullpo_ret(sd);
@@ -340,7 +351,8 @@ int storage_storagegettocart(struct map_session_data* sd, int index, int amount)
/*==========================================
* Modified By Valaris to save upon closing [massdriller]
*------------------------------------------*/
-void storage_storageclose(struct map_session_data* sd) {
+void storage_storageclose(struct map_session_data* sd)
+{
nullpo_retv(sd);
clif->storageclose(sd);
@@ -354,7 +366,8 @@ void storage_storageclose(struct map_session_data* sd) {
/*==========================================
* When quitting the game.
*------------------------------------------*/
-void storage_storage_quit(struct map_session_data* sd, int flag) {
+void storage_storage_quit(struct map_session_data* sd, int flag)
+{
nullpo_retv(sd);
if (map->save_settings&4)
@@ -382,7 +395,8 @@ struct guild_storage *guild2storage_ensure(int guild_id)
return gs;
}
-int guild_storage_delete(int guild_id) {
+int guild_storage_delete(int guild_id)
+{
idb_remove(gstorage->db,guild_id);
return 0;
}
@@ -503,6 +517,7 @@ int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* sto
nullpo_retr(1, sd);
nullpo_retr(1, stor);
+ Assert_retr(1, n >= 0 && n < MAX_GUILD_STORAGE);
if(stor->items[n].nameid==0 || stor->items[n].amount<amount)
return 1;
@@ -703,7 +718,8 @@ int storage_guild_storagesaved(int guild_id)
}
//Close storage for sd and save it
-int storage_guild_storageclose(struct map_session_data* sd) {
+int storage_guild_storageclose(struct map_session_data* sd)
+{
struct guild_storage *stor;
nullpo_ret(sd);
@@ -722,7 +738,8 @@ int storage_guild_storageclose(struct map_session_data* sd) {
return 0;
}
-int storage_guild_storage_quit(struct map_session_data* sd, int flag) {
+int storage_guild_storage_quit(struct map_session_data* sd, int flag)
+{
struct guild_storage *stor;
nullpo_ret(sd);
@@ -749,15 +766,21 @@ int storage_guild_storage_quit(struct map_session_data* sd, int flag) {
return 0;
}
-void do_init_gstorage(bool minimal) {
+
+void do_init_gstorage(bool minimal)
+{
if (minimal)
return;
gstorage->db = idb_alloc(DB_OPT_RELEASE_DATA);
}
-void do_final_gstorage(void) {
+
+void do_final_gstorage(void)
+{
db_destroy(gstorage->db);
}
-void storage_defaults(void) {
+
+void storage_defaults(void)
+{
storage = &storage_s;
/* */
@@ -776,7 +799,9 @@ void storage_defaults(void) {
storage->sortitem = storage_sortitem;
storage->reconnect_sub = storage_reconnect_sub;
}
-void gstorage_defaults(void) {
+
+void gstorage_defaults(void)
+{
gstorage = &gstorage_s;
/* */