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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/status.c2
2 files changed, 2 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index cc45428f0..6f21b5bf3 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/22
+ * Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex]
* Changed the way equipment breaking works. Function pc_break_equip was
removed and now skill_break_equip is used. Basicly, it's the same as
before, except that when you 'break' a piece of equipment of a
diff --git a/src/map/status.c b/src/map/status.c
index 845f0a84d..a6ba3bf28 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1965,7 +1965,7 @@ int status_calc_flee(struct block_list *bl, int flee)
if(sc->data[SC_WHISTLE].timer!=-1)
flee += sc->data[SC_WHISTLE].val2;
if(sc->data[SC_WINDWALK].timer!=-1)
- flee += flee * sc->data[SC_WINDWALK].val2/100;
+ flee += sc->data[SC_WINDWALK].val2;
if(sc->data[SC_INCFLEERATE].timer!=-1)
flee += flee * sc->data[SC_INCFLEERATE].val1/100;
if(sc->data[SC_VIOLENTGALE].timer!=-1 && status_get_elem_type(bl)==4)