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-rw-r--r--npc/quests/quests_13_2.txt5
-rw-r--r--npc/re/quests/eden/86-90.txt561
-rw-r--r--npc/re/quests/eden/91-99.txt631
-rw-r--r--npc/re/quests/eden/eden_common.txt2
4 files changed, 129 insertions, 1070 deletions
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index 7e6fe10f4..f2c226785 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 2.4
+//= 2.4a
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -42,6 +42,7 @@
//= 2.2 Added a missing close. (bugreport:4520) [L0ne_W0lf]
//= 2.3 Fixed EF_Wind not showing. (bugreport:5149) [Masao]
//= 2.4 Optimized (6000+ lines reduced!). [Euphy]
+//= 2.4a Fixed an invisible NPC clashing with a warp portal. [Euphy]
//============================================================
// Cat Hand Addition.
@@ -5376,7 +5377,7 @@ OnTimer60000:
end;
}
-ve_fild03,351,219,0 script #ve_find_1 -1,5,5,{
+ve_fild03,351,219,0 script #ve_find_1 -1,3,3,{
end;
OnTouch:
diff --git a/npc/re/quests/eden/86-90.txt b/npc/re/quests/eden/86-90.txt
index 9aac942ba..dc2b07188 100644
--- a/npc/re/quests/eden/86-90.txt
+++ b/npc/re/quests/eden/86-90.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao]
+//= 1.2 Optimized. [Euphy]
//============================================================
moc_para01,48,175,3 script Mission [86 - 90] 857,{
@@ -30,521 +31,83 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
close;
}
if (BaseLevel > 90) {
- if (checkquest(4167,HUNTING) == 2) {
- mes "You hunted all 30 Dragon Tail.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4167;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4168,HUNTING) == 2) {
- mes "You hunted all 30 Spring Rabbit.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4168;
- getexp 82000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4169,HUNTING) == 2) {
- mes "You hunted all 30 Pest.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4169;
- getexp 82000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4170,HUNTING) == 2) {
- mes "You hunted all 30 Bathory.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4170;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4171,HUNTING) == 2) {
- mes "You hunted all 30 Alarm.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4171;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4172,HUNTING) == 2) {
- mes "You hunted all 30 Baba Yaga.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4172;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4173,HUNTING) == 2) {
- mes "You hunted all 30 Hyegun.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4173;
- getexp 117000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4174,HUNTING) == 2) {
- mes "You hunted all 30 Firelock Soldier.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4174;
- getexp 82000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4175,HUNTING) == 2) {
- mes "You hunted all 30 Zipper Bear.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4175;
- getexp 120000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4176,HUNTING) == 2) {
- mes "You hunted all 30 Earth Petite.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4176;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4177,HUNTING) == 2) {
- mes "You hunted all 30 Rafflesia.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4177;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4178,HUNTING) == 2) {
- mes "You hunted all 30 Venomous.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4178;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4179,HUNTING) == 2) {
- mes "You hunted all 30 Pitman.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4179;
- getexp 86000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4180,HUNTING) == 2) {
- mes "You hunted all 30 Yellow Novus.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4180;
- getexp 80000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else {
- mes "- This missions can only be -";
- mes "- read by those who are -";
- mes "- of the correct level. -";
- mes "- There might be another -";
- mes "- board somewhere for -";
- mes "- my level. -";
- close;
- }
- }
- mes "- Many hunting missions -";
- mes "- are on the bulletin board. -";
- next;
- switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
- case 1:
- switch(select("Dragon Tail:Spring Rabbit:Pest")) {
- case 1:
- if (checkquest(4167,HUNTING) == 2) {
- mes "You hunted all 30 Dragon Tail.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4167;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4167) == -1) {
- setquest 4167;
- mes "Please hunt 30 Dragon Tail and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Dragon Tail yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4168,HUNTING) == 2) {
- mes "You hunted all 30 Spring Rabbit.";
+ setarray .@Exp[0],76000,82000,82000,72000,76000,72000,117000,82000,120000,72000,72000,72000,86000,80000;
