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-rw-r--r--Changelog-SVN.txt6
-rw-r--r--conf-tmpl/battle_athena.conf35
-rw-r--r--src/map/battle.c28
-rw-r--r--src/map/battle.h3
-rw-r--r--src/map/mob.c141
-rw-r--r--src/map/pc.c8
6 files changed, 75 insertions, 146 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt
index f6c0c52b6..8ca6cf7da 100644
--- a/Changelog-SVN.txt
+++ b/Changelog-SVN.txt
@@ -1,5 +1,11 @@
Date Added
+02/24
+ * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus]
+ e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya
+ * Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus]
+ * mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus]
+
02/23
* Added bAddItemHealRate [celest]
* Fixed a crash if adding an offline player to a party, thanks to Alex14
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf
index a6615b9e2..f2c76990d 100644
--- a/conf-tmpl/battle_athena.conf
+++ b/conf-tmpl/battle_athena.conf
@@ -149,37 +149,6 @@ item_drop_card_max: 10000
item_drop_mvp_min: 1
item_drop_mvp_max: 10000
-//For fine tuning drop rates for all items
-//details = 0: Don't change anything (Default)
-// 1: Change drop ratios depending on current rates
-// 2: Change drop ratios depending on current rates, but not exceeding minimum
-// and maximum values
-// Example: details=3 rate_1=1000 min=20 If an item's drops is between 1/10000 -
-// 9/10000 it will become at least 1x1000%=10, which is still below 20,
-// so it'll be increase to 20/10000
-//
-item_rate_details: 0
-//
-//Drop rates 1-9
-item_rate_1: 100
-item_rate_1_min: 1
-item_rate_1_max: 9
-//
-//Drop rates 10-99
-item_rate_10: 100
-item_rate_10_min: 10
-item_rate_10_max: 99
-//
-//Drop rates 100-999
-item_rate_100: 100
-item_rate_100_min: 100
-item_rate_100_max: 999
-//
-//Drop rates 1000 and above
-item_rate_1000: 100
-item_rate_1000_min: 1000
-item_rate_1000_max: 10000
-
// Can the monster's drop rate become 0? (Note 1)
drop_rate0item: yes
@@ -532,6 +501,10 @@ monster_skill_nofootset: yes
// When a player is cloaking, Whether the wall is checked or not. (Note 1)
// Note: When set to no players can always cloak away from walls and move around
// freely even if the skill level is below 3.
+// no or 0 = doesn't check for walls (you can cloacking without walls)
+// 1 = it checks for walls
+// 2 = it doesn't checks for walls + your cloaking lasts forever
+// 3 = it checks for walls, but your cloaking lasts forever
player_cloak_check_type: yes
// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
diff --git a/src/map/battle.c b/src/map/battle.c
index 605fd30e0..f58151f3d 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -4122,19 +4122,6 @@ static const struct {
{ "gm_can_drop_lv", &battle_config.gm_can_drop_lv },
{ "disp_hpmeter", &battle_config.disp_hpmeter },
{ "bone_drop", &battle_config.bone_drop },
- { "item_rate_details", &battle_config.item_rate_details },
- { "item_rate_1", &battle_config.item_rate_1 },
- { "item_rate_10", &battle_config.item_rate_10 },
- { "item_rate_100", &battle_config.item_rate_100 },
- { "item_rate_1000", &battle_config.item_rate_1000 },
- { "item_rate_1_min", &battle_config.item_rate_1_min },
- { "item_rate_1_max", &battle_config.item_rate_1_max },
- { "item_rate_10_min", &battle_config.item_rate_10_min },
- { "item_rate_10_max", &battle_config.item_rate_10_max },
- { "item_rate_100_min", &battle_config.item_rate_100_min },
- { "item_rate_100_max", &battle_config.item_rate_100_max },
- { "item_rate_1000_min", &battle_config.item_rate_1000_min },
- { "item_rate_1000_max", &battle_config.item_rate_1000_max },
{ "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT
{ "item_rate_equip", &battle_config.item_rate_equip },
{ "item_rate_card", &battle_config.item_rate_card }, // End Addition
@@ -4382,19 +4369,6 @@ void battle_set_defaults() {
battle_config.gm_can_drop_lv = 0;
battle_config.disp_hpmeter = 0;
battle_config.bone_drop = 0;
