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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/status.c19
3 files changed, 15 insertions, 8 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 0f150a8b7..e269fd188 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/31
+ * Added back the Freeze/Petrify adjustments of -50%def and +25%mdef (when
+ where these lost?). Thanks to Buuyo for pointing it out. [Skotlex]
* Corrected the mob_ai&2 setting triggering rude-attacked due to can't walk
delay. [Skotlex]
* Made the char_name_option char_athena.conf setting apply to parties and
diff --git a/src/map/mob.c b/src/map/mob.c
index dfc10b2ac..3991fb357 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -638,7 +638,7 @@ int mob_spawn (struct mob_data *md)
{ //Monster can be spawned on an area.
short x, y, xs, ys;
if (md->spawn->x == 0 && md->spawn->y == 0)
- xs = ys = -1;
+ x = y = xs = ys = -1;
else {
x = md->spawn->x;
y = md->spawn->y;
diff --git a/src/map/status.c b/src/map/status.c
index 51f49ecda..7dce072f0 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1205,11 +1205,8 @@ int status_calc_pet(struct pet_data *pd, int first)
status->dex = (bstat->dex*lv)/pd->db->lv;
status->luk = (bstat->luk*lv)/pd->db->lv;
- if(status->rhw.atk > battle_config.pet_max_atk1)
- status->rhw.atk = battle_config.pet_max_atk1;
- if(status->rhw.atk2 > battle_config.pet_max_atk2)
- status->rhw.atk2 = battle_config.pet_max_atk2;
-
+ status->rhw.atk = cap_value(status->rhw.atk, 1, battle_config.pet_max_atk1);
+ status->rhw.atk2 = cap_value(status->rhw.atk2, 2, battle_config.pet_max_atk2);
status->str = cap_value(status->str,1,battle_config.pet_max_stats);
status->agi = cap_value(status->agi,1,battle_config.pet_max_stats);
status->vit = cap_value(status->vit,1,battle_config.pet_max_stats);
@@ -1220,7 +1217,7 @@ int status_calc_pet(struct pet_data *pd, int first)
status->batk = status_base_atk(&pd->bl, &pd->status);
status_calc_misc(&pd->status, lv);
if (!battle_config.pet_str)
- pd->status.batk = 0;
+ status->batk = 0;
if (!first) //Not done the first time because the pet is not visible yet
clif_send_petstatus(sd);
}
@@ -3027,12 +3024,16 @@ static unsigned char status_calc_def(struct block_list *bl, struct status_change
def += sc->data[SC_DRUMBATTLE].val3;
if(sc->data[SC_INCDEFRATE].timer!=-1)
def += def * sc->data[SC_INCDEFRATE].val1/100;
+ if(sc->data[SC_FREEZE].timer!=-1)
+ def >>=1;
+ if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
+ def >>=1;
if(sc->data[SC_SIGNUMCRUCIS].timer!=-1)
def -= def * sc->data[SC_SIGNUMCRUCIS].val2/100;
if(sc->data[SC_CONCENTRATION].timer!=-1)
def -= def * sc->data[SC_CONCENTRATION].val4/100;
if(sc->data[SC_SKE].timer!=-1)
- def -= def * 50/100;
+ def >>=1;
if(sc->data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) // Provoke doesn't alter player defense.
def -= def * sc->data[SC_PROVOKE].val4/100;
if(sc->data[SC_STRIPSHIELD].timer!=-1)
@@ -3088,6 +3089,10 @@ static unsigned char status_calc_mdef(struct block_list *bl, struct status_chang
return 90;
if(sc->data[SC_SKA].timer != -1) // [marquis007]
return 90;
+ if(sc->data[SC_FREEZE].timer!=-1)
+ mdef += 25*mdef/100;
+ if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
+ mdef += 25*mdef/100;
if(sc->data[SC_ENDURE].timer!=-1 && sc->data[SC_ENDURE].val4 == 0)
mdef += sc->data[SC_ENDURE].val1;