+ setarray .@Mob$[0],"Dragon Tail","Spring Rabbit","Pest","Bathory","Alarm","Baba Yaga","Hyegun","Antique Firelock","Zipper Bear","Earth Petite","Rafflesia","Venomous","Pitman","Yellow Novus";
+ for(set .@i,0; .@i<16; set .@i,.@i+1)
+ if (checkquest(4167+.@i,HUNTING) == 2) {
+ mes "You hunted all 30 "+.@Mob$[.@i]+".";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
- erasequest 4168;
- getexp 82000,0;
+ erasequest 4167+.@i;
+ getexp .@Exp[.@i],0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
- if (checkquest(4168) == -1) {
- setquest 4168;
- mes "Please hunt 30 Spring Rabbit and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Spring Rabbit yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4169,HUNTING) == 2) {
- mes "You hunted all 30 Pest.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4169;
- getexp 82000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4169) == -1) {
- setquest 4169;
- mes "Please hunt 30 Pest and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Pest yet...";
- mes "Will you check again?";
- close;
+ mes "- This missions can only be -";
+ mes "- read by those who are -";
+ mes "- of the correct level. -";
+ mes "- There might be another -";
+ mes "- board somewhere for -";
+ mes "- my level. -";
+ close;
+ }
+ mes "- Many hunting missions -";
+ mes "- are on the bulletin board. -";
+ next;
+ switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
+ case 1:
+ switch(select("Dragon Tail:Spring Rabbit:Pest")) {
+ case 1: callsub L_Quest,4167,"Dragon Tail",76000;
+ case 2: callsub L_Quest,4168,"Spring Rabbit",82000;
+ case 3: callsub L_Quest,4169,"Pest",82000;
}
case 2:
switch(select("Bathory:Alarm")) {
- case 1:
- if (checkquest(4170,HUNTING) == 2) {
- mes "You hunted all 30 Bathory.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4170;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4170) == -1) {
- setquest 4170;
- mes "Please hunt 30 Bathory and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Bathory yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4171,HUNTING) == 2) {
- mes "You hunted all 30 Alarm.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4171;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4171) == -1) {
- setquest 4171;
- mes "Please hunt 30 Alarm and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Alarm yet...";
- mes "Will you check again?";
- close;
+ case 1: callsub L_Quest,4170,"Bathory",72000;
+ case 2: callsub L_Quest,4171,"Alarm",76000;
}
case 3:
- switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
- case 1:
- if (checkquest(4172,HUNTING) == 2) {
- mes "You hunted all 30 Babayaga.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4172;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4172) == -1) {
- setquest 4172;
- mes "Please hunt 30 Babayaga and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Babayaga yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4173,HUNTING) == 2) {
- mes "You hunted all 30 Hyegun.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4173;
- getexp 117000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4173) == -1) {
- setquest 4173;
- mes "Please hunt 30 Hyegun and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Hyegun yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4174,HUNTING) == 2) {
- mes "You hunted all 30 Antique Firelock.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4174;
- getexp 82000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4174) == -1) {
- setquest 4174;
- mes "Please hunt 30 Antique Firelock and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Antique Firelock yet...";
- mes "Will you check again?";
- close;
- case 4:
- if (checkquest(4175,HUNTING) == 2) {
- mes "You hunted all 30 Zipper Bear.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4175;
- getexp 120000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4175) == -1) {
- setquest 4175;
- mes "Please hunt 30 Zipper Bear and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Zipper Bear yet...";
- mes "Will you check again?";
- close;
+ switch(select("Baba Yaga:Hyegun:Antique Firelock:Zipper Bear")) {
+ case 1: callsub L_Quest,4172,"Baba Yaga",72000;
+ case 2: callsub L_Quest,4173,"Hyegun",117000;
+ case 3: callsub L_Quest,4174,"Antique Firelock",82000;
+ case 4: callsub L_Quest,4175,"Zipper Bear",120000;
}
case 4:
switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
- case 1:
- if (checkquest(4176,HUNTING) == 2) {
- mes "You hunted all 30 Earth Petite.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4176;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4176) == -1) {
- setquest 4176;
- mes "Please hunt 30 Earth Petite and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Earth Petite yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4177,HUNTING) == 2) {
- mes "You hunted all 30 Rafflesia.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4177;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4177) == -1) {