- battle_config.item_rate_details = 0;
- battle_config.item_rate_1 = 100;
- battle_config.item_rate_10 = 100;
- battle_config.item_rate_100 = 100;
- battle_config.item_rate_1000 = 100;
- battle_config.item_rate_1_min = 1;
- battle_config.item_rate_1_max = 9;
- battle_config.item_rate_10_min = 10;
- battle_config.item_rate_10_max = 99;
- battle_config.item_rate_100_min = 100;
- battle_config.item_rate_100_max = 999;
- battle_config.item_rate_1000_min = 1000;
- battle_config.item_rate_1000_max = 10000;
battle_config.item_rate_common = 100;
battle_config.item_rate_equip = 100;
battle_config.item_rate_card = 100;
@@ -4605,7 +4579,7 @@ int battle_config_read(const char *cfgName)
fp = fopen(cfgName,"r");
if (fp == NULL) {
- printf("file not found: %s\n", cfgName);
+ printf("File not found: %s\n", cfgName);
return 1;
}
while(fgets(line,1020,fp)){
diff --git a/src/map/battle.h b/src/map/battle.h
index 4a75dfe1e..95d809b3a 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -280,9 +280,6 @@ extern struct Battle_Config {
int gm_can_drop_lv;
int disp_hpmeter;
int bone_drop;
- int item_rate_details,item_rate_1,item_rate_10,item_rate_100,item_rate_1000; //ドロップレート詳細
- int item_rate_1_min,item_rate_10_min,item_rate_100_min,item_rate_1000_min; //ドロップレート詳細min
- int item_rate_1_max,item_rate_10_max,item_rate_100_max,item_rate_1000_max; //ドロップレート詳細max
int night_at_start; // added by [Yor]
int day_duration; // added by [Yor]
diff --git a/src/map/mob.c b/src/map/mob.c
index 9b2f91da1..130852c97 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -152,11 +152,12 @@ int mob_once_spawn(struct map_session_data *sd,char *mapname,
// if(battle_config.etc_log)
// printf("mobclass=%d try=%d\n",class_,i);
}
+
if(sd){
if(x<=0) x=sd->bl.x;
if(y<=0) y=sd->bl.y;
}else if(x<=0 || y<=0){
- printf("mob_once_spawn: ??\n");
+ printf("mob_once_spawn: %i at %s x:%i y:%i\n ??\n",class_,map[m].name,x,y); //got idea from Freya [Lupus]
}
for(count=0;count<amount;count++){
@@ -2683,7 +2684,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
drop_rate = 1;
if(drop_rate < battle_config.item_drop_mvp_min)
drop_rate = battle_config.item_drop_mvp_min;
- if(drop_rate > battle_config.item_drop_mvp_max)
+ else if(drop_rate > battle_config.item_drop_mvp_max) //fixed
drop_rate = battle_config.item_drop_mvp_max;
if(drop_rate <= rand()%10000)
continue;
@@ -3891,23 +3892,29 @@ static int mob_readdb(void)
mob_db[class_].max_hp=atoi(str[4]);
mob_db[class_].max_sp=atoi(str[5]);
- mob_db[class_].base_exp=atoi(str[6]);
- if(mob_db[class_].base_exp < 0)
+ mob_db[class_].base_exp = atoi(str[6]);
+ if (mob_db[class_].base_exp <= 0)
mob_db[class_].base_exp = 0;
- else if(mob_db[class_].base_exp > 0 && (mob_db[class_].base_exp*battle_config.base_exp_rate/100 > 1000000000 ||
- mob_db[class_].base_exp*battle_config.base_exp_rate/100 < 0))
- mob_db[class_].base_exp=1000000000;
- else
- mob_db[class_].base_exp*= battle_config.base_exp_rate/100;
+ else if (mob_db[class_].base_exp * battle_config.base_exp_rate / 100 > 1000000000 ||
+ mob_db[class_].base_exp * battle_config.base_exp_rate / 100 < 0)
+ mob_db[class_].base_exp = 1000000000;
+ else {
+ mob_db[class_].base_exp = mob_db[class_].base_exp * battle_config.base_exp_rate / 100;
+ if (mob_db[class_].base_exp < 1)
+ mob_db[class_].base_exp = 1;
+ }
- mob_db[class_].job_exp=atoi(str[7]);
- if(mob_db[class_].job_exp < 0)
+ mob_db[class_].job_exp = atoi(str[7]);
+ if (mob_db[class_].job_exp <= 0)
mob_db[class_].job_exp = 0;
- else if(mob_db[class_].job_exp > 0 && (mob_db[class_].job_exp*battle_config.job_exp_rate/100 > 1000000000 ||
- mob_db[class_].job_exp*battle_config.job_exp_rate/100 < 0))
- mob_db[class_].job_exp=1000000000;
- else
- mob_db[class_].job_exp*=battle_config.job_exp_rate/100;
+ else if (mob_db[class_].job_exp * battle_config.job_exp_rate / 100 > 1000000000 ||
+ mob_db[class_].job_exp * battle_config.job_exp_rate / 100 < 0)
+ mob_db[class_].job_exp = 1000000000;
