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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/skill.c4
2 files changed, 3 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 139e095b7..fc76db8b3 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/02
+ * Changed the interval between waterballs from 150 to 250 milliseconds [MasterOfMuppets]
* Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it
fails. Fixes cases where the client gets "stuck" and refuses to let you
pick any items. [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c
index 6c12f7a20..28a657211 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2315,7 +2315,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
if (!status_isdead(target))
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
if (skl->type>1 && !status_isdead(target)) {
- skill_addtimerskill(src,tick+150,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
+ skill_addtimerskill(src,tick+250,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
} else {
struct status_change *sc = status_get_sc(src);
if(sc && sc->data[SC_MAGICPOWER].timer != -1)
@@ -2834,7 +2834,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
}
cnt--;
if (cnt > 0)
- skill_addtimerskill(src,tick+150,bl->id,0,0,
+ skill_addtimerskill(src,tick+250,bl->id,0,0,
skillid,skilllv,cnt,flag);
} else if (sd) //Eat up deluge tiles.
skill_count_water(src,0);