- setquest 4177;
- mes "Please hunt 30 Rafflesia and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Rafflesia yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4178,HUNTING) == 2) {
- mes "You hunted all 30 Venomous.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4178;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4178) == -1) {
- setquest 4178;
- mes "Please hunt 30 Venomous and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Venomous yet...";
- mes "Will you check again?";
- close;
- case 4:
- if (checkquest(4179,HUNTING) == 2) {
- mes "You hunted all 30 Pitman.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4179;
- getexp 86000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4179) == -1) {
- setquest 4179;
- mes "Please hunt 30 Pitman and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Pitman yet...";
- mes "Will you check again?";
- close;
- case 5:
- if (checkquest(4180,HUNTING) == 2) {
- mes "You hunted all 30 Yellow Novus.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4180;
- getexp 80000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4180) == -1) {
- setquest 4180;
- mes "Please hunt 30 Yellow Novus and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Yellow Novus yet...";
- mes "Will you check again?";
- close;
+ case 1: callsub L_Quest,4176,"Earth Petite",72000;
+ case 2: callsub L_Quest,4177,"Rafflesia",72000;
+ case 3: callsub L_Quest,4178,"Venomous",72000;
+ case 4: callsub L_Quest,4179,"Pitman",86000;
+ case 5: callsub L_Quest,4180,"Yellow Novus",80000;
}
}
+ end;
+L_Quest:
+ if (checkquest(getarg(0),HUNTING) == 2) {
+ mes "You hunted all 30 "+getarg(1)+".";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest getarg(0);
+ getexp getarg(2),0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(getarg(0)) == -1) {
+ setquest getarg(0);
+ mes "Please hunt 30 "+getarg(1)+" and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 "+getarg(1)+" yet...";
+ mes "Will you check again?";
+ close;
}
diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt
index 04944a10d..ba93bac3f 100644
--- a/npc/re/quests/eden/91-99.txt
+++ b/npc/re/quests/eden/91-99.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao]
+//= 1.2 Optimized. [Euphy]
//============================================================
moc_para01,48,177,3 script Mission [91 - 99] 857,{
@@ -30,594 +31,88 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
close;
}
if (BaseLevel > 99) {
- if (checkquest(4181,HUNTING) == 2) {
- mes "You hunted all 30 Solider.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4181;
- getexp 90000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4182,HUNTING) == 2) {
- mes "You hunted all 30 Freezer.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4182;
- getexp 94000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4183,HUNTING) == 2) {
- mes "You hunted all 30 Heater.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4183;
- getexp 114000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4184,HUNTING) == 2) {
- mes "You hunted all 30 Injustice.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4184;
- getexp 96000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4185,HUNTING) == 2) {
- mes "You hunted all 30 Rybio.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4185;
- getexp 96000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4186,HUNTING) == 2) {
- mes "You hunted all 30 Dark Priest.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4186;
- getexp 146000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4187,HUNTING) == 2) {
- mes "You hunted all 30 Stapo.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4187;
- getexp 96000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4188,HUNTING) == 2) {
- mes "You hunted all 30 Roween.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4188;
- getexp 102000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4189,HUNTING) == 2) {
- mes "You hunted all 30 Siroma.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4189;
- getexp 110000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4190,HUNTING) == 2) {
- mes "You hunted all 30 Shinobi.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4190;
- getexp 102000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4191,HUNTING) == 2) {
- mes "You hunted all 30 Evil Nymph.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4191;
- getexp 108000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4192,HUNTING) == 2) {
- mes "You hunted all 30 Deviruchi.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4192;
- getexp 110000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4193,HUNTING) == 2) {
- mes "You hunted all 30 Mineral.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4193;
- getexp 138000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4194,HUNTING) == 2) {
