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-rw-r--r--conf-tmpl/Changelog.txt2
-rw-r--r--conf-tmpl/battle/status.conf4
2 files changed, 4 insertions, 2 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index 6165e9134..0244ea2e1 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,6 +1,8 @@
Date Added
2006/09/11
+ * Corrected name of config settings pc_luk_status_def, mob_luk_status_def
+ (status.conf) [Skotlex]
* Changed the default of enable_baseatk to 9 (player + homun) [Skotlex]
* Changed the default of enable_perfect_flee to 1 (players only) [Skotlex]
2006/09/09
diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf
index 9df5fd56f..5e611ab65 100644
--- a/conf-tmpl/battle/status.conf
+++ b/conf-tmpl/battle/status.conf
@@ -52,8 +52,8 @@ mob_status_def_rate: 100
// linearly. This setting indicates required luk to gain complete inmunity.
// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
// So 40% + (50% of 60%) = 70%
-pc_luk_sc_def: 300
-mob_luk_sc_def: 300
+pc_luk_status_def: 300
+mob_luk_status_def: 300
// Maximum resistance to status changes. (10000 = 100%)
// NOTE: This is applied after cards and equipment, so inmunity cards are