+ else {
+ mob_db[class_].job_exp = mob_db[class_].job_exp * battle_config.job_exp_rate / 100;
+ if (mob_db[class_].job_exp < 1)
+ mob_db[class_].job_exp = 1;
+ }
mob_db[class_].range=atoi(str[8]);
mob_db[class_].atk1=atoi(str[9]);
@@ -3935,73 +3942,32 @@ static int mob_readdb(void)
int rate = 0,type,ratemin,ratemax;
mob_db[class_].dropitem[i].nameid=atoi(str[29+i*2]);
type = itemdb_type(mob_db[class_].dropitem[i].nameid);
- if (type == 0) { // Added [Valaris]
- rate = battle_config.item_rate_heal;
+ if (type == 0) {
+ rate = battle_config.item_rate_heal * atoi(str[30+i*2]) / 100; //fix by Yor
ratemin = battle_config.item_drop_heal_min;
ratemax = battle_config.item_drop_heal_max;
}
else if (type == 2) {
- rate = battle_config.item_rate_use;
+ rate = battle_config.item_rate_use * atoi(str[30+i*2]) / 100; //fix by Yor
ratemin = battle_config.item_drop_use_min;
ratemax = battle_config.item_drop_use_max; // End
}
else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip
- rate = battle_config.item_rate_equip;
+ rate = battle_config.item_rate_equip * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_equip_min;
ratemax = battle_config.item_drop_equip_max;
}
else if (type == 6) {
- rate = battle_config.item_rate_card;
+ rate = battle_config.item_rate_card * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_card_min;
ratemax = battle_config.item_drop_card_max;
}
else {
- rate = battle_config.item_rate_common;
+ rate = battle_config.item_rate_common * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_common_min;
ratemax = battle_config.item_drop_common_max;
}
- if (battle_config.item_rate_details == 1) { //ドロップレート詳細項目が1の時 レート=x/100倍
- if (rate < 10)
- rate = rate * battle_config.item_rate_1/100;
- else if (rate >= 10 && rate < 100)
- rate = rate * battle_config.item_rate_10/100;
- else if (rate >= 100 && rate < 1000)
- rate = rate * battle_config.item_rate_100/100;
- else rate = rate * battle_config.item_rate_1000/100;
- }
- else if (battle_config.item_rate_details == 2) { //ドロップレート詳細項目が2の時 レート=x/100倍 min max 指定
- if (rate >= 1 && rate < 10) {
- if (rate * battle_config.item_rate_1/100 < battle_config.item_rate_1_min)
- rate = battle_config.item_rate_1_min;
- else if (rate * battle_config.item_rate_1/100 > battle_config.item_rate_1_max)
- rate = battle_config.item_rate_1_max;
- else rate = rate * battle_config.item_rate_1/100;
- }
- else if (rate >= 10 && rate < 100) {
- if (rate * battle_config.item_rate_10/100 < battle_config.item_rate_10_min)
- rate = battle_config.item_rate_10_min;
- else if (rate * battle_config.item_rate_10/100 > battle_config.item_rate_10_max)
- rate = battle_config.item_rate_10_max;
- else rate = rate * battle_config.item_rate_10/100;
- }
- else if (rate >= 100 && rate < 1000) {
- if (rate * battle_config.item_rate_100/100 < battle_config.item_rate_100_min)
- rate = battle_config.item_rate_100_min;
- else if (rate * battle_config.item_rate_100/100 > battle_config.item_rate_100_max)
- rate = battle_config.item_rate_100_max;
- else rate = rate * battle_config.item_rate_100/100;
- }
- else if (rate >= 1000) {
- if (rate * battle_config.item_rate_1000/100 < battle_config.item_rate_1000_min)
- rate = battle_config.item_rate_1000_min;
- else if (rate * battle_config.item_rate_1000/100 > battle_config.item_rate_1000_max)
- rate = battle_config.item_rate_1000_max;
- else rate = rate * battle_config.item_rate_1000/100;
- }
- }
- rate = rate * atoi(str[30+i*2])/100;
- rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate;
- mob_db[class_].dropitem[i].p = rate;
+ mob_db[class_].dropitem[i].p = (rate < ratemin) ? ratemin : (rate > ratemax) ? ratemax: rate;
}
// MVP EXP Bonus, Chance: MEXP,ExpPer
mob_db[class_].mexp=atoi(str[49])*battle_config.mvp_exp_rate/100;
@@ -4421,14 +4387,30 @@ static int mob_read_sqldb(void)
mob_db[class_].lv=atoi(str[3]);
mob_db[class_].max_hp=atoi(str[4]);
mob_db[class_].max_sp=atoi(str[5]);