- mes "You hunted all 30 Kaho.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4194;
- getexp 118000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4195,HUNTING) == 2) {
- mes "You hunted all 30 Neraid.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4195;
- getexp 96000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4196,HUNTING) == 2) {
- mes "You hunted all 30 Disguise.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4196;
- getexp 134000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else {
- mes "- This missions can only be -";
- mes "- read by those who are -";
- mes "- of the correct level. -";
- mes "- There might be another -";
- mes "- board somewhere for -";
- mes "- my level. -";
- close;
- }
- }
- mes "- Many hunting missions -";
- mes "- are on the bulletin board. -";
- next;
- switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
- case 1:
- switch(select("Solider:Freezer:Heater")) {
- case 1:
- if (checkquest(4181,HUNTING) == 2) {
- mes "You hunted all 30 Solider.";
+ setarray .@Exp[0],90000,94000,114000,96000,96000,146000,96000,102000,110000,102000,108000,110000,138000,118000,96000,134000;
+ setarray .@Mob$[0],"Solider","Freezer","Heater","Injustice","Rybio","Dark Priest","Stapo","Roween","Siroma","Shinobi","Evil Nymph","Deviruchi","Mineral","Kaho","Neraid","Disguise";
+ for(set .@i,0; .@i<16; set .@i,.@i+1)
+ if (checkquest(4181+.@i,HUNTING) == 2) {
+ mes "You hunted all 30 "+.@Mob$[.@i]+".";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
- erasequest 4181;
- getexp 90000,311000;
+ erasequest 4181+.@i;
+ getexp .@Exp[.@i],311000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
- if (checkquest(4181) == -1) {
- setquest 4181;
- mes "Please hunt 30 Solider and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Solider yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4182,HUNTING) == 2) {
- mes "You hunted all 30 Freezer.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4182;
- getexp 94000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4182) == -1) {
- setquest 4182;
- mes "Please hunt 30 Freezer and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Freezer yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4183,HUNTING) == 2) {
- mes "You hunted all 30 Heater.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4183;
- getexp 114000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4183) == -1) {
- setquest 4183;
- mes "Please hunt 30 Heater and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Heater yet...";
- mes "Will you check again?";
- close;
+ mes "- This missions can only be -";
+ mes "- read by those who are -";
+ mes "- of the correct level. -";
+ mes "- There might be another -";
+ mes "- board somewhere for -";
+ mes "- my level. -";
+ close;
+ }
+ mes "- Many hunting missions -";
+ mes "- are on the bulletin board. -";
+ next;
+ switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
+ case 1:
+ switch(select("Solider:Freezer:Heater")) {
+ case 1: callsub L_Quest,4181,"Solider",90000;
+ case 2: callsub L_Quest,4182,"Freezer",94000;
+ case 3: callsub L_Quest,4183,"Heater",114000;
}
case 2:
switch(select("Injustice:Rybio:Dark Priest")) {
- case 1:
- if (checkquest(4184,HUNTING) == 2) {
- mes "You hunted all 30 Injustice.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4184;
- getexp 96000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4184) == -1) {
- setquest 4184;
- mes "Please hunt 30 Injustice and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Injustice yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4185,HUNTING) == 2) {
- mes "You hunted all 30 Rybio.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4185;
- getexp 96000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4185) == -1) {
- setquest 4185;
- mes "Please hunt 30 Rybio and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Rybio yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4186,HUNTING) == 2) {
- mes "You hunted all 30 Dark Priest.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4186;
- getexp 146000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4186) == -1) {
- setquest 4186;
- mes "Please hunt 30 Dark Priest and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Dark Priest yet...";
- mes "Will you check again?";
- close;
+ case 1: callsub L_Quest,4184,"Injustice",96000;
+ case 2: callsub L_Quest,4185,"Rybio",96000;
+ case 3: callsub L_Quest,4186,"Dark Priest",146000;
}
case 3:
switch(select("Stapo:Roween:Siroma")) {
- case 1:
- if (checkquest(4187,HUNTING) == 2) {
- mes "You hunted all 30 Stapo.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4187;
- getexp 96000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4187) == -1) {
- setquest 4187;
- mes "Please hunt 30 Stapo and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Stapo yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4188,HUNTING) == 2) {
- mes "You hunted all 30 Roween.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4188;
- getexp 102000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4188) == -1) {
- setquest 4188;
- mes "Please hunt 30 Roween and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Roween yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4189,HUNTING) == 2) {
- mes "You hunted all 30 Siroma.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4189;
- getexp 110000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4189) == -1) {
- setquest 4189;
- mes "Please hunt 30 Siroma and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Siroma yet...";
- mes "Will you check again?";
- close;
+ case 1: callsub L_Quest,4187,"Stapo",96000;
+ case 2: callsub L_Quest,4188,"Roween",102000;
+ case 3: callsub L_Quest,4189,"Siroma",110000;
}
case 4:
switch(select("Shinobi:Evil Nymph")) {
- case 1:
- if (checkquest(4190,HUNTING) == 2) {
- mes "You hunted all 30 Shinobi.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4190;
- getexp 102000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4190) == -1) {
- setquest 4190;
- mes "Please hunt 30 Shinobi and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Shinobi yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4191,HUNTING) == 2) {
- mes "You hunted all 30 Evil Nymph.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4191;
- getexp 108000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4191) == -1) {
- setquest 4191;
- mes "Please hunt 30 Evil Nymph and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Evil Nymph yet...";
- mes "Will you check again?";
- close;
+ case 1: callsub L_Quest,4190,"Shinobi",102000;
+ case 2: callsub L_Quest,4191,"Evil Nymph",108000;
}
case 5:
switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) {
- case 1:
- if (checkquest(4192,HUNTING) == 2) {
- mes "You hunted all 30 Deviruchi.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4192;
- getexp 110000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4192) == -1) {
- setquest 4192;
- mes "Please hunt 30 Deviruchi and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Deviruchi yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4193,HUNTING) == 2) {
- mes "You hunted all 30 Mineral.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4193;
- getexp 138000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4193) == -1) {
- setquest 4193;
- mes "Please hunt 30 Mineral and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Mineral yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4194,HUNTING) == 2) {
- mes "You hunted all 30 Kaho.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4194;
- getexp 118000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4194) == -1) {
- setquest 4194;
- mes "Please hunt 30 Kaho and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Kaho yet...";
- mes "Will you check again?";
- close;
- case 4:
- if (checkquest(4195,HUNTING) == 2) {
- mes "You hunted all 30 Neraid.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4195;
- getexp 96000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4195) == -1) {
- setquest 4195;
- mes "Please hunt 30 Neraid and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Neraid yet...";
- mes "Will you check again?";
- close;
- case 5:
- if (checkquest(4196,HUNTING) == 2) {
- mes "You hunted all 30 Disguise.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4196;
- getexp 134000,311000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4196) == -1) {
- setquest 4196;
- mes "Please hunt 30 Disguise and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Disguise yet...";
- mes "Will you check again?";
- close;
+ case 1: callsub L_Quest,4192,"Deviruchi",110000;
+ case 2: callsub L_Quest,4193,"Mineral",138000;
+ case 3: callsub L_Quest,4194,"Kaho",118000;
+ case 4: callsub L_Quest,4195,"Neraid",96000;
+ case 5: callsub L_Quest,4196,"Disguise",134000;
}
}
+ end;
+L_Quest:
+ if (checkquest(getarg(0),HUNTING) == 2) {
+ mes "You hunted all 30 "+getarg(1)+".";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest getarg(0);
+ getexp getarg(2),311000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(getarg(0)) == -1) {
+ setquest getarg(0);
+ mes "Please hunt 30 "+getarg(1)+" and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 "+getarg(1)+" yet...";
+ mes "Will you check again?";
+ close;
}
diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt
index 4b2ae6d24..e37495cf9 100644
--- a/npc/re/quests/eden/eden_common.txt
+++ b/npc/re/quests/eden/eden_common.txt
@@ -264,7 +264,7 @@ OnTouch:
case 17: warp "morocc",156,93; end;
case 18: warp "comodo",209,143; end;
case 19: warp "umbala",99,155; end;
- case 20: warp "veins",215,115; end;
+ case 20: warp "veins",216,123; end;
case 21: warp "lighthalzen",158,92; end;
case 22: warp "einbroch",245,210; end;
case 23: warp "hugel",95,145; end;