- mob_db[class_].base_exp=atoi(str[6])*
- battle_config.base_exp_rate/100;
- if(mob_db[class_].base_exp <= 0)
- mob_db[class_].base_exp = 1;
- mob_db[class_].job_exp=atoi(str[7])*
- battle_config.job_exp_rate/100;
- if(mob_db[class_].job_exp <= 0)
- mob_db[class_].job_exp = 1;
+
+ mob_db[class_].base_exp = atoi(str[6]);
+ if (mob_db[class_].base_exp <= 0)
+ mob_db[class_].base_exp = 0;
+ else if (mob_db[class_].base_exp * battle_config.base_exp_rate / 100 > 1000000000 ||
+ mob_db[class_].base_exp * battle_config.base_exp_rate / 100 < 0)
+ mob_db[class_].base_exp = 1000000000;
+ else {
+ mob_db[class_].base_exp = mob_db[class_].base_exp * battle_config.base_exp_rate / 100;
+ if (mob_db[class_].base_exp < 1)
+ mob_db[class_].base_exp = 1;
+ }
+ mob_db[class_].job_exp = atoi(str[7]);
+ if (mob_db[class_].job_exp <= 0)
+ mob_db[class_].job_exp = 0;
+ else if (mob_db[class_].job_exp * battle_config.job_exp_rate / 100 > 1000000000 ||
+ mob_db[class_].job_exp * battle_config.job_exp_rate / 100 < 0)
+ mob_db[class_].job_exp = 1000000000;
+ else {
+ mob_db[class_].job_exp = mob_db[class_].job_exp * battle_config.job_exp_rate / 100;
+ if (mob_db[class_].job_exp < 1)
+ mob_db[class_].job_exp = 1;
+ }
+
mob_db[class_].range=atoi(str[8]);
mob_db[class_].atk1=atoi(str[9]);
mob_db[class_].atk2=atoi(str[10]);
@@ -4456,33 +4438,32 @@ static int mob_read_sqldb(void)
mob_db[class_].dropitem[i].nameid=atoi(str[29+i*2]);
type = itemdb_type(mob_db[class_].dropitem[i].nameid);
if (type == 0) { // Added by Valaris
- rate = battle_config.item_rate_heal;
+ rate = battle_config.item_rate_heal * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_heal_min;
ratemax = battle_config.item_drop_heal_max;
}
else if (type == 2) {
- rate = battle_config.item_rate_use;
+ rate = battle_config.item_rate_use * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_use_min;
ratemax = battle_config.item_drop_use_max; // End
}
else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip
- rate = battle_config.item_rate_equip;
+ rate = battle_config.item_rate_equip * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_equip_min;
ratemax = battle_config.item_drop_equip_max;
}
else if (type == 6) {
- rate = battle_config.item_rate_card;
+ rate = battle_config.item_rate_card * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_card_min;
ratemax = battle_config.item_drop_card_max;
}
else {
- rate = battle_config.item_rate_common;
+ rate = battle_config.item_rate_common * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_common_min;
ratemax = battle_config.item_drop_common_max;
}
- rate = (rate / 100) * atoi(str[30+i*2]);
- rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate;
- mob_db[class_].dropitem[i].p = rate;
+
+ mob_db[class_].dropitem[i].p = (rate < ratemin) ? ratemin : (rate > ratemax) ? ratemax: rate;
}
// MVP EXP Bonus, Chance: MEXP,ExpPer
mob_db[class_].mexp=atoi(str[49])*battle_config.mvp_exp_rate/100;
diff --git a/src/map/pc.c b/src/map/pc.c
index 20f5d8854..3110726d2 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2768,7 +2768,7 @@ int pc_show_steal(struct block_list *bl,va_list ap)
int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
{
if(sd != NULL && bl != NULL && bl->type == BL_MOB) {
- int i,skill,rate,itemid,flag, count;
+ int i,skill,itemid,flag, count;
struct mob_data *md;
md=(struct mob_data *)bl;
if(!md->state.steal_flag && mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode&0x20) &&
@@ -2789,10 +2789,8 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
if(itemid > 0 && itemdb_type(itemid) != 6)
{
- rate = (mob_db[md->class_].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100;
- rate += sd->add_steal_rate;
-
- if(rand()%10000 < rate)
+ //fixed rate. From Freya [Lupus]
+ if (rand() % 10000 < ((mob_db[md->class_].dropitem[i].p * skill) / 100 + sd->add_steal_rate))
{
struct item tmp_item;
memset(&tmp_item,0,sizeof(tmp_item));